FreeSpy
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- Mar 12, 2018
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will we see the static radio/repeater system get fleshed out and utilised more and how will it work insurgency side
It's probably good to remember that as it stands this is just a concept/discussion thread, in no way is it saying "new ww3rp coming soon"- unless I completely misread the threadCan't wait for this.
Really cannot wait.
By the way
old characters welcome?
A) It's "Stasiland" in terms of lore continuation and characters/factions to some degree, but the concept has completely shifted focus
B) It's not so much 'announced and releasing soon', this is a discussion thread. The only difference being that everything is essentially coded already aside from some minor changes.
With the ever-present worry being they return because WW3 is returning to the classic shooty-shooty-bang-TS-time.some people have left.
You're right, but its also totally fair to say that last time one faction hoovered up the good S2Kers because of friend groups while the other was mocked for being RP heavy in what most saw as an S2K-centric experience. Unsurprisingly, the RP-centric faction got fucking crushed.It's a balancing act
Honestly if Stasiland starts up again, making a leader character (Not leadership, a character who's there to give guidance to his mates, and look out for their best interest, and leading them in not necesarily tactical or strategical leadership) would be very cool. Fuck caring about ranks, brotherhood is what makes military worth it.I've always said that so long as faction management keeps an eye on their playerbase, and by this, I mean, sending them out and watching how they interact with their squad and with civilians in observer. The officers and management need to be more or less on the same page in order to crackdown on the more important in-character rules.
If you keep an eye on who is actively contributing by roleplaying with their squadmates and civilians, you promote them and hope that people see that they were promoted for positively contributing to the active roleplay on the server, they could be too if they acted in a similar manner.
it would be unfortunate if the soviet ordnance lead accidentally blew up his whole mortar team againBtw
Gredwitch's base was updated i think
Using the binocs you can now shell places with howitzers and shit like that
think it works for mortars too, and they were given like a aim thing and arent laser accurate anymore
Btw
Gredwitch's base was updated i think
Using the binocs you can now shell places with howitzers and shit like that
think it works for mortars too, and they were given like a aim thing and arent laser accurate anymore
Shouldn't really be a issue nowit would be unfortunate if the soviet ordnance lead accidentally blew up his whole mortar team again
ImoYeah the "artillery binoculars" were cut out on purpose because that was just too arcadey, I'd rather the artillery be actually manned by people rp'ing the entire process before firing etc.
Anyways I'm sure we can discuss all the fine details of equipment later on
I think the system we had for mortars worked well without itShouldn't really be a issue now
Imo
Using it sometimes wouldnt hurt much, but it'd still need to be heavily limited.
it's still innacurate but well.
Or, we could have a map grid system done so it's maybe a bit less arcade-y?
Did we?I think the system we had for mortars worked well without it