slick
give this guy his adm*n back
- Joined
- Apr 26, 2016
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Suggestion: The addition of an injury system onto the server.
Why it would be worth adding: Adding an injury system on the server would curb the amount of deaths in S2K down to a more acceptable point, and add a dimension of S2K aftermath of scrambling to go look for your injured buddies/being rescued. Flat out NLR in every scenario gets kind of boring at some points, and this adds the potential to avoid that by a percentage chance (could be 0% if shot in the head, etc...). I'd like to roleplay more situations in which my character doesn't die and remembers losing a fight.
Necessary content: Gary's blood, sweat, tears.
Why it would be worth adding: Adding an injury system on the server would curb the amount of deaths in S2K down to a more acceptable point, and add a dimension of S2K aftermath of scrambling to go look for your injured buddies/being rescued. Flat out NLR in every scenario gets kind of boring at some points, and this adds the potential to avoid that by a percentage chance (could be 0% if shot in the head, etc...). I'd like to roleplay more situations in which my character doesn't die and remembers losing a fight.
Necessary content: Gary's blood, sweat, tears.
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