How was LemonPunch funded?

Sil

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People have legit accused us (nebulous) of ddosing others when there's literally no truth to it

Kinda funny how, when I split off from neb for a bit I joined this other hl2rp community (Origins, I think).
Ngl, it was an... interesting community. A lot of Xenian focus, which was a really nice change from the boring "Civi/RebelRP". I had a few weird Xenian creatures to use, like Bullsquids and shit. Cremators too, those were cool. The server also kinda was lenient with the way people could acquire items, as you could simply walk up to a container, do /me attempts to find SPAS-12, and if you rolled above an 80 you were golden.

Staff were odd. Some were really cool and nice, others were absolute pricks. A lot of community shit went down, the community died and became Requiem, and I know that for most of my few months with them they majorly accused Neb of DDoSing them. They just had really bad servers and their ping had an average of 300, but they always said it was Neb's fault.
Just goes to show how impactful Neb is on the HL2RP community when other communities are against it just because it's the biggest.
It's the biggest for a reason, that's what a lot of these communities don't realise. They'll often take up people who want to either have a taste of something not neb, or are people who're banned on neb. I met @Khaatamul Nasheed quite a few times there. It was odd.

Ah, I'm rambling again.
 

Zarail

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Is it a fake memory I have or did he not run a small community shortly after LP died but it wasn't related to HL2RP/WW3RP and it wasn't monocloth or AF?
I forgot the name of it though.
 

Blackquill

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Is it a fake memory I have or did he not run a small community shortly after LP died but it wasn't related to HL2RP/WW3RP and it wasn't monocloth or AF?
I forgot the name of it though.
You're thinking of AF- After-Flash

Gurra didn't officially run it, but he sold the WW3 scehma to the dude who owned it for

NINE HUNDRED DOLLARY DOOS
 
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Sil

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Is it a fake memory I have or did he not run a small community shortly after LP died but it wasn't related to HL2RP/WW3RP and it wasn't monocloth or AF?
I forgot the name of it though.

GurrazorRP where the only thing you can do is print money.
 
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Zarail

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You're thinking of AF- After-Flash

Gurra didn't officially run it, but he sold the WW3 scehma to the dude who owned it for

NINE HUNDRED DOLLARY DOOS
No not that I think.
I swear on my toes there was another thing he did. Server protection or some shit.
 

Sil

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You're thinking of AF- After-Flash

Gurra didn't officially run it, but he sold the WW3 scehma to the dude who owned it for

NINE HUNDRED DOLLARY DOOS

I saw that HeyZeus
 

Rabid

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Just goes to show how impactful Neb is on the HL2RP community when other communities are against it just because it's the biggest.
LP - and Neb as an extension - gets shit because the 'formula' it made for longevity is what other smaller communities tried to emulate but never could which is apparently the reason the 'passion' and smaller, unique communities eventually fizzled out. Hell my first ever proper Gmod community held the same belief; LP was shit and cancerous and everything sucked. Was it? No, as I found out when I joined a few months on when that tiny community went under.

What people don't realise though is even back before LP during the 'golden days' of 2007 - 2012 you had colossal giants who'd outright attack and crush smaller servers directly. Community wars and shitty spin-off servers were common as hell. You'd join a fun community only for it to crumble in a matter of weeks because they didn't look beyond tommorow when it came to planning. Community-splitting drama was rife and more common than ever. And more than anything? People were young back then so of course they'd look back at what, for them, were days of having fuck all to do and jumping onto their Gmod community to do shit.

There's a lot of idealism about that period of time but I don't think any of the 'giants' killed the creativity.
 
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Mute

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LP - and Neb as an extension - gets shit because the 'formula' it made for longevity is what other smaller communities tried to emulate but never could which is apparently the reason the 'passion' and smaller, unique communities eventually fizzled out. Hell my first ever proper Gmod community held the same belief; LP was shit and cancerous and everything sucked. Was it? No, as I found out when I joined a few months on when that tiny community went under.

What people don't realise though is even back before LP during the 'golden days' of 2007 - 2012 you had colossal giants who'd outright attack and crush smaller servers directly. Community wars and shitty spin-off servers were common as hell. You'd join a fun community only for it to crumble in a matter of weeks because they didn't look beyond tommorow when it came to planning. Community-splitting drama was rife and more common than ever. And more than anything? People were young back then so of course they'd look back at what, for them, were days of having fuck all to do and jumping onto their Gmod community to do shit.

There's a lot of idealism about that period of time but I don't think any of the 'giants' killed the creativity.
What actually made the difference in which comminity got popular? Wad there some formula/a reason for the smaller ones to die?
 

Sil

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What actually made the difference in which comminity got popular? Wad there some formula/a reason for the smaller ones to die?

Simple, really.

ifServerCommunityAdvancement=False,
Server=Dead

ifServerCommunity<Business
Server=Dead

ifStaffFriendliness+StaffBehaviour=/=1
Server=Dead

And a shit ton of other factors that I'm not writing for a stupid joke.
 
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Rabid

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What actually made the difference in which comminity got popular? Wad there some formula/a reason for the smaller ones to die?
It was generally the communities that gathered a big following and knew how to keep that playerbase over an extended period for one reason or another (whether that be their unique style or the way they did RP, etc). Smaller communities tried to copy them but didn't know how to emulate it and couldn't get the players (or were direct splinters from banned/unhappy players) which led to them dying or just losing steam due to infighting or drama or whatever else.

Very few of them are still kicking around now because they eventually went under themselves but there are a few that continue to exist because they appeal and have appealed to a very dedicated playerbase far beyond the scope of most Clockwork servers (such as TnB).

Clockwork itself as a platform is arguably another big factor too and the only part I can objectively understand the criticism of.

Its rare these days that people invest in making their own schema for a community compared to a decade ago because they don't need to. You can buy a server package in the form of Clockwork. And naturally, what communities are you going to tend to look up to if you are making a server off of that base? The biggest ones using it, such as LP and Nebulous. This leads to people trying to emulate that success and going under quickly or they'll go the other route and end up in a 2007-era High Command server, except not done well (again, unlike a community such as TnB which was one of the first to adopt it and has stuck with it).

Generally, the playerbase is going to stick with the most successful servers which doesn't let too many doors open for others - but thats kinda how it always was.
 
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alex

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Simple, really.

ifServerCommunityAdvancement=False,
Server=Dead

ifServerCommunity<Business
Server=Dead

ifStaffFriendliness+StaffBehaviour=/=1
Server=Dead

And a shit ton of other factors that I'm not writing for a stupid joke.

Not at all true, LP could've continued on for a much longer time if 1 bad business decision hadn't been made so that almost proves most of that false.
 
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Sil

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Not at all true, LP could've continued on for a much longer time if 1 bad business decision hadn't been made so that almost proves most of that false.

look man it was an unfunny joke

ifAlexIntervenes, JohnMcRee=False
 

alex

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It was generally the communities that gathered a big following and knew how to keep that playerbase over an extended period for one reason or another (whether that be their unique style or the way they did RP, etc). Smaller communities tried to copy them but didn't know how to emulate it and couldn't get the players (or were direct splinters from banned/unhappy players) which led to them dying or just losing steam due to infighting or drama or whatever else.

Very few of them are still kicking around now because they eventually went under themselves but there are a few that continue to exist because they appeal and have appealed to a very dedicated playerbase far beyond the scope of most Clockwork servers (such as TnB).

Clockwork itself as a platform is arguably another big factor too and the only part I can objectively understand the criticism of.

Its rare these days that people invest in making their own schema for a community compared to a decade ago because they don't need to. You can buy a server package in the form of Clockwork. And naturally, what communities are you going to tend to look up to if you are making a server off of that base? The biggest ones using it, such as LP and Nebulous. This leads to people trying to emulate that success and going under quickly or they'll go the other route and end up in a 2007-era High Command server, except not done well (again, unlike a community such as TnB which was one of the first to adopt it and has stuck with it).

Generally, the playerbase is going to stick with the most successful servers which doesn't let too many doors open for others - but thats kinda how it always was.

Most communities trying to emulate what we or other large communites do only ever manage to copy the suface layer which leads to 2 weeks - 1 month of similar gameplay/perspective, it falls flat once you break past that barrier because they've got no idea what's at the deeper levels of it all.
 

Rabid

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Most communities trying to emulate what we or other large communites do only ever manage to copy the suface layer which leads to 2 weeks - 1 month of similar gameplay/perspective, it falls flat once you break past that barrier because they've got no idea what's at the deeper levels of it all.
Yeah, basically.

Thats why I don't agree with the idea that big communities 'crushed' anything in the Gmod RP scene because communities had always done that to one another. The only thing these big communities managed to do was find a system that worked and stuck with it.
 

Chromesthesia_

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i miss the shit throwing childish mess that was the ww3rp meme thread where we just threw shit at after flash and makes mighty memes

i miss that thread
 
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