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- Aug 16, 2016
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- Nebulae
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You said that hl2rp^2 only thrived because it was more lax, less serious, etc. I wholeheartedly disagree with that. HL2rp^2 was a serious server and came along with everything that you'd expect from HL2RP. It was by no means "less serious" nor was the dependence on passive RP really reduced. (Infact, I'd say passive RP was more emphasized due to the 'downtime' between events while with 'hard occupation city RP' there's more stuff to do other than sit at base).
I see your point but I meant it as in there were waaaaay less limitations on what you could do- hell I adjusted the ruleset myself to ensure players would have rules that allowed them to know what lines they could not cross and even so they could as long as they accepted the risk it entailed. Passive RP lives off the population who want some downtime, you can't have downtime without its counterpart. I really didn't mean anything in an offensive way, completely the opposite if anything.
I legitimately want to know if you played the server because I feel like this is sort of a bastardization of what HL2RP^2 was. You saying it had "nothing to do with the original setting" is crazy too, ngl. Personally I feel like this highlights the attitude of headstaff(?) in moving away from serious RP (ex: GTARP) and also the general reluctance in exploring things that aren't strictly following the original HL2 setting (ex: Alex denying the idea of maskless cops in a new iteration).
I played and lead it, hell, I was one of the people working on it at the beginning and for a good few months. I adapted the ruleset itself. It really had nothing to do with the previous iterations or HL2's base conception, it was a "what-if", and a really cool one at that if you ask me. I walked away from it but in no way it means I wanted it to fail, I was happy to see it continue to thrive. The reluctance didn't only come from Headstaff, mind you, and that's evidenced through other servers too- they still keep these things in their servers, and they still get players.
Anyways, I do agree with you that HL2RP^2 couldn't have survived without the PVP aspect of it but that's because there was nothing to supplement it with. I recall Numbers saying Nebulous could've been pulling in Synapse numbers if there was actual effort/devwork put into the server and I have to agree.
Yeah but you can't just pull those devs out of thin air, and you can't force devs to work on something they don't want to work on either. I agree devwork has a LOT of pull in servers, even if it's merely visual, I remember every UI change or new gadget Zombine developed making people go nuts over it, and it's understandable. But it's also important to understand you can't just pull developers/mappers out of thin air, especially for Lua and Hammer Editor of all things. I am a developer, I thought about giving it a try, and I simply couldn't bring myself to do it. It's really just like that.
I know the ins and outs of that iteration, hell I loved it, it felt more engaging, people were more open about stuff, and overall it was more fun, but it was simply not your average, classic HL2RP, hell it wasn't even a modification of that classic HL2RP, it was something else entirely and that's why it was innovative and enjoyable.
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