Serious HL2RP∞ Screenshot Thread

Rabid

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Man after watching that all I have to think is how do cops and OTA even remotely understand what one are saying to another

In HL2, some of the dev stuff confirmed that most of what Gordon hears is actually because the HEV suit can hack into their communications passively.

So in reality they're all probably hearing the unfiltered voices through their headsets, the vocoder is just there for everyone else.
 
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Señor Jaggles

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Man after watching that all I have to think is how do cops and OTA even remotely understand what one are saying to another

if that's impressive for you, you're going to flip your shit when you see morse code telegraphists at work
 

Thood74

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Honestly, I'm actually glad we'll never have anything like PATIENT ZERO or any of the other short films replicated in the context of RP simply because I think it sets a bar that is far too high to be anything close to what you see on YT.

What you invariably end up with is something that's a third as good, muddy, and usually a let-down. Its the same thing I felt happened when Lewis made his poses, made clear "these will never work for the basis of any kind of RP" in a post and then everyone jumped on the ideas so hard we got flooded with suggestions related to them for like two years afterwards.

Like to boil that short down; what exactly what that be in an RP situation? Three cops dying to a hidden mine then three rebels being slaughtered by a powergaming OTA? Because that's what you'd have.

That short was incredible though, genuinely a step above the others.
I agree its a problem with the medium that makes it so that we won't have anything close to TPGs animations portrayed as they should be. In fact, that's already something that can be applied to a lot of HL2 and HLA. Source map size and limitations is one of the biggest when it comes to having a big, reactive world. For example, you can't have a Construction Strider leap from building to building because that'd require mapping every rooftop that'll hardly ever be seen from above as well as modify the skybox to account for the new point of view, and the map itself to make sure the strider cant get out of bounds.

And what would they actually do up there? Map destruction is limited at best by creative use of damage props or what the mapper already built into the map itself and I don't think it can be made persistent on server restarts. Rebels can't exactly collapse buildings or nothing. Not to mention everything is limited in detail to make the most out of the space there is and requires server hosts to give detail to places the mapper couldn't because it'd be too bad for performance with all the props. Same for destructable walls or anything of the like not in an entirely custom propbuild.

TNB needed three, sometimes four whole servers to portray a server with a decently sized City, Canals and Outlands. That sort of server switching isn't conventional or optimal and doesn't take into account different entry points. And as for stuff like body destruction with playermodels, and that being represented mechanically? That sort of unrelentingly fast rate of character fatality to partake in or defend against a sweep or any sort of rebel action? Overwatch being so utterly unstoppable it makes CityRP HL2RP look impotent? A lot of people wouldn't like that kind of stuff in the context of a roleplay server because people want to develop their characters and have an at least fair chance in combat. It goes a long way to build a world like this at the expense of individual players with a staggering rate of fatalities and crippling injuries. Same with stuff like headcrabs making people into zombies with a single lucky headshot out of nowhere and such.

Aurawatch is the only server I know to come close to addressing the latter points but mapping issues are something fundamental that won't be solved without major engine modification that simply wouldn't be compatible with Gmod.
 
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Thood74

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you can make anything you set your mind to, all it takes is a little thing called soul
but what about the source engine mapping limitations Dallas, everybody knows Valve doesn't have a soul anymore after the deal they made with unspeakable beings to gain a monopoly on video game digital distribution
 

Ond

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but what about the source engine mapping limitations Dallas, everybody knows Valve doesn't have a soul anymore after the deal they made with unspeakable beings to gain a monopoly on video game digital distribution
mapping limitations means nothing if you have a soulful idea and creative methods
 
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deathwolf

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man I just watched the full thing, I love it I think it's his best short yet, the virtual gore didn't get to me but I can understand why it would be uncomfortable to some, some funny moments and notes
Idh6gEb.png

This dude here is this dude here from the Anti-Citizen short
55PW5Y0.png

Who get's almost killed by a Wallhammer unit, although we don't see his eventual fate.
FdLY018.png



Hearing the cop scream "No no no." as he heard the beeping of the reprogrammed mine was honestly chilling to me


HAhahahahaha this is literally @Numbers cop during the EOW base raid on rp_apocalpyse


The shotgun blasting so loud into my headphones was really intense and hearing the Ordinals really fucked up Vo-Coder panting was really cool


I stan this video already
 

Ond

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HL2RPs see what urban combat is like for the first time

surpise, no matter how big, scary and crazy you are you will die if you are alone
 

Rabid

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HL2RPs see what urban combat is like for the first time

surpise, no matter how big, scary and crazy you are you will die if you are alone

I think, much like your ethos for when you were OTA lead, the sheer intimidation helps when this big fuck is shrugging off everything you have while turning your mates into fucking salsa lmao.
 
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maxi

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So in reality they're all probably hearing the unfiltered voices through their headsets, the vocoder is just there for everyone else.
do you think the transhumans just put on a really really deep voice inside their headset so they seem scary or are they just chilling with their normal bland voice
 

Rabid

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do you think the transhumans just put on a really really deep voice inside their headset so they seem scary or are they just chilling with their normal bland voice

I think in reality they probably have really flat, monotone voices most of the time. The 'deep scary voice' is probably due to the vocoder.

I don't know if thats true for the Alyx OTA though because they clearly have different layers of how deep and fucked up their vocoders are which would only make sense if it had to mask more modified voices.
 

constantdisplay

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I think in reality they probably have really flat, monotone voices most of the time. The 'deep scary voice' is probably due to the vocoder.

I don't know if thats true for the Alyx OTA though because they clearly have different layers of how deep and fucked up their vocoders are which would only make sense if it had to mask more modified voices.
they all sound really fruity its just well disguised by the vocoders trust me
 
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Erkor

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do you think the transhumans just put on a really really deep voice inside their headset so they seem scary or are they just chilling with their normal bland voice
i think they either have really horse and barely sounding voices or sound completely normal and the entire 'vocoder' business is a modulated microphone and speaker in the helmet
 
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Thood74

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HL2RPs see what urban combat is like for the first time

surpise, no matter how big, scary and crazy you are you will die if you are alone
I wish CityRP wasn't as peaceful and S2RP based as it was now, this shit makes City 8 and I17 look like a goddamned playpen where there was absolutely no risk to anybody and when there was a lucky roll or powergaming could save you from being zombified or executed by a metrocop