Simman102
the Scourge of Roleplay
- Joined
- Aug 5, 2018
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I'd argue this is downplaying stuff, by a large margin at that.This isn't a critique really against the staff team as such but its sort of something that needs to be said about the Combine side (having spoken to cop players here, I'm not just talking out my ass).
The Combine just don't have the same level of freedom and attention given as rebels do, frankly.
Rebels have the ability to sort of sit back, thrive and do all sorts of RP on their own that just isn't on the table for cops. When people are bored (and I'm not ripping into cops because rebels would do this if they were in the same situation, as happened in Ineu) they'll go out and try to interact with the other side or just break up the boredom.
Cops become the main driving force for the conflict because rebels have other shit to do and don't often seek it, and so they loop back to being seen as RP killers and shitheads for interrupting whatever the rebels have going on.
I get the Combine are the bad guys IC but they're also never going to be as vocal as rebels will if they're feeling hard done to.
tldr; Rebels have more shit to do and more cool avenues for RP so don't usually seek out S2K. Cops don't, so do, and become the OOC bad guys for it.
I tried playing a "rebel" for a day, and within a single evening I:
- saw a car drive into a lake and explode,
- helped a GTC crew pull the wreck out of the lake,
- saw a train car opened, full of dead stalkers and
- saw some super-zombie get unleashed,
- witnessed the start of some experimental Combine parasite plotline which is still ongoing.
The next evening was pretty much the same, slightly less action.
The entire map so far hasn't offered the Combine even 1/3rd of what I'd gotten in a single evening of playing a "rebel".
Yeah, no shit Combine is roaming the map to find something to kill or capture, they're just straight up bored, it's like rebels are playing a different game.
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