Isuckatgaming
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- Apr 26, 2016
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will this be easier or about the same as ck2 in terms of gameplay? played ck2 before and understood nothing, couldn't get into it
Q:
In CK2 we have a pretty drastic increase in decentralization: Going from feudal to late feudal doesn't really change much, but imperial administration entirely changes up the vassal game.
Is there anything comparable in CK3 that impacts vassal management on a large scale? Or is it all based on individual contracts entirely?
A:
Mostly based on individual contracts, yeah. And it's not purely "Levies 1-5" and "Taxes 1-5". Tech can also unlock other contracts like Marches, Scutage, Palatinates, and so on. There are also clauses you can add to your own contract as a vassal, or to your vassal's contracts. Like, say I wanted to increase a specific duke's tax obligations. That's seen as tyrannical unless I balance it out with something else. So I can use a hook to do it for free, or I can add a clause to his contract that guarantees religious freedom so I can never force him to convert. And that trade-off removes the tyranny penalty. There are clauses that are seen as "net positive" which give more power to the vassal and "net negative" which give more power to the liege for creating interesting contracts.
Q:
How are the event chains compared to CK2?
A:
They feel more organic and, more importantly, they offer an actually interesting trade-off way more than the CK2 events did. You won't have a lot of cases where you see the first sentence and immediately know which option to click because it's a no-brainer. Also there seem to be a shitload of them. No repeats of CK2 events we already know (though some are like "spiritual successors") and at 40 hours in I was still seeing more new events I had never seen before than repeats.
Overall, this is one of the biggest improvements from CK2 that doesn't really come across in dev diaries.
Q:
How was the vassal game? What options do they have to influence the realm?
A:
Quite a lot. For one thing, marriage alliances are way more functional and transparent than they were in CK2. If I'm a count in Lotharingia and I want to conquer, say, Provence, I can marry my daughters off to the houses of a bunch of East Francian dukes and have a power bloc that will reliably accept calls to arms if there is not a very good reason for them not to, and allow me to punch above my weight class.
Getting hooks on your liege is a great playstyle, and I actually think superdukes might be more powerful for min-maxers than kings in a lot of situations. Send your spymaster out to learn his secrets and then use those hooks to reduce your feudal contract obligations to basically nothing and you're eventually this really powerful prince who has almost no duty to the crown, but the crown is still obligated to protect you from forces outside the realm. Best of both worlds. High and Late Medieval techs allow you to negotiate even more favorable contracts, like requesting to become a Palatinate, which gives you a bunch of prestige and makes you even less beholden to give your gold and your levies to some asshole in the capital.
Q:
How are the portraits ? And the genetics you know, the blend between the parents ?
Is it really fully generated in 3D or just 3D assets that are applied to the characters with a hint of randomness ?
A:
The 3D model system is way cooler than whatever you're probably imagining it is. Children are a realistic blend of their parents' traits and you can even see variation among siblings, like one getting their mother's hair and one getting their father's etc. People with dwarfism and albinism actually reflect those traits. A young, handsome knight who becomes a lazy alcoholic will slowly get fat and take on a more reddish complexion. Illnesses, wounds, and scars, are visible. It's so fucking good.
Q:
How much did terrain play into warfare? How much does it affect how you order your troops around? Can smaller armies with a terrain advantage reliably defeat bigger armies? With CK2, a big enough doom stack lets you ignore even the mountains bonus if you have enough troops, is this still the case?
A:
It has a huge effect. A big one is Marshes, because they increase the amount of casualties taken on retreating armies. If you know you're going to win, it's hugely beneficial to lure your enemies into a marsh so you can cut them down. It also significantly factors into which Men-at-Arms I chose to hire. If I knew I was going to be fighting on plains, I brought horses. In forests, archers are awesome. I have plenty of examples of battles where the bigger side lost (even at like 2-to-1 odds) because I used terrain and unit types to my advantage.
Q:
Were you ever able to reliably use attrition to your advantage (or have it bite you in the back)?
To add to this, is there a penalty for campaigns that drag into winter months? (attrition, morale, combat modifiers)
A:
Yes. So there is a sort of "soft" zone of control system. You can march past forts, but every time you do you take a large attrition hit. So by building strategic forts, you can force your enemies to either siege it or take the hit and lose a significant portion of their army. (I've seen it be up to 10% per fort they try to bypass. This is also what keeps raiders from being able to go raid wherever they want.)
Waging war in winter is not a good idea.
(Crusader Kings 3 features a toggleable option for full frontal nudity for adult characters including all relevant anatomy, by the way),
that and 769 are my favourites just because im incapable of playing any campaign that isnt me just being big bad scandinavia uniter and stomping on england repeatedly through every single characterpersonally it's one of my least favorite ones don't really like it it's ok i guess tho
i would've liked to see a lot more start dates in game (like 932) and some post 1066 ones but i suppose we can't get everything
that and 769 are my favourites just because im incapable of playing any campaign that isnt me just being big bad scandinavia uniter and stomping on england repeatedly through every single character
polandQuestion to all future CK3 gamers:
What do you think your first campaign will be?
Mine will probably be either forming Scandinavia (wow how original) or maybe reclaiming England as Denmark in 1066 and recreating the North Sea Empire and then creating my own brand of Nordic Christianity
Another one I want to try is carving an empire out in the African West Coast
i got a few in mind but padding out my kill count as high as possible as a viking raider and smashing englands door in repeatedly is high on the list, but i think first up will be trying to unite britain under a SCOTTISH BANNER
Aquire power in a country as a jew and convert the entire population to become jews since the faith system is getting a massive overhawl . From there proceed with a holy war to circumcise all goys for the pogroms made in Europe. Hopefully I can take the war to the muslims and takeover jerusalem and Israel back to its rightful owners.Question to all future CK3 gamers:
What do you think your first campaign will be?
Aquire power in a country as a jew and convert the entire population to become jews since the faith system is getting a massive overhawl . From there proceed with a holy war to circumcise all goys for the pogroms made in Europe. Hopefully I can take the war to the muslims and takeover jerusalem and Israel back to its rightful owners.