Deleted member 38
john rebelrp
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hi
i know its a little bit unorthodox to talk about potential server narrative in this manner but given the way it'd change things fundamentally i think its good to maybe have a discussion about it collectively so that staff can properly consider it, esp considering we're on the verge of a 1-week break purely so staff can work out the narrative for next map/have a break
this idea's been floating around a bit on the rebel side of things but i'd like cops to comment on this as well cus as ull see it effects them more than anybody else
ok here's the idea (credit to @MaXenzie for bringing it up in the first place)
by doing this you;
i genuinely think this idea has a fuckload of merit but i'd like to see people discuss
so discuss
i know its a little bit unorthodox to talk about potential server narrative in this manner but given the way it'd change things fundamentally i think its good to maybe have a discussion about it collectively so that staff can properly consider it, esp considering we're on the verge of a 1-week break purely so staff can work out the narrative for next map/have a break
this idea's been floating around a bit on the rebel side of things but i'd like cops to comment on this as well cus as ull see it effects them more than anybody else
ok here's the idea (credit to @MaXenzie for bringing it up in the first place)
-dispatch/the 'greater combine'/whateverthefuck (staff can work it out) essentially loses its marbles and declares transhumanisation of every remaining cop on earth
-cops are given the choice (oocly) to either submit to transhumanisation or run
-the survivors (of which, for gameplay and narrative reasons, should be allowed to be quite a few) separate from the 'main combine'
-cops can then either;
1) decide to make their own independent faction separate from combine/rebels that is supplied much like rebels are just from a diff source
2) agree, or partially agree, to join up with the rebels (i actually hope they do option 1 i think it'd be baseder)
-you then remove civil protection from being a whitelisted faction all together and instead make it something that can be requested at the discretion of admin+, meaning new chars/new players that seem competent can have the option to start as a 'rogue' cop or a refugee/rebel (works if cops pick 1 or 2 above) OR alternatively just ensure people can get new cop chars easily through a whitelist so their numbers dont dwindle
by doing this you;
-put cops in a far more flexible position where they could actually bolster their numbers a lot more and become just as dangerous as the rebels have become
-reduce ota/synths to a staff narrative faction that can be used for story rather than competitiveness
-branch into a niche im pretty fkin sure no other server has ever really attempted
-generally break down competitiveness a bit because both cops and rebels now have a common enemy to fight as well as each other, meaning you get the best of both worlds; fights for the story (against ota/synth) and fights for competitiveness (cops v rebels)
i genuinely think this idea has a fuckload of merit but i'd like to see people discuss
so discuss
-maybe phase 1's could still retain some of their sanity and so they periodically go out into the field to speak to cops/give them stuff but never really 'join their side'
-ota/synths kidnap/capture rebels/cops to turn them into phase 1's, be it as an alternative to nlr/pk or if the player being captured agrees
-ota/synths kidnap/capture rebels/cops to turn them into phase 1's, be it as an alternative to nlr/pk or if the player being captured agrees
there's 100% the opportunity for ota, while being narrative tools, to still get rp. they could go out on patrols effectively whenever they like and in the process of that could go and speak to the cops at their leisure. they havent totally lost their marbles like the others have, but theyre still loyal enough to the overlords that they don't 'defect' entirely
i mean shit, imagine the sheer potential for rp there; ota sneaking out of the combine base on the map to go and see the cops, give them food/water/munitions, rp with them, update them with what's going on internally and shit. as time goes on u could even see ota's 'brainwashing' deteriorate for whatever reason and so they become even more inclined to do it
there's (again) a lot to take from terminator rp here. terminators used to, of their own volition and without any staff input, hop on their terminator characters and just.. head out. they'd walk around, search shit, with their only two stipulations being (iirc) that they had to be lenient on spotting humans if the humans made an attempt to hide and they werent allowed to go into the human main base
ota/synths could do the same
when i say 'staff narrative tools' i mean they get used to peddle the narrative. 'staff narrative tools' =/= character death
i mean shit, imagine the sheer potential for rp there; ota sneaking out of the combine base on the map to go and see the cops, give them food/water/munitions, rp with them, update them with what's going on internally and shit. as time goes on u could even see ota's 'brainwashing' deteriorate for whatever reason and so they become even more inclined to do it
there's (again) a lot to take from terminator rp here. terminators used to, of their own volition and without any staff input, hop on their terminator characters and just.. head out. they'd walk around, search shit, with their only two stipulations being (iirc) that they had to be lenient on spotting humans if the humans made an attempt to hide and they werent allowed to go into the human main base
ota/synths could do the same
when i say 'staff narrative tools' i mean they get used to peddle the narrative. 'staff narrative tools' =/= character death
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