sots
community bear
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- Jan 15, 2018
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You just created a Skyrim dwarven dungeonas for an update on the bronze colossus situation, he ended up falling into my spike pit (which didnt matter because the spears are copper and hes made of bronze) which he then tried to climb up, only to run into a wall of blocks that i put in because i ran into an aquifer, but as it turns out its really hard to climb up block walls!! so i now have a megabeast trapped inside of this little hole. for now, any goblins or other invaders that fall in there will probably get torn to shreds by the colossus, but i plan on eventually creating a cage trap for him to wander into, so that i can use him as the center piece in a zoo, or maybe attach his cage to a lever so that i can unleash him on any invaders before they even get close
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finding sand in the caves is really nice for making glass trap components, a glass serrated disc will fuck up most things coming through your gatesthrow me ur top tips
I have nest boxes in their pen but for whatever reason they don't seem to lay eggs or fertilise them and grow new chicks, any idea? I tried forbidding them so the dwarves wouldn't pilfer the eggs but it didn't seem to help much. I think they did lay SOME eggs, but I'm not 100% beyond the fact that I was forever without new birds.A male turkey gobbler and ten turkey hens (For egg production, really good sustainable food)
please for the love of god how do I do this, I have an entire floor dedicated to storage for these fucking things because apparently I can stuff 50 iron chestplates into a box but god forbid I put two logs in a box.learn quantum stockpiles for things like stone and wood, it saves fps and space!
How'd you do mist generators? I'd heard they got happy thoughts from it but outside of building into a waterfall (RIP to all the fallen who keep jumping off my bridges) I've no idea how to do it.mist generators ARE essential, plop one down infront of your tavern, dining room, temples, wherever dwarfs are gonna be going pretty often
I'm ngl I've made it a goal to have 1 squad of each type of weapon, good or bad idea?speaking of weapons, have three seperate squads! axes for animals/unarmoured creatures/finishing off unconscious enemies, hammerdorfs for knocking out armoured enemies, and spears for piercing massive fleshy abominations (which there will be many of)
Totally random - I've never had to deal with werebeasts yet (fuck knows how, apparently y'all get them every day) but is silver important for dealing with that stuff, or nah? I honestly never use 'rare minerals' outside of a BOOMING gemstone trade.silver is equivelant to steel when it comes to blunt weapons
Try adding a door and forbidding the door instead, it might be a case of the task of moving the eggs activating before you locked themI have nest boxes in their pen but for whatever reason they don't seem to lay eggs or fertilise them and grow new chicks, any idea? I tried forbidding them so the dwarves wouldn't pilfer the eggs but it didn't seem to help much. I think they did lay SOME eggs, but I'm not 100% beyond the fact that I was forever without new birds.
please for the love of god how do I do this, I have an entire floor dedicated to storage for these fucking things because apparently I can stuff 50 iron chestplates into a box but god forbid I put two logs in a box.
How'd you do mist generators? I'd heard they got happy thoughts from it but outside of building into a waterfall (RIP to all the fallen who keep jumping off my bridges) I've no idea how to do it.
i usually do a squad of a few dwarves, if they're alone they can only do individual combat training, no sparring/teaching etc. so it might slow things down. also, your legendary guys can't pass on their skills to other squad members!I'm ngl I've made it a goal to have 1 squad of each type of weapon, good or bad idea?
i've actually only dealt with the one wereanteater lmao, but nah, werebeasts act like any other monster, but they'll infect other dwarves through bite, so killing them through traps is probably optimal tbh. if you do suffer a werebeast victim though, add a hospital with a door so that you can bar them off on their own and figure out what to do with them from there!Totally random - I've never had to deal with werebeasts yet (fuck knows how, apparently y'all get them every day) but is silver important for dealing with that stuff, or nah? I honestly never use 'rare minerals' outside of a BOOMING gemstone trade.
That's not actually a bad idea, I'll give that a shot, ty.Try adding a door and forbidding the door instead, it might be a case of the task of moving the eggs activating before you locked them
I actually completely understand this - the concept is that when they kick the minecart over and it throws the contents out, the location the contents lands isn't checking to see if it has 'space' for it, and so just allows it to go there regardless of the 20k stone that's sitting there. That's actually really clever.a bit complicated to explain through text but i'll try!
have a 1x1 stockpile for the quantum stockpile, directly next to a track stop with maximum brake, and then a second stockpile, maybe 3x3 so that more than one of the item is hauled at a time
Disallow dwarves to take/give to the 1x1 stockpile
Go to the minecarts tab, add a new route
Allow it to intake whatever the stockpile is, add a minecart and set it so that when its full it is *kicked* in the direction of the 1x1 stockpile
Everything will pile on top of each other!
Important to note, things in barrels, bins and other containers don't work good with it, but it's great for stones and wood!
This I didn't actually understand, but I imagine it's hard to understand it via ms paint, so I'll probably find a video, unless you got one handy?Find a powersource, i usually make a manmade river and plop them down on that next to my main recreation floor. Windmills are probably the easiest to set up but they'll have to be connected to the surface so you'll probably need a lot of'em
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Set up a buffer before your tavern or dining room in a 4x4
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On the floor above, dig out a hole in each corner and set up four water pumps going around in a circle, with three gear assemblies connecting them. once it's powered, just use a pond zone over one of the holes to pour at least two lots of water into the hole. from there, it'll be working!
make sure to add a statue under each hole or you'll get dirt piling up, and potentially dwarves walking under the water and breaking things
I've learned the way of having people be CONSTANTLY training forever outdoors while living a lavish life underground works really well, but wdym they can't pass on their skills?i usually do a squad of a few dwarves, if they're alone they can only do individual combat training, no sparring/teaching etc. so it might slow things down. also, your legendary guys can't pass on their skills to other squad members!
Good to know I don't need a stock of silver weapons ready. Though tbh, my last/current fort is in paralysis mode because my gemstone miners released some ancient soldier of some god war or something in the caverns and I tried to get all my dwarves to go to their burrow but for some reason stupid fucking kids don't obey the burrow rule, so I'm stuck in a paradox where there's a kid in the caverns that I have a drawbridge door for, and I can't seemingly get them out because the second I open the gate a bunch of other kids run down there to go play in the caverns. Additionally I can't turn off the burrow rule and have the door open otherwise these dorfs will run to their deaths and I'm trying to non-lethally capture the soldier for later use.i've actually only dealt with the one wereanteater lmao, but nah, werebeasts act like any other monster, but they'll infect other dwarves through bite, so killing them through traps is probably optimal tbh. if you do suffer a werebeast victim though, add a hospital with a door so that you can bar them off on their own and figure out what to do with them from there!
This I didn't actually understand, but I imagine it's hard to understand it via ms paint, so I'll probably find a video, unless you got one handy?
dwarves train each other, if a dwarf is a legendary armour user they tend to lead demonstrations on exactly that, so if you take *one* dwarf that's a great warrior, add him to a squad, he'll probably end up training the others and they'll skill up much quicker!wdym they can't pass on their skills?
i kiss you passionately.also ty for all your help sots, I appreciate you :)
having each squadmate use a different weapon means your legendary swordsman is incapable of training anyone in the art of using a sword, because everydwarf is using a different weaponI've learned the way of having people be CONSTANTLY training forever outdoors while living a lavish life underground works really well, but wdym they can't pass on their skills?
Ohhhh I see the confusion, no no. I have a squad of 10 bowdwarves, another squad of 10 axedwarves, 10 sworddwarves and so on.having each squadmate use a different weapon means your legendary swordsman is incapable of training anyone in the art of using a sword, because everydwarf is using a different weapon
I'll have a look into it later :)blind is amazing shout out my boy, though windmills kinda suck imo, so waterwheels for life
Now, who can teach me how to farm because I literally don't and just use fruit from trees and trade gemstones for boxes of textiles and make food via a booming meat industry.