This map is a void map and I did the lighting manually, it’s just I didn’t enable shadowing for 99% of them. I’ll fix that when I get homeAlso that road though.. you wanna turn on anisotropic for SFM otherwise your textures are gonna look ass
You have to do that manually tho through the Nvidia control panel and then 3D program settings
If you got an AMD gpu then good luck with that...
Alternatively add some misc props on the road to cover up bad texture resolutions, like trash, barricades, debris etc
The more shit you put in your scene, the better. It actually does make a difference.
E: a comment on the lighting - I think you used a scene where there's global illumination? like where there's light in the actual map that makes everything bright, so that you can't control the shadows etc with your own lighting
Use those dark hugebox maps you can find in the SFM workshops where it's pitch black, then spam like 29482849 light sources in your map and it will look much better
(oops did I just do cuntcake's job?..)
cleverAlso I’m going to do something and scale the whole thing down so I use less lights, so I can actually move stuff without having -9 fps
Just so you know, doing this can lead to more frequent crashes. Been pulling that trick for a while and I save after every single change/edit nowAlso I’m going to do something and scale the whole thing down so I use less lights, so I can actually move stuff without having -9 fps
I wish some1 would take some of their pretty time to convert all the scenebuilding .mdl models from SFM into .obj formats so that they can be used in blender
fuck SFM, it was built for shitty PC's back then with 2gb ram, you can't even make it use over 2gb ram, if u exceed that limit it goes boom boom and u go wah wah "i just lost all my work"
blender is like "what's crash? never heard of it"
how would you use the face posing and reference animations for ragedolls thoughI wish some1 would take some of their pretty time to convert all the scenebuilding .mdl models from SFM into .obj formats so that they can be used in blender
fuck SFM, it was built for shitty PC's back then with 2gb ram, you can't even make it use over 2gb ram, if u exceed that limit it goes boom boom and u go wah wah "i just lost all my work"
blender is like "what's crash? never heard of it"
Finding a way to import the animation sequences as .fbx fileshow would you use the face posing and reference animations for ragedolls though
Makes me think we should have some sorta seperate stickied thread for links to all kinds of assetsGreetings gamers
More models for all of you,well, gmodders anyway. Gmod ragdolled versions of some of Minitiv's PUBG vehicles.
https://mega.nz/#F!5mB1xKwb!1mo_237fqtkUNCw5zPQuAQ
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[doublepost=1555173972][/doublepost]Multiple skins for colour n shit
Yeah would be a better ideaMakes me think we should have some sorta seperate stickied thread for links to all kinds of assets
Blender too plz
https://docs.google.com/document/d/1BtKBPVUTnyvQHrQi4paQD2Ua-jVuY281Dd0-lcBHKQA/edit?usp=sharingMakes me think we should have some sorta seperate stickied thread for links to all kinds of assets
Blender too plz