Bug [EDIT POST EXPERIMENTATION] ATC-4 Lacks explosion Visuals and Sound Range

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Apr 26, 2016
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Nebulae
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Low


Description:


Current sitrep

Rocket launcher itself is more for precise fire,
the blast radius itself (player damage wise) needs proximity, so u gotta hit close to the target for them to get damaged.
(Could be good, could be bad idk what ideal design choices are for rocket launchers)

blast radius isn't like in Gmod single player,
so you can actually fire a launcher, without a worry of hitting nearby allies,
it's like an explosive dart, without consequences of firing close to yourself.

It does DMG on direct hit, insta kill.

Proximity, like 5-10 steps away, u get damaged.

Props, got a higher radius of being damaged, than people,
so you hit props, they fly off
yet then you wonder, how come no one got damaged?
it's an odd one.


Unless player dmg radius is intentional, all need fixing is:

Add Explosive Visuals
(kabeem, so show a rocket just blew up. The bigger the better. it's just visual anyway, psychological warfare)
rocket launchers make a good event shows,
yet without KABEEM visuals, cmon bruh.



Increase explosion sound range, a rocket launcher deservers a bigger sound range of explosion, if explosive barrels do a good kabeem.

apparently if you shoot it to the other end of the street, no one next to you even heard that an explosion was sent off.



 
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