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donator without a cause
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sorry for the party rockin'the ww3rp community from 15-17 was literally the worst part of nebulous imaginable
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sorry for the party rockin'the ww3rp community from 15-17 was literally the worst part of nebulous imaginable
It's a bit of a touchy subject. A pretty recent war, a lot of the people who are from that area either grew up during it or their parents saw some fucked up shit. I have family from there who've told of how neighbours who had lived next to eachother for upwards of 15 years all of a sudden started killing eachother because they were Serbian and the people next-doors were Bosnian.Early to mid 2000s aka 2000-2010 would be so fucking nice, cause i'd like some major balkan action type shit, like bosnian wars, cause they're really not that explored within the 'war' type of games. would be cool if some big ass balkan conflict broke out such as a civil war that'd do the story some good.
I can kinda get this but nah, you can't have a roleplay game about war and then cater it around people who may be offended by war.It's a bit of a touchy subject. A pretty recent war, a lot of the people who are from that area either grew up during it or their parents saw some fucked up shit. I have family from there who've told of how neighbours who had lived next to eachother for upwards of 15 years all of a sudden started killing eachother because they were Serbian and the people next-doors were Bosnian.
Now imagine a bunch of people roleplaying that conflict in gmod.
And it would probably be a remove kebab meme fest anyway.It's a bit of a touchy subject. A pretty recent war, a lot of the people who are from that area either grew up during it or their parents saw some fucked up shit. I have family from there who've told of how neighbours who had lived next to eachother for upwards of 15 years all of a sudden started killing eachother because they were Serbian and the people next-doors were Bosnian.
Now imagine a bunch of people roleplaying that conflict in gmod.
nostalgia makes you look at everything through rose tinted glasses, and to be blunt it wouldn't make a difference anyway since its less to do with lore and more to do with management. in my opinion the people pushing for the modern lore don't even realise it themselvesAnd it would probably be a remove kebab meme fest anyway.
I don't understand why some people's posts are just put down to nostalgia and why that's such a bad thing. I would have thought most people play military rp with some amount of nostalgia from the old days. I get that nostalgia doesn't last but at the very least people who would come for nostalgic times have a good chance of staying if the server proves to be a success in terms of gameplay and building a reputation in the opening months.
In any case I think it's difficult ignoring people who agree and are saying similar stuff to @Codfather. A lot of these didn't play Stasiland and they have fair enough reasons for not doing so. I agree that it isn't mainly lore they are concerned about but I don't think it's management either, whatever you mean specifically by that. I think most of them are more concerned about factions and equipment but these have been discussed a lot.nostalgia makes you look at everything through rose tinted glasses, and to be blunt it wouldn't make a difference anyway since its less to do with lore and more to do with management. in my opinion the people pushing for the modern lore don't even realise it themselves
The difference between factions/equipment is nill, the only thing that would change are some weapon and vehicle reskins. It's what I don't understand, you'd be scrapping already well-developed content that could be launched in days/weeks to create something entirely new for a reason that isn't worth it. I don't think many people explicitly said they're not playing Stasiland, rather they tried it and it wasn't their cup of tea because of a list of reasons longer than my arm. I think Roosebud with all his years as a server director noticed that which is why this new approach is being proposed to try and cater to everyone - the roleplay crowd and the s2k crowd. Old WW3 was s2k-heavy, Stasiland was rp-heavy, this is trying to find a decent balance. I loved the roleplay in Stasiland but I know it could never be replicated in a 'pure' take on old WW3. I also enjoyed using the vehicles/equipment, but using them in Stasiland was scarce. I think this version would work great as it offers the best of both worlds.In any case I think it's difficult ignoring people who agree and are saying similar stuff to @Codfather. A lot of these didn't play Stasiland and they have fair enough reasons for not doing so. I agree that it isn't mainly lore they are concerned about but I don't think it's management either, whatever you mean specifically by that. I think most of them are more concerned about factions and equipment but these have been discussed a lot.
Just think it's worth considering how to get WW3RP veterans who avoided Stasiland but are keen this time round to give it a try this time
Neb didn’t start till 2016, 2015 was fine imo, especially for ww3, 2014/15 would be a correction to my statement, 17 was okay.the ww3rp community from 15-17 was literally the worst part of nebulous imaginable
you can look back on the archives and try and relate it to the 2016 experience you had when you joined as kenshin miyamoto but you will never truly know how ww3rp was when it first started under @Powley @Toasty @Bork and @AlexDHonestly speaking, I feel like most of this is down to either nostalgia, a closed perspective because people played in groups strictly comprised of their friends or both.
Looking back in the archives, screenshots, less-than-perfect experiences people share etc, most issues we faced during the ‘later’ stages of WW3RP were also very much present back then, just not as freshly embedded in memory.
I always feel like WW3:RP 2014-2016/2017 managed to have the perfect playerbase at the perfect time that could transition from S2K into RP seamlessly and enjoy both aspects the server had to offer.
you make a critical mistake lumping the 2016/17 iteration in with your nostalgia-driven notion of 2015just wish people would stop bashing the older versions of it when it was like 7 fucking years ago and those people criticising it are seen to have a much more vivid memory of it compared to those that actually played it.
Corrected myself in the post if you read, avoided 2016. 2017 recovered ever so slightly for a bit, but soon fell badyou make a critical mistake lumping the 2016/17 iteration in with your nostalgia-driven notion of 2015
are you right or wrong about 2015? I don't know, but to tar the 2016/2017 years with the same brush is downright ridiculous given all the behind-the-scenes abuse and exploit shit that poisoned that timeframe.
Honestly prolly a bit late but I just now saw this and just had to put in my two cents about how well you hit the nail on the head with thisI've always said that so long as faction management keeps an eye on their playerbase, and by this, I mean, sending them out and watching how they interact with their squad and with civilians in observer. The officers and management need to be more or less on the same page in order to crackdown on the more important in-character rules.
If you keep an eye on who is actively contributing by roleplaying with their squadmates and civilians, you promote them and hope that people see that they were promoted for positively contributing to the active roleplay on the server, they could be too if they acted in a similar manner.
This can quickly go to waste if you simply look at the number of POWs, successful field reports and confirmed kills. I personally, would like to see the return of mandatory field reports, unless authorized by a CO in emergency situations.
From what I've seen in terms of the complete vehicle, artillery, weapons base, etc. is that we had so many (SO MANY) fucking amazing assets that we never got to fully use because we were never in a real 'big numbers' faction brawl that warranted it. I would've fucking loved to see the flamethrower used outside of the event.
The script/code itself is stellar by all GMOD standards in terms of the amount of things to be crafted, etc. The fact that the community has never witnessed the 'full' features of Stasiland was always sad to me.
Another massive question is: will @char be able to lead Soviets or will he have had to move on to greener pastures in real life? :(
I only saw it earlier today as well but it is a very important point. I think there were some COs worth admiring from the old iterations. When I played, two that spring to mind are Wulfeh/@Rookie and @Jafro. One thing Stasiland massively improved on was the quality of its COs overall though and hopefully that can be continued if this is given the greenlight. You noticed in a lot of people the power trip from promotions in the old days, I think most people experienced this one way or another. A lot of Spc. seemed to have a chip on their shoulder and JNCOs but it was the individual that determined whether they were going to be a good NCO+ or not. I don't think application based promotions alone would be the solution to promotion issues but encouraging COs to focus on their mindset when giving out promotions would be ideal. Most COs from Stasiland knew who wanted more responsibility and who were suitable to deal with it, not dishing out promos just to make the TS squad happy or because they have an erp pact with the receiver (promotion receiver that is).Honestly prolly a bit late but I just now saw this and just had to put in my two cents about how well you hit the nail on the head with this
The problems I saw during my time in both Sov and NATO and NJSOC and Spetsnaz was that officers didn’t really interact with their subordinates and NCOs. Not only is this a big problem when looking at it from a RL standpoint, but it’s also god awful like you said.
You’re supposed to be an officer for a reason, you’re supposed to be recognized as a great role player who grasps the ideas and lore as if the were a real person, and you’re also talented in many different fields.
You can be all of that and still neglect THE single most important thing. Getting to know your men like they were your own of kin. Sitting down with them at the canteen not as an officer with his bastard children. But as a human, forming that connection so your men go, “wow... he actually understands me. He’s actually a good officer.”
NATO had the problem where I rarely saw any officers interacting with their men and most of the time spent circle jerking others off in the officer circle. NJSOC was a meme that literally fucked half their own operators and thought everyone else was brain dead. I tried to change that when I was lead for it but I never got to see it come to light unfortunately.
Sovs. While great. Was just a fucking meme faction, we can’t deny that. Half of the people just cared about the S2K and not all the amazing RP potential it had. And we know who the pack mules were who were carrying the whole fucking faction, like char. And Spetsnaz just was worse imo. A lot of the time it was still just S2K focused, and I could be wrong it’s been so long now I’m sorta starting to forget.
If you’re given the rank of an officer. And you’re given better pay, position, and a voice. USE THAT FUCKING VOICE! Speak to your men, speak to them like a human, get to know them and what your subordinates need to thrive instead of just waving your dick around in the air. Interact, watch, gather, learn, and watch the faction thrive.
thanks for coming to my ted talk I’ll be here all day for questions
I definitely agree with you. COs should talk a lot, boost moral, give the word of the day, push and encourage troops. There is also an issue of too much officer presence, where it feels like your CO is always there on the field with you. That's also not great. COs should talk enough to the point where almost all the enlisted and NCOs will feel their death.Honestly prolly a bit late but I just now saw this and just had to put in my two cents about how well you hit the nail on the head with this
The problems I saw during my time in both Sov and NATO and NJSOC and Spetsnaz was that officers didn’t really interact with their subordinates and NCOs. Not only is this a big problem when looking at it from a RL standpoint, but it’s also god awful like you said.
You’re supposed to be an officer for a reason, you’re supposed to be recognized as a great role player who grasps the ideas and lore as if the were a real person, and you’re also talented in many different fields.
You can be all of that and still neglect THE single most important thing. Getting to know your men like they were your own of kin. Sitting down with them at the canteen not as an officer with his bastard children. But as a human, forming that connection so your men go, “wow... he actually understands me. He’s actually a good officer.”
NATO had the problem where I rarely saw any officers interacting with their men and most of the time spent circle jerking others off in the officer circle. NJSOC was a meme that literally fucked half their own operators and thought everyone else was brain dead. I tried to change that when I was lead for it but I never got to see it come to light unfortunately.
Sovs. While great. Was just a fucking meme faction, we can’t deny that. Half of the people just cared about the S2K and not all the amazing RP potential it had. And we know who the pack mules were who were carrying the whole fucking faction, like char. And Spetsnaz just was worse imo. A lot of the time it was still just S2K focused, and I could be wrong it’s been so long now I’m sorta starting to forget.
If you’re given the rank of an officer. And you’re given better pay, position, and a voice. USE THAT FUCKING VOICE! Speak to your men, speak to them like a human, get to know them and what your subordinates need to thrive instead of just waving your dick around in the air. Interact, watch, gather, learn, and watch the faction thrive.
thanks for coming to my ted talk I’ll be here all day for questions
I’ve seen my share of very respectable COs. But sadly I wasn’t able to experience the older LP days since I had no idea it existed then.I only saw it earlier today as well but it is a very important point. I think there were some COs worth admiring from the old iterations. When I played, two that spring to mind are Wulfeh/@Rookie and @Jafro. One thing Stasiland massively improved on was the quality of its COs overall though and hopefully that can be continued if this is given the greenlight. You noticed in a lot of people the power trip from promotions in the old days, I think most people experienced this one way or another. A lot of Spc. seemed to have a chip on their shoulder and JNCOs but it was the individual that determined whether they were going to be a good NCO+ or not. I don't think application based promotions only would be the solution to the promotion issues but encouraging COs to focus on their mindset when giving out promotions. Most COs from Stasiland knew who wanted more responsibility and who were suitable to deal with it, not dishing out promos just to make the TS squad happy or because they have an erp pact with the receiver (promotion receiver that is).
I'm starting to get withdrawal symptoms from WW3RP now though. This is a solid concept and an even better compromise between the extremities of past iterations and Stasiland.