Truthfully, the ammo count is fairly low but that honestly sort of works to the games benefit - I'm playing on Ultra-Violence and in most encounters you'll be juggling between dealing out damage to the immediate threats and using the chainsaw or flameburst to recover resources on the weaker demons.the biggest lamentable stuff is low max ammocount and how upgrading it makes an minor difference to weapons like the shotgun.
Low ammo count is kind of annoying but you just have to get into the habit of using the chainsaw since it auto recharges one use and refills about half your supply. Most upgrades are going to be minor because they don’t want you to be oneshotting all enemies by the end of the game.I can only refer to second-hand accounts, but from what I know, the biggest lamentable stuff is low max ammocount and how upgrading it makes anminor difference to weapons like the shotgun.
>Last slayer gateThe gameplay is somehow more frantic (while at the same time providing more depth) than 2016’s, which I didn’t think they could pull off but it’s v fun thus far
I just don’t understand how neither the sword or bfg does anything to him how does that make sensealso FUCK MARAUDERS
I think they did that intentionally so they were never not a challenge to you (given they're sort of your "equal").I just don’t understand how neither the sword or bfg does anything to him how does that make sense
I get it butI think they did that intentionally so they were never not a challenge to you (given they're sort of your "equal").
Stupid design decisionI think they did that intentionally so they were never not a challenge to you (given they're sort of your "equal").
>"You can't just blow a hole into Mars."
>Objective: Blow a hole into Mars.
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