Serious HL2RP - Moving Forward

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was fun while it lasted wasn’t it

no-donkeys.gif


Sorry. No way. It sucked. Complete waste of time. Meant nothing. I've gained a meager sense of self-importance through [work life/relationship success/new hobby] and I am SO over you losers. Bye.
 
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deathwolf

I AM SPIDERMAN, GRIST LIES! I AM HIM REALLY! ﷽﷽﷽﷽﷽
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no-donkeys.gif


Sorry. No way. It sucked. Complete waste of time. Meant nothing. I've gained a meager sense of self-importance through [work life/relationship success/new hobby] and I am SO over you losers. Bye.
agreed im going to give myself an AR2 to shotcop the city and die immediately and call you all gay and retarded for playing the gamemode i myself was also playing just two months before.
 
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Callum

Quark
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was fun while it lasted wasn’t it

I haven't been active for like 6 years or whenever clockwork ended but as an observer it seems like a damn good run. Few other games gave me the enjoyment this did, though bittersweet as I realised RP games in general were a symptom of underlying issues for me around escapism going waaaay back into my childhood. Something tells me many people here have had similar issues, and many of the ones who realised their own have left. Of course I could be projecting. But for me, I couldn't play again. Frankly because I think of all the summers as a teenager I wasted when there were so many opportunities I missed thanks to a genuinely crippling addiction to video games- Which is how I see it now. I can cope and be sentimental or nostalgic about it, but that's what it was really
 
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shindeirunani

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We’ve certainly faced some stagnate times over the last few months and we’re in a position now where truthfully, the server’s outlook looks incredibly bleak. That being said, however, there is still even now a desire to move forward with the server and try to reach a consensus on what you, the player, wants to see from any future version of this game.

I for one am of the mind that Nebulous’ story with HL2RP is not yet run. Obviously, we’ve not achieved the development goals we previously set nor have we progressed in any way in the form of a story to accompany the server - which is why I personally believe that we should return to a more standard running of HL2RP, something similar to that seen in the first iteration of Helix.
Hey there. I am a little bit late but i really wanted to share my thoughts on this.

The problem with the server was that it didn't try to serve new things to the players while staying a traditional cityrp, instead it changed into a different thing, or IP, essentially losing its identity.
As a passionate fan of the Half Life games, when I want to play a roleplay server that is suppose to be set in the HL2 world, I don't want to see maps like rp_southside or rp_asheville chosen, because they don't resonate with the Half Life 2 universe. The same goes for the overall setting, I want a normal HL2RP server, not some experimental futuristic concept. I’m not saying this out of nostalgia, but Half Life already has a rich story that allows for so much creativity while staying true to cityrp, something like Helix 1.

The Russian server Postbellum is a great example of staying true to the source’s feel and look. Instead of overhauling the server and adding unnecessary HD models, they focused on the story without changing what makes the game unique.

to sum up, don't change what Half Life 2 is but build upon it.
 
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Flop

Secret dingus man
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Hey there. I am a little bit late but i really wanted to share my thoughts on this.

The problem with the server was that it didn't try to serve new things to the players while staying a traditional cityrp, instead it changed into a different thing, or IP, essentially losing its identity.
As a passionate fan of the Half Life games, when I want to play a roleplay server that is suppose to be set in the HL2 world, I don't want to see maps like rp_southside or rp_asheville chosen, because they don't resonate with the Half Life 2 universe. The same goes for the overall setting, I want a normal HL2RP server, not some experimental futuristic concept. I’m not saying this out of nostalgia, but Half Life already has a rich story that allows for so much creativity while staying true to cityrp, something like Helix 1.

The Russian server Postbellum is a great example of staying true to the source’s feel and look. Instead of overhauling the server and adding unnecessary HD models, they focused on the story without changing what makes the game unique.

to sum up, don't change what Half Life 2 is but build upon it.
Don't say this from malice but when I think you mention (those) maps, I think you aren't taking into account the context or what the server iteration was at that point and time
 

shindeirunani

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Don't say this from malice but when I think you mention (those) maps, I think you aren't taking into account the context or what the server iteration was at that point and time
Still, it isn't an excuse to use maps that were made for other types of gamemodes.
 

Hunk

Extraction Point
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guys i woke up today with this idea:

a city in eastern europe run by the combine, citizens can roleplay picking up rations, owning unprofitable businesses and join resistench (thats all).