Serious HL2RP∞ Screenshot Thread

Provingmedusa

Scourge of Antlions
HL2 RP Administrator
Joined
Dec 25, 2017
Messages
382
Nebulae
1,964
image.png


another W for StormFox enjoyers
I like stormfox. I do NOT like it when it does this, however... Pisses me right off.
 
Reactions: List

Simman102

the Scourge of Roleplay
Joined
Aug 5, 2018
Messages
4,045
Nebulae
7,961
ok I figured this out
DHPuJZO.png

you want more crates spawn(ed) when you have little players on because then farmers will see low pop and will feel incentivized to join rather than discouraged and then you want it to fall off slightly so people don't spend all their time on the server farming crates and by then you'll reach critical mass and people will be incentivized by the playercount alone and you can spawn more crates because it's not like all the players online can farm them and it will lead to combat as well maybe
 

MaXenzie

Sexually attracted to robots
HL2 RP Administrator
Media Developer
GTA RP Playtester
Joined
Apr 26, 2016
Messages
17,433
Nebulae
25,023
ok I figured this out
DHPuJZO.png

you want more crates spawn(ed) when you have little players on because then farmers will see low pop and will feel incentivized to join rather than discouraged and then you want it to fall off slightly so people don't spend all their time on the server farming crates and by then you'll reach critical mass and people will be incentivized by the playercount alone and you can spawn more crates because it's not like all the players online can farm them and it will lead to combat as well maybe

yeah this works, having crates be prevalent even on graveyard hours will mean people will keep playing, and when people see people play, people join

issue is to do this you basically always need a staff member online constantly spawning in crates etc
 
Joined
Jan 19, 2023
Messages
199
Nebulae
287
ok I figured this out
DHPuJZO.png

you want more crates spawn(ed) when you have little players on because then farmers will see low pop and will feel incentivized to join rather than discouraged and then you want it to fall off slightly so people don't spend all their time on the server farming crates and by then you'll reach critical mass and people will be incentivized by the playercount alone and you can spawn more crates because it's not like all the players online can farm them and it will lead to combat as well maybe

Yes I agree! Good thinking simmans!
 

.retzy

Neutrino
Premium Member
Joined
Nov 26, 2023
Messages
48
Nebulae
163
ok I figured this out
DHPuJZO.png

you want more crates spawn(ed) when you have little players on because then farmers will see low pop and will feel incentivized to join rather than discouraged and then you want it to fall off slightly so people don't spend all their time on the server farming crates and by then you'll reach critical mass and people will be incentivized by the playercount alone and you can spawn more crates because it's not like all the players online can farm them and it will lead to combat as well maybe
ive got to buy these crates, ive got to buy these crates, purchase and then i close, purchase and then i close
 

.retzy

Neutrino
Premium Member
Joined
Nov 26, 2023
Messages
48
Nebulae
163
yeah this works, having crates be prevalent even on graveyard hours will mean people will keep playing, and when people see people play, people join

issue is to do this you basically always need a staff member online constantly spawning in crates etc
make spawning crates a criteria for passing activity checks :trollge:
 

MaXenzie

Sexually attracted to robots
HL2 RP Administrator
Media Developer
GTA RP Playtester
Joined
Apr 26, 2016
Messages
17,433
Nebulae
25,023
get this...

make crates spawn automatically... based on how many people are online.. crazy right?

good idea, wont happen.
 

Numbers

ok
Joined
Apr 27, 2016
Messages
6,503
Nebulae
32,881
how do we fix people's inability to roleplay and write backstories and tie those backstories to their roleplay?