Simman102
the Scourge of Roleplay
- Joined
- Aug 5, 2018
- Messages
- 4,045
- Nebulae
- 7,961
Bit unfortunate that the concept of CityRP will be judged by the most recent 'attempt', but that's the way she goes.
Here's what I said before the server even launched:
Unfortunately most of my then-concerns came to life very quickly as the usual suspects who'd already mysteriously disappeared during Helix 2 and Helix 3 pulled the same trick again, to nobody's surprise I hope. This left the city in this weird still-ruined spot and rebels in a progression limbo.
I've only skimmed through the thread, but it's kinda funny how much people deitize devwork.
Back in early 2019, I was approached by Jaydawg directly who identified me as one of the more regular players and asked me what my concerns about the server are; at the time, I replied lack of devwork. Years later, I realise that while it is a factor indeed, it never was devwork that doomed neb.
If you want my extremely novel opinion on what the real problem is, it's that people straight up don't roleplay. A once commonplace art, it seems to have reached critically endangered levels somewhere in late 2020.
When was the last time you've seen a flow of 6-7 lines long /me's? (not last iteration for sure because some SA lowered the text limit lmao)
People RP in games completely unsuited for it, like @fofa mentioned - hell, they'll RP in plaintext, like through discord for instance. What keeps these people going aren't flashy features, it's a compelling story of fleshed out characters.
If you've played during the final weeks of Helix 4, you might remember the KING-5 and McKenzie situation; something that engaged both sides was simply an organic byproduct of people playing actual characters. There wasn't any devwork or events involved, and yet it was one of the most influential scenarios of the iteration (significance scaled to the playercount).
Here's what I said before the server even launched:

I've only skimmed through the thread, but it's kinda funny how much people deitize devwork.
Back in early 2019, I was approached by Jaydawg directly who identified me as one of the more regular players and asked me what my concerns about the server are; at the time, I replied lack of devwork. Years later, I realise that while it is a factor indeed, it never was devwork that doomed neb.
If you want my extremely novel opinion on what the real problem is, it's that people straight up don't roleplay. A once commonplace art, it seems to have reached critically endangered levels somewhere in late 2020.
When was the last time you've seen a flow of 6-7 lines long /me's? (not last iteration for sure because some SA lowered the text limit lmao)
People RP in games completely unsuited for it, like @fofa mentioned - hell, they'll RP in plaintext, like through discord for instance. What keeps these people going aren't flashy features, it's a compelling story of fleshed out characters.
If you've played during the final weeks of Helix 4, you might remember the KING-5 and McKenzie situation; something that engaged both sides was simply an organic byproduct of people playing actual characters. There wasn't any devwork or events involved, and yet it was one of the most influential scenarios of the iteration (significance scaled to the playercount).
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