I feel like there could be some better indicators overall for the lockpick minigame. Such as a numerical stress meter that tell you how close to breaking the lockpick is.
I agree if you fail the minigame it probably shouldn't have a 100% chance to consume the lockpick, but honestly once you know what you're doing the lockpick minigame is actually pretty easy. If you refer to this, it kind of shows you how to:
I agree if you fail the minigame it probably shouldn't have a 100% chance to consume the lockpick, but honestly once you know what you're doing the lockpick minigame is actually pretty easy. If you refer to this, it kind of shows you how to:
Yeah I like it but I agree it can be very frustrating at the beginning and having like a 25% chance to not break your lockpick would be nice for people getting started.
Yeah I like it but I agree it can be very frustrating at the beginning and having like a 25% chance to not break your lockpick would be nice for people getting started.
I think I’d prefer like an overall durability system instead of just RNG.
I haaaaaate RNG shit. I play WoW, I’ve played wow for almost 19 years now, RNG systems have never been fun or enjoyable and just makes people frustrated.
Start at 100 durability. Successful lock pick uses a little durability. Failed lock pick uses more durability. Aborted obviously uses none.
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