National Guard Comments, Complaints, and Criticisms

bilack

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What are the criteria for "winning" such a raid, for NG?

Hold the place for a certain amount of time? Kill a certain amount if rebels? It's quite unclear.
 
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What are the criteria for "winning" such a raid, for NG?

Hold the place for a certain amount of time? Kill a certain amount if rebels? It's quite unclear.

i enjoyed it. Though most guard didn't know what the 'win condition' to take over was.

i think at this time, its a matter of holding it with no continuous retaliation by the rebels

which is why things can go on for so long, and why the armed vehicles tend to come out. because its a tough win condition

i am open to suggestions on how to make it more convenient for all parties though
 

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In an ideal world, however, I'd hope the rebel player base at large would prioritise the server storyline and setting over their S2K boners and or thirst to always come out on top.
how do I do this please I want to give my orsted fellas stuff to do outside of just mini events that I run myself
 
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john

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i think at this time, its a matter of holding it with no continuous retaliation by the rebels

which is why things can go on for so long, and why the armed vehicles tend to come out. because its a tough win condition

i am open to suggestions on how to make it more convenient for all parties though
same as repelling them i think just its over when whoever present is dead and or has stopped fighting
 
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Lewis!

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how do I do this please I want to give my orsted fellas stuff to do outside of just mini events that I run myself
The OBC has been the only consistently active group of cops outside of flagging on for S2K because we created our own story and objectives which ties into the overall server, and our activities will soon genuinely affect the overall balance.

Our goal since Azov was always to gather recruits, we fell off between Apocalypse and C24 mainly due to the absence of @PeaceAndMagick89 but there was always a few agents active who kept the idea alive, @maxi was literally the only OBC cop at one point and he managed to save it all with just little encouragement, now his characters been imortalised in the story. When we finally organized on the Alps, we only did two proper story-effecting events, most of our ideological and character progression came from just going along with the story of the server that the staff was working on, you don't need 100s of events to keep organized and interested, just some key objectives that characters can talk about, make plans on and execute at anypoint down the line.

I mean most of our hunt for @Rons traitor was just us seething together in the Sanctum and trying to spread rumours about her, in the end actually killing her was a fairly quick affair, it's about the journey not the destination.
 
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same as repelling them i think just its over when whoever present is dead and or has stopped fighting

the only issue is that as far as i could tell last night, once the NG took over the garage there were a lot of rebels who spontaneously decided to join the fight in various waves, or even rebels who connected mid-firefight to the server just to help (there was one NG who did this too along the way which we allowed)

inevitably that means there are as many reinforcements on the rebel side as they have friends willing to connect at a moment's notice, and i cant adjust nlr rules/resource restrictions of the NG mid firefight esp since its always hard to tell who's here to fight and who's here to passive on citizen whitelist
 

Lewis!

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the only issue is that as far as i could tell last night, once the NG took over the garage there were a lot of rebels who spontaneously decided to join the fight in various waves, or even rebels who connected mid-firefight to the server just to help (there was one NG who did this too along the way which we allowed)

inevitably that means there are as many reinforcements on the rebel side as they have friends willing to connect at a moment's notice, and i cant adjust nlr rules/resource restrictions of the NG mid firefight esp since its always hard to tell who's here to fight and who's here to passive on citizen whitelist
I will say we did let 2 guard who joined late take part, but only after they specifically radioed and I gave them an order to get down there.

From what I saw rebels just spawned in and swarmed.
 

Revanox

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or even rebels who connected mid-firefight to the server just to help (there was one NG who did this too along the way which we allowed)
Due to this, the connected rebels were told in radio to join the fight too, though
From what I saw rebels just spawned in and swarmed.
They were asked to specifically in the radio.
 
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Due to this, the connected rebels were told in radio to join the fight too, though

They were asked to specifically in the radio.

yeah so its either we allow everyone to do this or no one

it seems hard to enforce. but if its not enforced at all, then NG have to start approaching fights from the pov of "how many more rebels are going to join in once we take over" which would mean they might end up going too heavy on tanks/mortars
 

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simple:
raids can only include characters flagged on at the time of engagement and once either side is dead the raid is considered over with no follow-up

old rules work best

take screenshot of scoreboard when engagement starts, eliminate anomalies
 
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Flippy

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Honest question here;

What's the reason for NG taking over a store when there are several empty ones dotted around the map? I mean, an army walking into a place of business, that's generating rent for the government, them just walking in like that would ruin custom, impacting sales, resulting in the business ability to make money due to overheads until it just stops, the business unable to pay anymore. Business goes under, government lose their 150T (sometimes more) a week plus the orders for stock. Less customers, less order for stock, less chance you'll get your rent. Just seems a bit backwards. Not to mention the man power and equipment they'd need to supply for any losses and the souring of relations between the Government and the rebels.

Seems as if NG taking over a store does more harm than good to the government.
 
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Flippy

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the only issue is that as far as i could tell last night, once the NG took over the garage there were a lot of rebels who spontaneously decided to join the fight in various waves, or even rebels who connected mid-firefight to the server just to help (there was one NG who did this too along the way which we allowed)
Just to address this, only three of our fighters were inside (We did have four, but one had to DC), the rest were on roof top around the area. Once everyone died inside, people came down from the rooftops and attacked street level. Mortar strikes delayed this, as many got hurt so were waiting for cool downs and so on. So, I can understand how it'd look like loads of people joined the fight after it had started. but really, they were there since kick off.

The only rebel that joined that I could see, killed the NG that had also joined after the fight had started so I didn't see much of an issue with it. Mad man used an AR2 too. I don't know if he then helped with the final push inside of the garage. I honestly can't remember.

A major flag for us was people breaking the NLR of the fight, so we were keeping a close eye on who had died and who came back. More than happy to look through the logs to see how many fighters were there pre-kick off and how many were there at the end, if that's the concern but I don't agree with the statement that loads joined after the fighting started.

Edit; I'll take a look at kill/death logs and compare connection times.
 
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bilack

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Honest question here;

What's the reason for NG taking over a store when there are several empty ones dotted around the map? I mean, an army walking into a place of business, that's generating rent for the government, them just walking in like that would ruin custom, impacting sales, resulting in the business ability to make money due to overheads until it just stops, the business unable to pay anymore. Business goes under, government lose their 150T (sometimes more) a week plus the orders for stock. Less customers, less order for stock, less chance you'll get your rent. Just seems a bit backwards. Not to mention the man power and equipment they'd need to supply for any losses and the souring of relations between the Government and the rebels.

Seems as if NG taking over a store does more harm than good to the government.
have you considered that the NG is at war with the current bucharest population, and that most active businesses cooperate with the CTE or rebels?
 

Flippy

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Alright so I've pulled logs from the battle on the 15th. These are kill and death logs, so it may not cover everyone who was at the battle, so if I missed you, let me know and I'll grab your times and throw them up here.

First shot of the battle:

[20:17:58] Cpl. Andrei Antoniu has begun shooting with a Mosin-Nagant M91.

Engagement started at 20:17, any loads after considered joining after the engagement had started and are marked in bold with a comment on how they did.

NG bois:
Pvt. Frank Magnen - [18:44:18]
Cpl. Andrei Antoniu - [18:56:02]
Pfc. Cristi Cojocaru - [19:56:42]
Pfc. Georgi Atanas - [19:51:41]
Pvt. Andrei Bogdan - [20:08:24]
Cpl. Elijah Bell - [20:23:24] - Major flank, took advantage of that looking at kill/damage logs
Pvt. Kristian Roev - [20:10:37]
Pvt. Denis Grasu - [20:12:09]
Sgt. Ingus Bergmanis - [19:29:49]


Webulz:
Sarah 'Two' Foster - [17:04:59]
'Sakuraba' - [18:30:36]
Hyun Yong-Sun - [18:59:11]
Kim Minh Trung - [17:41:22]
Sadie 'Red' Madison - [20:43:15] - AR2 go BRRRRRR. Killed Big Flank Boi Bell. No further damage or kill logs.
Paul Stanek - [17:31:31]
Mateo 'Ruby' Hernández - [20:06:20]
'Poncy' - [20:16:04]
Valentin Sukharnikov - [19:59:17]
Fyodor Alekhin - [19:55:51]
Chicago - [20:11:41]
Jaana Braemoira - [18:43:40]
Zina Fedorova - [18:08:56]
Kalani Kauhane - [18:33:01]
Alexander 'Brown' Stahov - [19:50:28]
Anthony 'Green' Baker - [18:30:41]

So the statement that loads of rebels joined after the fighting had started, is false. But again, given the attack plan, is it FULLY understandable how it looked like that.

One thing I did note, is both sides in some cases did not do /mes when applying armor and health. We will be checking this after every encounter and the people who did it, know the rules. Behave boys.....
 
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Honest question here;

What's the reason for NG taking over a store when there are several empty ones dotted around the map?

OOCly? because it would be boring if they raided inactive/unoccupied places, and because i want to tell a story of a government oppressing its own people in the name of paranoid hypermilitarization

I mean, an army walking into a place of business, that's generating rent for the government, them just walking in like that would ruin custom, impacting sales, resulting in the business ability to make money due to overheads until it just stops, the business unable to pay anymore. Business goes under, government lose their 150T (sometimes more) a week plus the orders for stock. Less customers, less order for stock, less chance you'll get your rent. Just seems a bit backwards. Not to mention the man power and equipment they'd need to supply for any losses and the souring of relations between the Government and the rebels.

it was very explicitly stated that being occupied by the NG would not impact your ability to sell your goods and services, it would just mean your store would act as an outpost for NG troops on the side. its not about tokens, its about NG wanting to have bases all over the city to fight weeks of combine terrorism which has gone unanswered

Seems as if NG taking over a store does more harm than good to the government.

that's the point ;)
 
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