Alexander The Great
Electron
- Joined
- Apr 26, 2016
- Messages
- 922
- Nebulae
- 1,848
Handheld suitcases, rather than (only) imaginary containers inside my belly inventory. (which is too a cool system)
look at this relic,
taken from an ingame image from the ol' nebulous from centuries ago
I'd much rather see bluesuits with suitcases, rather than another freshspawn looking for equippable gun, its really lovelier.
It is 2023, and the future requires equippable DECORATIVE story telling items,
suitcases, maybe even just some props.
Visual telling is lovely, items mean something in this game, and the more INTERACTABLE items, the better.
You can't say that every time you see an ingame item, you don't get a thrill that you see something that is realer than something theoretical.
And potential is limitless with that, you can have so many decorative items that can serve as many other purposes.
Imagine a framework that will categorize inventory items, into ''hand held'' objects, even if the interaction of those items (such as consuming) is only accessible when u drop it or from inventory.
a long stick gets categorized into long object held in two hands, consumables are one handed,
real simple and limitless.
so u hold a long stick, u could perhaps make it a fishing rod, or so.
russians (and some chinese hl2rp servers) in their mad wacky custom modded servers got those things, and even without having to intentionally scan for text or words from people, you can immediatelly see from distance, that they hold an object, that immediatelly attracts attention, rather than a floating can infront of them.
they love making those crazy lill systems that make lill things more interactive, eversince I saw it, I can never think the same of inventory items.
Visualized things tell so much story,
Compare Dwarf Fortress where items are ''inventory imaginary'' and the Character has no visual change when you equip new armor, other than +1 stat on something,
and Rimworld, where you make a fresh piece of armor and it shows a VISUAL difference on character.
just lovely little details
and ingame hands would benefit ofc from equipping not only violent manslaugthering devices that take lives, but also items that give life and tell a story.
a simple suitcase SWEP equippable would be awesome, perhaps additional items as well.
Clockwork had this one important feature that is missing and is a grand storyteller.
i love you as my self
look at this relic,
taken from an ingame image from the ol' nebulous from centuries ago
I'd much rather see bluesuits with suitcases, rather than another freshspawn looking for equippable gun, its really lovelier.
It is 2023, and the future requires equippable DECORATIVE story telling items,
suitcases, maybe even just some props.
Visual telling is lovely, items mean something in this game, and the more INTERACTABLE items, the better.
You can't say that every time you see an ingame item, you don't get a thrill that you see something that is realer than something theoretical.
And potential is limitless with that, you can have so many decorative items that can serve as many other purposes.
Imagine a framework that will categorize inventory items, into ''hand held'' objects, even if the interaction of those items (such as consuming) is only accessible when u drop it or from inventory.
a long stick gets categorized into long object held in two hands, consumables are one handed,
real simple and limitless.
so u hold a long stick, u could perhaps make it a fishing rod, or so.
russians (and some chinese hl2rp servers) in their mad wacky custom modded servers got those things, and even without having to intentionally scan for text or words from people, you can immediatelly see from distance, that they hold an object, that immediatelly attracts attention, rather than a floating can infront of them.
they love making those crazy lill systems that make lill things more interactive, eversince I saw it, I can never think the same of inventory items.
Visualized things tell so much story,
Compare Dwarf Fortress where items are ''inventory imaginary'' and the Character has no visual change when you equip new armor, other than +1 stat on something,
and Rimworld, where you make a fresh piece of armor and it shows a VISUAL difference on character.
just lovely little details
and ingame hands would benefit ofc from equipping not only violent manslaugthering devices that take lives, but also items that give life and tell a story.
a simple suitcase SWEP equippable would be awesome, perhaps additional items as well.
Clockwork had this one important feature that is missing and is a grand storyteller.
i love you as my self
Last edited:
Reactions:
List