Serious Half-Life 2RP / WW3RP: Stasiland

  • Thread starter Deleted member 4795
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What server(s) do you intend to play on when both options are present?

  • WW3RP Only

    Votes: 31 45.6%
  • Hl2RP Only

    Votes: 7 10.3%
  • Both

    Votes: 30 44.1%

  • Total voters
    68
D

Deleted member 4795

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Yesterday the community was able to get an inside look at just how WW3 RP is going to play out. Thus far it would seem that all the hype and waiting were well worth it. But now that the public has had the chance to experience it first hand, it makes me think of a question that was asked a while ago.

Now that you have experienced WW3RP for yourself or at least talked with people who have, has your opinion changed on your involvement with the community and the servers you chose to play on?

Have your expectations changed?

Has it made you even more hype?

Do you feel disappointed?

How has this changed your original perception of it all?
 

Rabid

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Frankly I don't really think it matters who plays what - we're all under one roof at the end of the day.

I'm glad we're (hopefully) well beyond the days of server dickwaving where there was literally a retarded divide between WW3 and HL2's playerbases with insults and "haha ur shit" on both sides. Especially given the further up you go the more crossover you get and there were literally staff from both teams helping out with the event yesterday.

Play whatever you find fun at the end of the day - I'll be playing both.
 

Kafe

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Looking forward to experiencing both in future, WW3RP especially right now as it will be the hot new thing out, but also wanting to check it out as it seems the redesign of the mode has opened up the team to being a lot more experimental and opened themselves up to trying out some potentially risky ideas.

That willingness to potentially change the entire dynamic of the gamemode is something I've craved in recent times, as while HL2RP is a strong mode (hence it's three+ years of success), it's very much set on an intended course and I don't see it changing the dynamic.
 
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bubblegum

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WW3RP is tight. Cool vibes. They put a lot of work into it.

I've played HL2RP half my life, and I'll play a bit longer.
 
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Corey

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honestly hl2rp isn't really the type of thing I like anymore, since ELA doesn't do much nowadays and the only other thing to do is aimless passiverp on a civ character where the only real goal is getting tokens that are worthless.

Stasiland will have more immersive events due to their content having stuff like simphys, LFS, and 3D stream radio. I was gonna stick to both servers but I'm just tired of HL2RP, and if Stasiland wasn't coming out I'd probably end up taking a long break from Nebulous altogether. But HL2RP won't die because of it, since most of the people waiting for stasiland don't even play HL2RP anyways, and most HL2RP players are gonna stick to that server since like Simman said, they've got already developed characters.
 
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bubblegum

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honestly hl2rp isn't really the type of thing I like anymore, since ELA doesn't do much nowadays and the only other thing to do is aimless passiverp on a civ character where the only real goal is getting tokens that are worthless.

Stasiland will have more immersive events due to their content having stuff like simphys, LFS, and 3D stream radio. I was gonna stick to both servers but I'm just tired of HL2RP, and if Stasiland wasn't coming out I'd probably end up taking a long break from Nebulous altogether. But HL2RP won't die because of it, since most of the people waiting for stasiland don't even play HL2RP anyways, and most HL2RP players are gonna stick to that server since like Simman said, they've got already developed characters.

Do you think Stasiland will help the HL2RP fatigue people are experiencing?
 

Deleted member 61

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Now that you have experienced WW3RP for yourself or at least talked with people who have, has your opinion changed on your involvement with the community and the servers you chose to play on?

The event, along with all those who participated in it from the players, to the staff, to the people who put together the event have given me a lot of hope for the future of the server.I believe HELIX works so much better for WW3RP than it feels in HL2RP. The weapons, the crafting (which I have seen little of so far) and the models are superb.

The behavior of those with the privilege of being accepted into the Red Army whitelist have given me a lot of hope, and I believe that the whitelist for Soviets will foster a high-quality experience for everybody in it, I only hope to meet the expectations of those under my command as a lieutenant. It actually drives me to want to put more back in because I get to work alongside people who have serious understanding of historical events of this era, and it's not simply people put into certain positions because they can lead, but also, because they understand. Shout out to @char @GenericPlayer @Dallas as they're all great writers, roleplayers, and students of this eras history. This is not to neglect a lot of other players within the faction, such as @Akula and others who have looked at this era of history as a hobby and have done plenty to benefit the server in prior iterations as well.

I am absolutely stoked to be a part of this high-caliber base of thoughtful and well-educated players who, without a doubt, will ensure the success of this faction. The event has certainly set a tone between the officers, with one officer who clearly is concerned for the decency of the revolution, another officer (myself) who is concerned for the accurate condemnation of true counter-revolutionaries, unconcerned for the decency of the revolution and driven more towards the proper classification of class enemies and party traitors, while the Captain will have to mediate between the need of the Party to secure it's objectives in a manner that does not completely alienate the German population, and to cooperate as best he can with the Stasi.

I love the fact that certain players are roleplaying people forced into the position, while others are careerists, and others as Party fanatics. Others want peace and quiet, others want glory, and others just want a decent meal. Everybody honestly feels like they have their own interests in being in the Red Guard within Stasiland, and everybody has their own purpose in life, despite the fact that there is a specific party line that all should follow.

Have your expectations changed?
My expectations are much the same, as I feel like most people had a vision of a serious roleplay server in a serious and tragic setting. While the S2K will be a component of it, and obviously more common than HL2RP, the roleplay I feel will be a lot more focused on matters occurring within the region. Events within the server and articles published and read will have more of an impact on in-character discussions, rather than being forced to stay in a city where no fun is allowed. The sense of freedom at your own discretion is something I look forward to, and I believe that there will be more opportunity for dangerous interactions being had between people who do not agree with the regime, yet aren't going to be instantly liquidated for their resistance to it, so long as it's non-violent and within reason. For example, instead of the young Bolshevik who is arrested for spreading pro-Communist pamphlets, it will be a pro-democracy activist being arrested for spreading pro-democratic pamphlets, only to be released at a later point in time. I expect a lot from the server, but I think it should be understood that as much as one expects out of the server; they must themselves put in an equal amount towards that experience. While staff is responsible for the general management, you should be expected to contribute just as much in the way of helping foster the atmosphere and living as one would do under such a regime.

Has it made you even more hype?

Absolutely. It's made me more active on the forums, contributing ideas to management, and doing what I can in terms of putting together guides for new players in order to help them get oriented within the server lore and setting. I find myself getting anxious, and distracted from my papers that are due relatively soon. For a roleplay server, I don't think this has ever been done before, and I worry for my academic future because of it. This is hands down one of the best concepts I've read, and the fact it came together because of a bunch of S2K memers in the so:b:iets winning all the events makes me all the more grateful for them.

Do you feel disappointed?
My only disappointment is the fact the server isn't up yet, but I can wait, considering I have papers to right and tapes to return.

How has this changed your original perception of it all?

At first, I was a bit worried about who might lead the factions, but at this point, I am very comfortable with all the decisions, whether it be @Danny running NATO, @char running Soviets, or @Shrike running the Stasi with @Roosebud directing the server.

It truly seems as if we've got an event staff that is more than capable of running them, and I have very little concern besides the minor details that have to do with rules, as opposed to the actual environment, atmosphere, management, and server script. I believe this is probably the most ambitious project on Garrysmod, and I can't wait to see it up and running.


In regards to HL2RP, I simply lost interest in the server. I found that rebelRP lived and died with @harry and his efforts to sustain it. Despite the claims that harry's factions were a circlejerk, he took me in despite hardly knowing him outside of WW3RP, and he provided genuinely quality events, experience and circumstances that effected all of HL2RP. He repeatedly put the effort in to benefit the server, starting all over again with every server reset, whether it be from LP to Neb, from CW to Helix, and there was never really a magnetic group that could capture the same interest as his did.

At this point, City RP is the best part of HL2RP, and even that can be boring, especially when your old friends, @Killstar @Dan @Josh @Jaf and plenty of others have moved on. I wish the best for HL2RP, but if I were to suggest how to make it better, I would have to say that HL2RP has been at it's best with CW and BMDs. In an effort to remove the grind from HL2RP, you have only made it ten times more of a grind with this system of tedious scrapping, rather than allowing people to roleplay in the city until they're wealthy enough to afford buying a gas mask, filter and pistol to get out of it. I had the good fortune of being in the Railway, and even that was awful but not at all compared to what a regular non-premium player has to do to get ahead. I would rather gouge my eyes out, particularly considering my timezone is -8 GMT.

I wish the best to HL2RP, and it can be enjoyable for those who have the time to play a whitelist in CAB, UM, or other faction, but as someone who doesn't have the time to hold a whitelist, nor the patience to gather hundreds of scrap metal and plastic to get someone to make me a gun and armor for rebel RP, I play Tarkov, or Kingdom Come Deliverance. I initially said that I would play both HL2RP and WW3RP, but the less and less time I have due to class, the more I have to pick one or the other.
 

bubblegum

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HL2RP has been around for so long to a point where I have no interest to continue on it until it changes.

I agree. HL2RP is stale. Only a radical change can keep it from being such.
 

Rabid

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Do you think Stasiland will help the HL2RP fatigue people are experiencing?
HL2RP is the workhouse of Nebulous. It's always there and has persisted for so long (I mean the community literally survived on HL2RP alone for three years) but the nature of the setting and what makes the server successful means that radical changes of either setting or design are not only incredibly risky but have proven to fail if not done under specific circumstances that aren't the style of server Nebulous does.

And frankly, it's a very old gamemode. A lot of people have done most of what you can do in the setting or with character concepts. It's only natural some people would want to move away from it.

Stasiland is a fresh new take on a setting that a large part of the community enjoyed before. I have no doubt it'll run into teething problems the same way any server does but they also have a fantastic team of staff and some great gamers leading the factions, so any problems it does encounter will be down to what direction the playerbase pulls it (as always) rather than inherent design or a poor choice of leadership. I'm excited for it and will probably apply for the Stasi or pop in on a civilian just to see what it's all about.

If you'd have put this thread up a few years ago we'd have probably seen far more personal attacks and shit flinging at x/y instead of "hey, I don't find 'x' fun anymore but I wish them the best" and it was really sad to see. It felt like two different communities rather than two servers under one banner.
 
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bubblegum

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Stasiland is a fresh new take on a setting that a large part of the community enjoyed before.

I almost don't believe it. I can't believe a gamemode where people ran around and shot people up, made fun of other players for roleplaying, and abused a bug where you could be set up to the moon if you were right clicked enough in an animation would get this kino af remake. I always thought it would just return in its old form.
 
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Rabid

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I almost don't believe it. I can't believe a gamemode where people ran around and shot people up, made fun of other players for roleplaying, and abused a bug where you could be set up to the moon if you were right clicked enough in an animation would get this kino af remake. I always thought it would just return in its old form.
This is what you get when the majority of the old staff team and big players decide to publicly admit to the guy who'd put faith in them for two years at that point that they'd actually done little but abuse his trust tbh. That was pretty much the final nail in a very big coffin, I'm sure, that solidified the idea the gamemode was a dead-end insofar as wanting to put time and energy into it.

Hell I know people who have no interest in playing Stasiland specifically because it isn't the old-style 'fire and forget' S2K shooter. I frankly don't think WW3 would have ever returned as it was - and if it had of it certainly wouldn't have been under @Roosebud.
 
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florek

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This is what you get when the majority of the old staff team and big players decide to publicly admit to the guy who'd put faith in them for two years at that point that they'd actually done little but abuse his trust tbh. That was pretty much the final nail in a very big coffin, I'm sure, that solidified the idea the gamemode was a dead-end insofar as wanting to put time and energy into it.

Hell I know people who have no interest in playing Stasiland specifically because it isn't the old-style 'fire and forget' S2K shooter. I frankly don't think WW3 would have ever returned as it was - and if it had of it certainly wouldn't have been under @Roosebud.
I think LPs legacy lived on for a very good period. I don't think HL2RP is effectively a dead gamemode as is. It's simply losing its touch due to a consistent repetition of scenarios and atmospheres, since ultimately, the setting doesn't get much more other than either be oppressed citizen, big honcho rebel or overlord CP.

Sure, servers aren't populated that much anymore ever since CW dropped out of service and Helix has taken its place, but Neb is still holding up decently, and that means something. Both LP and Neb - from my observations - have consistently surprised the masses with continuing ingenuity in regards to events and gameplay overhauls, including features, changes of lore and so forth. No other server has really ever gotten close to such an insane lifespan. I think this is something for the community to be proud of.

I never really played the old WW3RP save for a few times I logged on and chilled at the FOB back on LP, but- coming back to an earlier statement, Nebulous isn't Bethesda or Activision who just recycle things. While I don't know most of the pople who're running the current project, from what I saw and heard so far it just boosted my confidence even further in that this gamemode is going to live greatly for a decent tenure and will excite many more players to come.

Plus, when people find interest in WW3RP, they might as well check out HL2RP and who knows, perhaps that will bring the refreshing change some people hope for?
 
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I gotta say tho I do miss the fuck out of those old ww3rp days. I remember joining during the Korea campaign when toasty directed and it was like nothing I ever played before. It was a mess in the end but damn there’s some sweet memories there.
 

bubblegum

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I gotta say tho I do miss the fuck out of those old ww3rp days. I remember joining during the Korea campaign when toasty directed and it was like nothing I ever played before. It was a mess in the end but damn there’s some sweet memories there.

Remember that museum thing that was a total clusterfuck? Like it was supposed to be the peace treaty or something? I thought it was funny how there were people legit aiming snipers from the vents, and everyone was "oh my god look!" and people were like "dont metagame!".

Or maybe I dreamt all that because it feels like a fever dream lmfao.
 
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Hushhx

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I've played Half Life 2 for a long time, and i'm still finding ways to have fun and enjoy my characters. Stasiland offers so much freedom, and there's literally a play style for everyone, it's really refreshing to see a military gamemode with a heavy emphasis on roleplay (even for the Soviets, a more shoot-y faction). Seeing the boys get excited, and put so much effort into it really makes me happy, and even if I somehow don't like it, for whatever reason, I know a lot of people will. I honestly wish nothing but the best for the upcoming server, and it's dedicated staff team. I can't wait to try it.
 

ddæ

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ww3rp because in my honest opinion, without trying to sound like a twat, hl2rp is fucking shit