jooni
VAPORWAVE
- Joined
- Apr 26, 2016
- Messages
- 138
- Nebulae
- 305
EDIT 7/17/17 - WE ARE NOW ON KICKSTARTER:
It's been a long while that's we've been working away at this, and now we need help to get the ball rolling. Also fwiw I did ask Alex if I could post this here, and he was very kind in letting me do so.
Check it out here: https://www.kickstarter.com/projects/qisoftware/dead-matter
EDIT 12/28/16 - WE HAVE BEEN GREENLIT:
Our forums are located here: deadmatter.rocks however I'll still be poking into this thread and answering what I can, keeping people up to date, etc.
Heyo, I promised impulse and brightside about a month or so ago that I would post my game once I actually got it put onto greenlight, I also had an original thread for it way back when, that can be found here so here it is:
Dead Matter is the definitive zombie survival game. Players must fight to survive in a zombie packed, post-apocalyptic world that fosters whichever playstyle fits you best. Settle down and defend your home from outside threats with an expansive crafting and barricading system, cultivate and live off the land or branch out, explore, and scavenge whatever vehicles, weapons, and food you may find in a zombie-plagued Calgary - alone, or with your friends.
Beginning as a mod in early 2012, before hitting a public release in January of 2013, Dead Matter is very much a long-time passion project for us. Suggestions, feedback, and discussion is very much welcome, as we aim to provide our players with the absolute best experience that we possibly can and to us, that means working alongside the community.
Being part of a very small team means that we, as developers, understandably have a lot on our plate and much of what you see here is the result of our team's unparalleled work ethic demonstrated through many months of extreme dedication and hard effort, even when some team members were working as a hobby project aside from their regular jobs. We believe nothing is impossible when the right amount of effort is applied, and we know that the final release will reflect that.
The nature of game development means that, through time, many features and plans may be scrapped or changed. Though nothing we've posted here is necessarily final, we do have a short list of some of our planned features and some of which are already fully integrated and interconnected....
Link to GL: http://steamcommunity.com/sharedfiles/filedetails/?id=817549407
Thanks for taking time to read this!
It's been a long while that's we've been working away at this, and now we need help to get the ball rolling. Also fwiw I did ask Alex if I could post this here, and he was very kind in letting me do so.
Check it out here: https://www.kickstarter.com/projects/qisoftware/dead-matter
EDIT 12/28/16 - WE HAVE BEEN GREENLIT:

Our forums are located here: deadmatter.rocks however I'll still be poking into this thread and answering what I can, keeping people up to date, etc.
Heyo, I promised impulse and brightside about a month or so ago that I would post my game once I actually got it put onto greenlight, I also had an original thread for it way back when, that can be found here so here it is:
Dead Matter is the definitive zombie survival game. Players must fight to survive in a zombie packed, post-apocalyptic world that fosters whichever playstyle fits you best. Settle down and defend your home from outside threats with an expansive crafting and barricading system, cultivate and live off the land or branch out, explore, and scavenge whatever vehicles, weapons, and food you may find in a zombie-plagued Calgary - alone, or with your friends.
Beginning as a mod in early 2012, before hitting a public release in January of 2013, Dead Matter is very much a long-time passion project for us. Suggestions, feedback, and discussion is very much welcome, as we aim to provide our players with the absolute best experience that we possibly can and to us, that means working alongside the community.
Being part of a very small team means that we, as developers, understandably have a lot on our plate and much of what you see here is the result of our team's unparalleled work ethic demonstrated through many months of extreme dedication and hard effort, even when some team members were working as a hobby project aside from their regular jobs. We believe nothing is impossible when the right amount of effort is applied, and we know that the final release will reflect that.
The nature of game development means that, through time, many features and plans may be scrapped or changed. Though nothing we've posted here is necessarily final, we do have a short list of some of our planned features and some of which are already fully integrated and interconnected....
Link to GL: http://steamcommunity.com/sharedfiles/filedetails/?id=817549407
Thanks for taking time to read this!
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