Rejected modestmapmanipulator

deathwolf

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Suggestion: Add the modest map manipulator add-on, which is only 0.219 mb
Why it would be worth adding:
it's tiny, but it's impact isn't small, it would allow for far more entities to be saved without issue, so reprogrammed mines won't Deshawn, it will also make event builds that use entities far easier to build
Necessary content:
 

Deleted member 906

Molecule
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Suggestion: Add the modest map manipulator add-on, which is only 0.219 mb
Why it would be worth adding:
it's tiny, but it's impact isn't small, it would allow for far more entities to be saved without issue, so reprogrammed mines won't Deshawn, it will also make event builds that use entities far easier to build
Necessary content:

I love when Rebel Hoppermines Deshawn
 

Gary

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Adding an extra tool for persistence will just cause more headache, which has been clear with permaprop so gonna reject this

But if I can get a list of shit that doesn’t persist as expected I’ll sort them out
 
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Ron

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Adding an extra tool for persistence will just cause more headache, which has been clear with permaprop so gonna reject this

But if I can get a list of shit that doesn’t persist as expected I’ll sort them out
Any type of hopper mine and from what I’ve seen ceiling turrets need to be turned on every restart when they’re persisted