Erkor
Narrative/Lore Management
- Joined
- Jun 15, 2016
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also, to tack on to that, i think we shouldnt be afraid to not have things right now. theres a reason a lot of (and im doing this intentionally) star trek engineering chiefs say "yeah we'll have the warp core up in at least ten hours no earlier": work actually has to get done, people have to uphold their schedules, and resources have to be moved around
while im pretty proud of getting 75% for leading a work detail on the synth bay, i was -- and im not saying this in disappointment, i should say -- expecting it to be a longer-term thing that would span a few days and/or be subject to sabotage during the construction process; synths are, after all, a pretty powerful tool in upheaving the status quo of combat
imagine if we started work on the synth bay and fixed one generator and the terminal because of a few complications and part installation; then we had to wait a day because it's taxing work, we rally people together (perhaps different guys, so that others can "enjoy themselves"*) to complete another segment, and now the hunter den opens; another day of work to fix the arms on the crab synth repair bay, and boom! we'd be done (technical glitches, debugging, rewiring notwithstanding)
*people have an instinctive aversion to manual labor RP which i think may be borne from workshift rp being so soulcrushingly fucking boring and i empathize with that but honestly i think you need a mix-up between standing AFK at the base and shooting le rèbles in da outlands like a half life 2 cop
while im pretty proud of getting 75% for leading a work detail on the synth bay, i was -- and im not saying this in disappointment, i should say -- expecting it to be a longer-term thing that would span a few days and/or be subject to sabotage during the construction process; synths are, after all, a pretty powerful tool in upheaving the status quo of combat
imagine if we started work on the synth bay and fixed one generator and the terminal because of a few complications and part installation; then we had to wait a day because it's taxing work, we rally people together (perhaps different guys, so that others can "enjoy themselves"*) to complete another segment, and now the hunter den opens; another day of work to fix the arms on the crab synth repair bay, and boom! we'd be done (technical glitches, debugging, rewiring notwithstanding)
*people have an instinctive aversion to manual labor RP which i think may be borne from workshift rp being so soulcrushingly fucking boring and i empathize with that but honestly i think you need a mix-up between standing AFK at the base and shooting le rèbles in da outlands like a half life 2 cop
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