run from coolmathgames?This reminds me of some very old game where u had this long endless hallway that you fly through, and then you have to tab spacebar in order to not fall down onto the floor, and then avoid some obstacles along the way o.O
sorry lol, i just threw it in there for no reason. it's pure nonsense.@slugman It's a pretty neat pose, I guess it's a pose. It's very dark, actually it's too dark, far too dark to even make out the part I should need to see. I see it fine on my terrible screen which has massive brightness boost because it's on the way out, but if I can't make out any of the details on my main good screen I use for my own artwork, the one i know is good and crisp and clear, then I can't in good conscience say it's a solid image. There's a good idea here, but you need to work on your execution in lighting and interesting composition.
@Mickey Toast Now I see what you were going for in the minimalism, and I see what you were going for in the grainy brush effect to give it texture. You've pulled off the minimalism part pretty well, but it really does look like you gave up on the grainy brushes halfway through,and unfortunately not in that aesthetically pleasing unfinished work style. It suffers from what mine suffer from, and that's a lack of effort. All you need is time. Put that in and you can absolutely make something great with what you've already got on show here.
@Maxim Now I'm not a fan of poses at the best of times unless they're phenomenal. This one is nice because it's pretty well posed, then I realise it's all copy-pasted so you lose points. Adding in small differences to the units would do you a world of good to demonstrate that these are all different individuals. Even the most well-trained army isn't as perfect and robotic and exactly the same as one another as this. Also, the filter is fucking garbage and looks like trash, use real colour correction next time pal.
@Eddard Stark You raised the low-quality model part already so let's not talk about that. Let's talk about what you've done with what you had available, and what you had available you've done pretty nicely actually. You've managed to set a really nice scene with such a simple idea, just with lighting and a close camera. It's a very common and very overdone one, but there's a reason these things are overdone, they look good. This looks good, and with a good model could look all the better for it.
I also did your other piece and gave you further feedback before so no need to talk about that one.
@dee pixel I don't know what I'm looking at so I can't appraise it. It's like a warp tunnel in a weirdly textured hallway, and there's some numbers on the side? I don't know man, if you're making something it at least needs some context if it's not gonna stand up on its own artistic merit.
@Scone ! Fuck off you snarky cunt make some new art for once why don't you stop recycling your own old trash from years ago.
@MaXenzie I can't see anything notable you've done to actually improve this image beyond a grainy filter and some shoddy spray tool. It's not good, it's actually really amateurish. This is bad.
@$Vex$ Straight-up screenshots from games don't count. If they did you fucks would be drowning in Elite: Dangerous ones from me.
@Pale Rider I like this one, it actually got pretty high up in my decision process, but it was edged out. It's a solid and simple design and the more I look it over the more I like how it was pulled off. It's got that bright neon colour scheme, it's got grainy barriers, it's got the kinda holographic effect, all the checkboxes for the aesthetic implied with the song you paired, and 'm a bit of a sucker for that whole genre. What's letting it down though it the fact that it's also kind of flat, and badly posed. I look at the feet of the people, all in the same place, the same level. Look at the people, really look, and I don't get why they're standing like that, and it needs to be clear. I look at the foreground, I don't know what it is. Sometimes mystery can benefit something, but when it stands alone and when nothing else is there to make me think I understand it, all I can focus on is the big things right in my face I don't quite understand.
@Anleas Well I pick this guy for my winner of the week. It's minimalism, which is a really simple style and easy, but it's time consuming and takes practice because it has to look perfect or it looks way off. You do a single line with a tiny wobble and you see it, you do a shading job with just a few pixels out of alignment and you see it. This isn't perfect, but this is damn good, I'd put this on my desktop if it was the right resolution, and I'd love a version without the Spyro logo in the corner.
Bold colours, smooth lines, a gorgeous and simple clean design to the aesthetic, he's taken the original reference image and turned it into something different and unique enough that it's its own thing.
![]()
Unlucky @dee pixel20:25 - The Master of Sharks: If it wasn't for Dee I'd say yours was one of the worst
@slugman It's a pretty neat pose, I guess it's a pose. It's very dark, actually it's too dark, far too dark to even make out the part I should need to see. I see it fine on my terrible screen which has massive brightness boost because it's on the way out, but if I can't make out any of the details on my main good screen I use for my own artwork, the one i know is good and crisp and clear, then I can't in good conscience say it's a solid image. There's a good idea here, but you need to work on your execution in lighting and interesting composition.
@Mickey Toast Now I see what you were going for in the minimalism, and I see what you were going for in the grainy brush effect to give it texture. You've pulled off the minimalism part pretty well, but it really does look like you gave up on the grainy brushes halfway through,and unfortunately not in that aesthetically pleasing unfinished work style. It suffers from what mine suffer from, and that's a lack of effort. All you need is time. Put that in and you can absolutely make something great with what you've already got on show here.
@Maxim Now I'm not a fan of poses at the best of times unless they're phenomenal. This one is nice because it's pretty well posed, then I realise it's all copy-pasted so you lose points. Adding in small differences to the units would do you a world of good to demonstrate that these are all different individuals. Even the most well-trained army isn't as perfect and robotic and exactly the same as one another as this. Also, the filter is fucking garbage and looks like trash, use real colour correction next time pal.
@Eddard Stark You raised the low-quality model part already so let's not talk about that. Let's talk about what you've done with what you had available, and what you had available you've done pretty nicely actually. You've managed to set a really nice scene with such a simple idea, just with lighting and a close camera. It's a very common and very overdone one, but there's a reason these things are overdone, they look good. This looks good, and with a good model could look all the better for it.
I also did your other piece and gave you further feedback before so no need to talk about that one.
@dee pixel I don't know what I'm looking at so I can't appraise it. It's like a warp tunnel in a weirdly textured hallway, and there's some numbers on the side? I don't know man, if you're making something it at least needs some context if it's not gonna stand up on its own artistic merit.
@Scone ! Fuck off you snarky cunt make some new art for once why don't you stop recycling your own old trash from years ago.
@MaXenzie I can't see anything notable you've done to actually improve this image beyond a grainy filter and some shoddy spray tool. It's not good, it's actually really amateurish. This is bad.
@$Vex$ Straight-up screenshots from games don't count. If they did you fucks would be drowning in Elite: Dangerous ones from me.
@Pale Rider I like this one, it actually got pretty high up in my decision process, but it was edged out. It's a solid and simple design and the more I look it over the more I like how it was pulled off. It's got that bright neon colour scheme, it's got grainy barriers, it's got the kinda holographic effect, all the checkboxes for the aesthetic implied with the song you paired, and 'm a bit of a sucker for that whole genre. What's letting it down though it the fact that it's also kind of flat, and badly posed. I look at the feet of the people, all in the same place, the same level. Look at the people, really look, and I don't get why they're standing like that, and it needs to be clear. I look at the foreground, I don't know what it is. Sometimes mystery can benefit something, but when it stands alone and when nothing else is there to make me think I understand it, all I can focus on is the big things right in my face I don't quite understand.
@Anleas Well I pick this guy for my winner of the week. It's minimalism, which is a really simple style and easy, but it's time consuming and takes practice because it has to look perfect or it looks way off. You do a single line with a tiny wobble and you see it, you do a shading job with just a few pixels out of alignment and you see it. This isn't perfect, but this is damn good, I'd put this on my desktop if it was the right resolution, and I'd love a version without the Spyro logo in the corner.
Bold colours, smooth lines, a gorgeous and simple clean design to the aesthetic, he's taken the original reference image and turned it into something different and unique enough that it's its own thing.
![]()
Most of the images I make start out with me just messing around and aren't very planned out but end up looking like something worth while. It was more or less based on the first trailer of Death stranding in a neon style.@Pale Rider I like this one, it actually got pretty high up in my decision process, but it was edged out. It's a solid and simple design and the more I look it over the more I like how it was pulled off. It's got that bright neon colour scheme, it's got grainy barriers, it's got the kinda holographic effect, all the checkboxes for the aesthetic implied with the song you paired, and 'm a bit of a sucker for that whole genre. What's letting it down though it the fact that it's also kind of flat, and badly posed. I look at the feet of the people, all in the same place, the same level. Look at the people, really look, and I don't get why they're standing like that, and it needs to be clear. I look at the foreground, I don't know what it is. Sometimes mystery can benefit something, but when it stands alone and when nothing else is there to make me think I understand it, all I can focus on is the big things right in my face I don't quite understand.
@slugman It's a pretty neat pose, I guess it's a pose. It's very dark, actually it's too dark, far too dark to even make out the part I should need to see. I see it fine on my terrible screen which has massive brightness boost because it's on the way out, but if I can't make out any of the details on my main good screen I use for my own artwork, the one i know is good and crisp and clear, then I can't in good conscience say it's a solid image. There's a good idea here, but you need to work on your execution in lighting and interesting composition.
@Mickey Toast Now I see what you were going for in the minimalism, and I see what you were going for in the grainy brush effect to give it texture. You've pulled off the minimalism part pretty well, but it really does look like you gave up on the grainy brushes halfway through,and unfortunately not in that aesthetically pleasing unfinished work style. It suffers from what mine suffer from, and that's a lack of effort. All you need is time. Put that in and you can absolutely make something great with what you've already got on show here.
@Maxim Now I'm not a fan of poses at the best of times unless they're phenomenal. This one is nice because it's pretty well posed, then I realise it's all copy-pasted so you lose points. Adding in small differences to the units would do you a world of good to demonstrate that these are all different individuals. Even the most well-trained army isn't as perfect and robotic and exactly the same as one another as this. Also, the filter is fucking garbage and looks like trash, use real colour correction next time pal.
@Eddard Stark You raised the low-quality model part already so let's not talk about that. Let's talk about what you've done with what you had available, and what you had available you've done pretty nicely actually. You've managed to set a really nice scene with such a simple idea, just with lighting and a close camera. It's a very common and very overdone one, but there's a reason these things are overdone, they look good. This looks good, and with a good model could look all the better for it.
I also did your other piece and gave you further feedback before so no need to talk about that one.
@dee pixel I don't know what I'm looking at so I can't appraise it. It's like a warp tunnel in a weirdly textured hallway, and there's some numbers on the side? I don't know man, if you're making something it at least needs some context if it's not gonna stand up on its own artistic merit.
@Scone ! Fuck off you snarky cunt make some new art for once why don't you stop recycling your own old trash from years ago.
@MaXenzie I can't see anything notable you've done to actually improve this image beyond a grainy filter and some shoddy spray tool. It's not good, it's actually really amateurish. This is bad.
@$Vex$ Straight-up screenshots from games don't count. If they did you fucks would be drowning in Elite: Dangerous ones from me.
@Pale Rider I like this one, it actually got pretty high up in my decision process, but it was edged out. It's a solid and simple design and the more I look it over the more I like how it was pulled off. It's got that bright neon colour scheme, it's got grainy barriers, it's got the kinda holographic effect, all the checkboxes for the aesthetic implied with the song you paired, and 'm a bit of a sucker for that whole genre. What's letting it down though it the fact that it's also kind of flat, and badly posed. I look at the feet of the people, all in the same place, the same level. Look at the people, really look, and I don't get why they're standing like that, and it needs to be clear. I look at the foreground, I don't know what it is. Sometimes mystery can benefit something, but when it stands alone and when nothing else is there to make me think I understand it, all I can focus on is the big things right in my face I don't quite understand.
@Anleas Well I pick this guy for my winner of the week. It's minimalism, which is a really simple style and easy, but it's time consuming and takes practice because it has to look perfect or it looks way off. You do a single line with a tiny wobble and you see it, you do a shading job with just a few pixels out of alignment and you see it. This isn't perfect, but this is damn good, I'd put this on my desktop if it was the right resolution, and I'd love a version without the Spyro logo in the corner.
Bold colours, smooth lines, a gorgeous and simple clean design to the aesthetic, he's taken the original reference image and turned it into something different and unique enough that it's its own thing.
[/QUOTE![]()