247-0006-0001 'Jimbo'
Proton
- Joined
- Aug 22, 2017
- Messages
- 104
- Nebulae
- 249
the one dude dragging that guy looks like he's dragging towards the fire as wellGuns will not be added because it doesn't work on how they carry their guns in the LAAT.
the one dude dragging that guy looks like he's dragging towards the fire as wellGuns will not be added because it doesn't work on how they carry their guns in the LAAT.
The video is 1080, but the gif is 720 cause it wouldn't go 1080how dare u upload parts of my work in a petty 1280x720? :mad:
jk it looks kewl m8
I told you once, ragdoll mover tool better than physgun...![]()
did a scenebuild to try and get back into posing, not the greatest of course but I haven't touched a phys-gun in months.
the ragdoll mover is utter shitI told you once, ragdoll mover tool better than physgun...
Plus what's that map?
ur mom shitthe ragdoll mover is utter shit
most of it's a scenebuild, i.e all the background stuff and the furniture.
the map is nevada or something
it seems rather flawed still when it comes to it.
Thanks for the feedback, I'm not submitting this but since my personal Art thread doesn't get any attention anymore, I post it here...it seems rather flawed still when it comes to it.
Standard close quarters breaching, especially in apartments, usually start with officers carrying pistols serving as point-men, other than that, shields should move in first with SMG close behind should be the one taking accurate shots at the targets.
Plus, aiming with a pistol and shield like that is extremely in-efficient and difficult, considering the shield would have significant weight and balancing it out is still hard, most likely the guy will land his shots at the officer in-front of him or not hitting any-thing at all and being ultimately useless if the guy infront of him is taken out. It doesn't take a soldier to take out someone who's out in the open.
Plus, the shield guy is standing a bit too stiff, he could benefit from being slightly more lower to the ground to utilize that shield properly considering his legs can be shot, and if his back was a bit forward. The SMG guy is also rather stiff looking and could benefit from being a little bit lower to the ground, honestly I would have went for more effective stance with the MP7 being used like it should properly be used by holding it how you would hold any other two-handed firearm.
Another thing I may add, is that there's nothing happening in the background, if you have put in some other units moving off to the right or restraining a subject on the wall or ground, it would look much better.
It's fine, it is still my two cents on it, whether you're submitting this or not.Thanks for the feedback, I'm not submitting this but since my personal Art thread doesn't get any attention anymore, I post it here...
Sorry I guess?
Ty man, the feedback is much appreciated! I really mean it!It's fine, it is still my two cents on it, whether you're submitting this or not.
it seems rather flawed still when it comes to it.
Standard close quarters breaching, especially in apartments, usually start with officers carrying pistols serving as point-men, other than that, shields should move in first with SMG close behind should be the one taking accurate shots at the targets.
Plus, aiming with a pistol and shield like that is extremely in-efficient and difficult, considering the shield would have significant weight and balancing it out is still hard, most likely the guy will land his shots at the officer in-front of him or not hitting any-thing at all and being ultimately useless if the guy infront of him is taken out. It doesn't take a soldier to take out someone who's out in the open.
Plus, the shield guy is standing a bit too stiff, he could benefit from being slightly more lower to the ground to utilize that shield properly considering his legs can be shot, and if his back was a bit forward. The SMG guy is also rather stiff looking and could benefit from being a little bit lower to the ground, honestly I would have went for more effective stance with the MP7 being used like it should properly be used by holding it how you would hold any other two-handed firearm.
Another thing I may add, is that there's nothing happening in the background, if you have put in some other units moving off to the right or restraining a subject on the wall or ground, it would look much better.
yeahits still pretty good tho you gotta admit
for someone that isn't a big-up media dev man
Ty man, the feedback is much appreciated! I really mean it!
Just testing out how a sheild could be used in CQC so I guessed stiff so it couldn't be knocked out his hand as easy if someone kicks it
It's good, but it could still be better with effects and lighting and a bit more focus on the backgroundits still pretty good tho you gotta admit
for someone that isn't a big-up media dev man
Most of the time, those who use shields do not fire, they're there to take the bullets and that's why they go first. Nobody in their right mind would go ahead and kick someone like a shield and take bullets in their chest.
Yeah I admit I was gonna originally make the pose a bunch of people running at two dudes with a shieldsMost of the time, those who use shields do not fire, they're there to take the bullets and that's why they go first. Nobody in their right mind would go ahead and kick someone like a shield and take bullets in their chest.
It's good, but it could still be better with effects and lighting and a bit more focus on the background
understandable, but you can't seriously look at it and can't say that the shield looks quite stiff for someone standing completely straight, holding a shield completely straight and also firing a pistol with barely any recoil one-handedi think it was meant to look cool
realism sometimes makes stuff not look cool
idk i agree more with mizaye on the point that the two cps are fine as they areYeah I admit I was gonna originally make the pose a bunch of people running at two dudes with a shields