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- Dec 25, 2017
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- Nebulae
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I like stormfox. I do NOT like it when it does this, however... Pisses me right off.![]()
another W for StormFox enjoyers
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I like stormfox. I do NOT like it when it does this, however... Pisses me right off.![]()
another W for StormFox enjoyers
I hate how interiors are seemingly unaffected by the shadows, but the moment you step outside the game turns into a neo-noir detective flick.I like stormfox. I do NOT like it when it does this, however... Pisses me right off.
ok I figured this out
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you want more crates spawn(ed) when you have little players on because then farmers will see low pop and will feel incentivized to join rather than discouraged and then you want it to fall off slightly so people don't spend all their time on the server farming crates and by then you'll reach critical mass and people will be incentivized by the playercount alone and you can spawn more crates because it's not like all the players online can farm them and it will lead to combat as well maybe
ok I figured this out
![]()
you want more crates spawn(ed) when you have little players on because then farmers will see low pop and will feel incentivized to join rather than discouraged and then you want it to fall off slightly so people don't spend all their time on the server farming crates and by then you'll reach critical mass and people will be incentivized by the playercount alone and you can spawn more crates because it's not like all the players online can farm them and it will lead to combat as well maybe
harangue the developer cabal into automating cratesissue is to do this you basically always need a staff member online constantly spawning in crates etc
ive got to buy these crates, ive got to buy these crates, purchase and then i close, purchase and then i closeok I figured this out
![]()
you want more crates spawn(ed) when you have little players on because then farmers will see low pop and will feel incentivized to join rather than discouraged and then you want it to fall off slightly so people don't spend all their time on the server farming crates and by then you'll reach critical mass and people will be incentivized by the playercount alone and you can spawn more crates because it's not like all the players online can farm them and it will lead to combat as well maybe
make spawning crates a criteria for passing activity checks :trollge:yeah this works, having crates be prevalent even on graveyard hours will mean people will keep playing, and when people see people play, people join
issue is to do this you basically always need a staff member online constantly spawning in crates etc
get this...
make crates spawn automatically... based on how many people are online.. crazy right?
spawn crates with rigged transponders that blow up cpsget this...
make crates spawn automatically... based on how many people are online.. crazy right?
how do we fix people's inability to roleplay and write backstories and tie those backstories to their roleplay?