It's weird, during this time I imagined it wasn't anything special despite people's enjoyment of it
I enjoyed it personally since I RPed during it for the first time in a long while
The idea was inspired by Johnny Silverhand, as I really love the concept of multiple 'minds' sharing one body. The idea started as me being bored and going "lol what if i played a character who's actually two people"your character was honestly among my favorites in that era, and i dont mean that just because youre SD
here i am gang boss who just smashed someone's head into a wall over literally nothing and i am intimidated because your dude did a 180 personality swap within a minute because he's got two people in his head and i activated his """self-defense personality"". it was a simple premise but you executed it so well it stuck with me for a while and i never forget how i eventually ended up reconciling with that part of your character
i had the idea for a very long time to play a character alongside someone elseThe idea was inspired by Johnny Silverhand, as I really love the concept of multiple 'minds' sharing one body. The idea started as me being bored and going "lol what if i played a character who's actually two people"
It's fascinating and it was probably the most unique character idea i've ever done in HL2RP at least. Of course it wasn't all planned out, I winged it most of the time but I had a general idea of what I wanted the character to be like.
The weak personality who went on about poetry 24/7 was incapable of feeling basic desires so he'd forgo his own health constantly, not eating or sleeping much. It turned out to be an amazing setpiece for the players I ended up hanging around with as they really played into it so well. I also roleplayed him as a pacifist, to the point where a headcrab player who stumbled into the city ended up being thrown in a bin by me and I dumped them back into the sewer. Prob one of my fav moments
The way he spoke to people was half meant to make him weird as shit but also half a way for me to test my writing abilities; I wanted to try and convince people that these two people genuinely talked and behaved completely differently despite sharing a body. I even gave him a really dumb nonsensical nickname to further accentuate just how fucking weird this guy is
The other 'personality' was supposed to be the complete opposite. He was rude, not that intelligent and didn't really care about the circumstances he found himself in. It's not quite how he ended up, since I found sticking to that a bit boring and I wanted to flesh out the concept. I wanted to sow a bit of mystery about which of these "personalities" is the real one so to speak.
All in all, I really enjoyed it and I still have one or two people messaging me about it to this day so it must've struck a chord with them.
/setnickname would ruin this great ideai had the idea for a very long time to play a character alongside someone else
we'd make the same character, same model, same clothes - same description
we'd never f3 anyone so people could stay guessing, we'd never talk to anyone else about it ooc
the only way we'd discuss the character would be for physical wounds, conditions, clothing changes and login times
completely and totally two different personalities on the same person, zero metaleak because we'd not know what the other person knows about the same character. it'd have taken a lot of patience and a lot of effort, but im sad i never hit anyone else up about the idea and tried it on, think it'd have gone over amazing
a real mr robot scenario
i had the idea for a very long time to play a character alongside someone else
we'd make the same character, same model, same clothes - same description
we'd never f3 anyone so people could stay guessing, we'd never talk to anyone else about it ooc
the only way we'd discuss the character would be for physical wounds, conditions, clothing changes and login times
completely and totally two different personalities on the same person, zero metaleak because we'd not know what the other person knows about the same character. it'd have taken a lot of patience and a lot of effort, but im sad i never hit anyone else up about the idea and tried it on, think it'd have gone over amazing
a real mr robot scenario
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By far my favourite era.
season 3? ineu valley? order of the bleeding clamp? gtarp? you must've hit your head.
come on, the kobayashi are throwing a party and hoffmann is marching on the streets.
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huffing the last of the fumes, guys.
deathroll
oh my fucking god I remember those days
every social caste played this
regular bluesuits, loyalists, cps, even cab
I remember my Minister barging into the club playing with some cops, destroying and getting destroyed
those were the good old days
oh how times have changed
jidai era was a lot of fun. it stopped being good after a few months when the pk appeals got so out of hand that the conflicts could never meaningfully progress, a guy would whacked and then some shit would go down (a battle, a negotiation, a trade deal, a new alliance etc.) and then the appeal would get accepted and all that was undone
the overreliance on pk appeals led to a culture where if people died and were unhappy they could just lawyer it out until they got it on some arcane technicality
it made things very difficult to sustain
sorry buddy.... ur 3 day roleplayer arc... well..... u didnt emote raising ur gun.... heh....jidai era was a lot of fun. it stopped being good after a few months when the pk appeals got so out of hand that the conflicts could never meaningfully progress, a guy would whacked and then some shit would go down (a battle, a negotiation, a trade deal, a new alliance etc.) and then the appeal would get accepted and all that was undone
the overreliance on pk appeals led to a culture where if people died and were unhappy they could just lawyer it out until they got it on some arcane technicality
it made things very difficult to sustain
its weird that i had a much less worriful attitude towards character death when i was on Relentless, where there was literally 0 avenue to appeal PKs and if you said you were unlawfully PK'd or someone did it through dodgy means you'd just get "sorry to hear that happened to you mate" from the staff
Imo its because when you know the system is against you (or there is no system at all lol) you either don't play or you take it on the chin if you wanna play anyway, whereas the more shitty people will see that sort of setup for what it is - a way for them to remove characters/people they want gone (which is exactly what was done before PK enforcement was fair back on LP).
Its why I've never agreed with the idea that PK's were somehow bad or people were bad for doing them. The alternative is you have to accept some people will take advantage of you playing fair with them and that's bollocks to me.
i like the appeals process. a server where u can pk anyone for anything including vague threats just means u curate ur character to say nothing and you never say anything out loud. everyone knows the OOC criteria and then build their dialogue around it. its cringe and it forces a really weird playstyle. like clockworkits weird that i had a much less worriful attitude towards character death when i was on Relentless, where there was literally 0 avenue to appeal PKs and if you said you were unlawfully PK'd or someone did it through dodgy means you'd just get "sorry to hear that happened to you mate" from the staff
Doesn't help that 50% of the time the appeal process would reveal some weird bullshit the pking party was up toi like the appeals process. a server where u can pk anyone for anything including vague threats just means u curate ur character to say nothing and you never say anything out loud. everyone knows the OOC criteria and then build their dialogue around it. its cringe and it allows a really weird playstyle
its the fact that everyone made a pk appeal for every pk even when it made narrative sense thats a bummer. it was a knee-jerk for every death on a "what-if" basis
i like the appeals process. a server where u can pk anyone for anything including vague threats just means u curate ur character to say nothing and you never say anything out loud. everyone knows the OOC criteria and then build their dialogue around it. its cringe and it forces a really weird playstyle. like clockwork
its the fact that everyone made a pk appeal for every pk even when it made narrative sense thats a bummer. it was a knee-jerk for every death on a "what-if" basis