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Man after watching that all I have to think is how do cops and OTA even remotely understand what one are saying to another
Well you see they have these things called ... Ears.
Man after watching that all I have to think is how do cops and OTA even remotely understand what one are saying to another
Man after watching that all I have to think is how do cops and OTA even remotely understand what one are saying to another
Okay wolfaye what did he say
Man after watching that all I have to think is how do cops and OTA even remotely understand what one are saying to another
I agree its a problem with the medium that makes it so that we won't have anything close to TPGs animations portrayed as they should be. In fact, that's already something that can be applied to a lot of HL2 and HLA. Source map size and limitations is one of the biggest when it comes to having a big, reactive world. For example, you can't have a Construction Strider leap from building to building because that'd require mapping every rooftop that'll hardly ever be seen from above as well as modify the skybox to account for the new point of view, and the map itself to make sure the strider cant get out of bounds.Honestly, I'm actually glad we'll never have anything like PATIENT ZERO or any of the other short films replicated in the context of RP simply because I think it sets a bar that is far too high to be anything close to what you see on YT.
What you invariably end up with is something that's a third as good, muddy, and usually a let-down. Its the same thing I felt happened when Lewis made his poses, made clear "these will never work for the basis of any kind of RP" in a post and then everyone jumped on the ideas so hard we got flooded with suggestions related to them for like two years afterwards.
Like to boil that short down; what exactly what that be in an RP situation? Three cops dying to a hidden mine then three rebels being slaughtered by a powergaming OTA? Because that's what you'd have.
That short was incredible though, genuinely a step above the others.
but what about the source engine mapping limitations Dallas, everybody knows Valve doesn't have a soul anymore after the deal they made with unspeakable beings to gain a monopoly on video game digital distributionyou can make anything you set your mind to, all it takes is a little thing called soul
mapping limitations means nothing if you have a soulful idea and creative methodsbut what about the source engine mapping limitations Dallas, everybody knows Valve doesn't have a soul anymore after the deal they made with unspeakable beings to gain a monopoly on video game digital distribution
HL2RPs see what urban combat is like for the first time
surpise, no matter how big, scary and crazy you are you will die if you are alone
do you think the transhumans just put on a really really deep voice inside their headset so they seem scary or are they just chilling with their normal bland voiceSo in reality they're all probably hearing the unfiltered voices through their headsets, the vocoder is just there for everyone else.
do you think the transhumans just put on a really really deep voice inside their headset so they seem scary or are they just chilling with their normal bland voice
they all sound really fruity its just well disguised by the vocoders trust meI think in reality they probably have really flat, monotone voices most of the time. The 'deep scary voice' is probably due to the vocoder.
I don't know if thats true for the Alyx OTA though because they clearly have different layers of how deep and fucked up their vocoders are which would only make sense if it had to mask more modified voices.
i think they either have really horse and barely sounding voices or sound completely normal and the entire 'vocoder' business is a modulated microphone and speaker in the helmetdo you think the transhumans just put on a really really deep voice inside their headset so they seem scary or are they just chilling with their normal bland voice
I wish CityRP wasn't as peaceful and S2RP based as it was now, this shit makes City 8 and I17 look like a goddamned playpen where there was absolutely no risk to anybody and when there was a lucky roll or powergaming could save you from being zombified or executed by a metrocopHL2RPs see what urban combat is like for the first time
surpise, no matter how big, scary and crazy you are you will die if you are alone