Maytree
Black Hole
- Joined
- Apr 26, 2016
- Messages
- 1,234
- Nebulae
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Enb is a graphical pre-set for games and makes the world around you realistic and beautiful and might be good for posing aswell in gmod and it can be a FPS killer depending on your graphics card. You can even tweak your graphics using Nvidia Inspector or Nvidia control panel but some of the features are forcefully disabled and Gmod is one of them. I'll give you a couple of guides and screenshots for both separate users.
Yes it's too small, try to compare the words while doing it.
Use Boris's ENB for source. http://enbdev.com/mod_hl2_v0075.htm
Place the d3d9 file in your Half Life 2/bin directory.
And place the enbseries.ini file in the root Half LIfe 2 directory *where the executable is* and you are good to go.
Place the d3d9 file in your Half Life 2/bin directory.
And place the enbseries.ini file in the root Half LIfe 2 directory *where the executable is* and you are good to go.
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=1
EnableShaders_3_0=1
UseMRTRendering=0
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=0 //1
EnableOcclusion=1
EnableReflection=1
EnableMotionBlur=0 //unecessary. toggle in game menu if desired
EnableWater=1
EnableShadow=1
DepthBias=0 // keep off. can create transparent-like object occlusions
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=0 //20
BloomFadeTime=0 //2000
BloomConstantDay=0
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=5
BloomPowerNight=5
BloomConstantNight=0
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=100
BloomAdaptationMultiplier=100 //20
BloomAllowOversaturation=1
BloomMaxLimit=30
[SSAO]
UseIndirectLighting=0 //keep off, looks bad in source!
SamplingQuality=0
SamplingRange=0.1
FadeFogRangeDay=3.0
FadeFogRangeNight=4.0
SizeScale=0.2
SourceTexturesScale=0.3 //0.3
AOAmount=0.2 // 0.2
ILAmount=0.4 //0.4
UseFilter=1
FilterQuality=0
OcclusionQuality=2 // 0 causes charchoal smear in source
DarkeningLevel= 10 //20 anything higher than 20 causes staticy noise
BrighteningLevel=1
IlluminationLevel=0 //10
AdditiveIlluminationLevel=0
UseAmbientOcclusion=1
FadeDistance=1000
//UseForAlphaTest=1
//UseForAlphaBlend=1
UseForAlphaTest=1
UseForAlphaBlend=1
[COLORCORRECTION]
DarkeningAmountDay=-10 //brighter days
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=5 //slightly darker nights
GammaCurveDay=-8 //-8 //neg->increase pale brightness, pos->opposite
GammaCurveNight=-4 //-5
ColorSaturationDay=1 //0 //neg-> greyish, pos->colorful
ColorSaturationNight=1 //0
UsePaletteTexture=0
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=16
MaxAnisotropy=16
ForceDisplayRefreshRate=144
DisplayRefreshRateHz=144
[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=0.5
MotionBlurRotation=1.0
[PERPIXELLIGHTING]
SpecularColorMin=0 //0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0 //0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
FadeTime=.3 //0.1
DOFQuality=0
DOFNumberOfPasses=5 //default 2, I like 5 as it's optimal
DOFFocusRange=20 //20 is very tasteful, yet noticeable. almost natural
DOFBlurinessRange=1 //how narrow of FOV blur, 1 is widest
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=1
EnableShaders_3_0=1
UseMRTRendering=0
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=0 //1
EnableOcclusion=1
EnableReflection=1
EnableMotionBlur=0 //unecessary. toggle in game menu if desired
EnableWater=1
EnableShadow=1
DepthBias=0 // keep off. can create transparent-like object occlusions
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=0 //20
BloomFadeTime=0 //2000
BloomConstantDay=0
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=5
BloomPowerNight=5
BloomConstantNight=0
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=100
BloomAdaptationMultiplier=100 //20
BloomAllowOversaturation=1
BloomMaxLimit=30
[SSAO]
UseIndirectLighting=0 //keep off, looks bad in source!
SamplingQuality=0
SamplingRange=0.1
FadeFogRangeDay=3.0
FadeFogRangeNight=4.0
SizeScale=0.2
SourceTexturesScale=0.3 //0.3
AOAmount=0.2 // 0.2
ILAmount=0.4 //0.4
UseFilter=1
FilterQuality=0
OcclusionQuality=2 // 0 causes charchoal smear in source
DarkeningLevel= 10 //20 anything higher than 20 causes staticy noise
BrighteningLevel=1
IlluminationLevel=0 //10
AdditiveIlluminationLevel=0
UseAmbientOcclusion=1
FadeDistance=1000
//UseForAlphaTest=1
//UseForAlphaBlend=1
UseForAlphaTest=1
UseForAlphaBlend=1
[COLORCORRECTION]
DarkeningAmountDay=-10 //brighter days
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=5 //slightly darker nights
GammaCurveDay=-8 //-8 //neg->increase pale brightness, pos->opposite
GammaCurveNight=-4 //-5
ColorSaturationDay=1 //0 //neg-> greyish, pos->colorful
ColorSaturationNight=1 //0
UsePaletteTexture=0
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=16
MaxAnisotropy=16
ForceDisplayRefreshRate=144
DisplayRefreshRateHz=144
[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=0.5
MotionBlurRotation=1.0
[PERPIXELLIGHTING]
SpecularColorMin=0 //0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0 //0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
FadeTime=.3 //0.1
DOFQuality=0
DOFNumberOfPasses=5 //default 2, I like 5 as it's optimal
DOFFocusRange=20 //20 is very tasteful, yet noticeable. almost natural
DOFBlurinessRange=1 //how narrow of FOV blur, 1 is widest








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