News Half-Life 2 Roleplay: After-Life

Ricsow

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I mean, midnight for you was like 7PM EST for me. Can't really be helped if your timezone doesn't align with majority of the community.
He’s like 2 or 3 hours ahead of British people, who I believe to be the majority
 
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Tinbe

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He’s like 2 or 3 hours ahead of British people, who I believe to be the majority
Perfect score, I'm in GMT+2/3 (it varies by one hour depending on the season).
My midnight is p much 10PM for brits - and the closer to midnight in their time (which would be 2AM my time), the more players were on.
On weekdays.
 
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deathwolf

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there’s a reason events used to be announced in Harry Potter time
 
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PepicWalrus

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whats the difference between the playable races other than flavor
how do they work gameplay wise
what is a convergence transhuman and what makes it different than a populus transhuman

Each species as we are calling them will be what you choose first. Humans, Vortigaunts, and Transhumans are locked in for launch and I'd like to do Xenian Grunts if the customization options can be figured out model wise.

On top of that each species will have a selection of 'origins' that act as sort of backgrounds.

We are working on an integrated S2RP system that'll have coded elements thatll have short hands so you can do things like /melee to auto roll that without needing to input the formula. so each one can have slightly different mechanical elements. Stats. We're considering traits and quirks.

What you start with and of course your standing and legal rights will change also. Transhumans will have some restricted rights at launch as an example.

We'll be doing break down overviews of each of these when all the details are locked in.
 

hewrrra

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Each species as we are calling them will be what you choose first. Humans, Vortigaunts, and Transhumans are locked in for launch and I'd like to do Xenian Grunts if the customization options can be figured out model wise.

On top of that each species will have a selection of 'origins' that act as sort of backgrounds.

We are working on an integrated S2RP system that'll have coded elements thatll have short hands so you can do things like /melee to auto roll that without needing to input the formula. so each one can have slightly different mechanical elements. Stats. We're considering traits and quirks.

What you start with and of course your standing and legal rights will change also. Transhumans will have some restricted rights at launch as an example.

We'll be doing break down overviews of each of these when all the details are locked in.
let people roll random traits or vices when making their character, shit like devotee, pyrophobia, sensitivity, addict, kleptomania, letting some people act out those traits
 
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MaXenzie

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let people roll random traits or vices when making their character, shit like devotee, pyrophobia, sensitivity, addict, kleptomania, letting some people act out those traits

like Space Station 13's trait system?
 
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PepicWalrus

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If we added a trait system what kind of traits would you like to see? Ideally these are traits that aren't inherently better then others but help add uniqueness in different combinations to characters.

There'd likely be
General - Available to everyone
Species - Exclusive per species
Origin - Exclusive per origin
 
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hewrrra

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If we added a trait system what kind of traits would you like to see? Ideally these are traits that aren't inherently better then others but help add uniqueness in different combinations to characters.

There'd likely be
General - Available to everyone
Species - Exclusive per species
Origin - Exclusive per origin
traits similar to the ones in ss13. collaborator, arsonist, alcoholic, junkie, farmer, tough. though, i'm talking about traits that don't change anything stat-wise, just add flavour to characters who'd like to roleplay them out
 
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deathwolf

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custom traits acquired post creation from either things like ic occurances or events
 
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PepicWalrus

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Brief Lil update on the previous post. Ended up getting delayed and have been busy working to grt an apprenticeship at work. But progress continues, and plans are drafting. Will be looking forward to getting the proper update out when I can. Busy this week preparing for an exam but will aim to grt it done by the end of the month.
 

PepicWalrus

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Finally done with the apprenticeship process and just waiting to find out this coming week so fingers crossed there.

Progress report is being worked on and we will be showing off the UI and we'll be going in-depth into design plans for our overhauled crafting system and logistics based economy, character creation and the new stats system, our mechancilized S2RP system, our expanded examination and description system, our political system, and lore clarifications to get in-put and feed back on the projects plans.

Also go watch Arcane if you haven't, season 2 literally dropped like 2 hours ago and S2E1 is like the PERFECT reference for what I want. Just envision it with a Half-Life themeing.
 
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PepicWalrus

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Got accepted into the apprenticeship.


SoonTM
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