hobo copNew resistance cop model (dirty):
![]()
![]()
![]()
![]()
![]()
And yes, off-duty models also got that :grinning:
![]()
No chance of it working at all?I was thinking of this
![]()
but we are on an outdated source engine that couldn't even make it work properly. I can already see how bad it would perform.
I'm not experienced in modelling/models within source engine, so don't take what I say for immediate truth but I believe the main issue lies in gmod not handling cloth physics on player models, so you'll either have cloth that bends the same as your arm or your arm clipping through the cloth when raised.No chance of it working at all?
use the berets and epaulettes from sci fi citizensSmall update, to avoid any DMCA problems I decided to remove berets and epaulets completely as the author of the original addon didn't want them being used and I will respect his decision. And I thought the job was done but oh well.
Any news regarding skins for facial bgs? Right now all faces are on their base faces and can't be changed to any variations.Spent the last 2 hours overhauling facemaps, including a bump-map to each one to make it look better. Also, some faces changed, I will update the gallery with new content later this day. I'll be trying to re-introduce berets. Also, I used the eyes "engine" from our current citizen pack so they look more realistic, giving out reflections and such. More content underway.
Edit: Gallery updated.
is there a reason?Sorry boys, I had fun making these models although they are sadly not getting implemented. Jaydawg said no to them so they will prosper on the workshop for everyone to use. Thread is still going on though since I'm not done with them, but I will take a break.
Bye!