Simman102
the Scourge of Roleplay
- Joined
- Aug 5, 2018
- Messages
- 4,045
- Nebulae
- 7,961
Priority: Low
Description: Once upon a time, back when it still worked properly, the rendering distance of the indicators above people's heads was dependant on the (somewhat) realistic visibility of the action performed. /mec and whispering would be visible only from a short distance, and walking off (or up to, vice-versa) would cause the indicator to gradually fade away, while yelling and /mel had a much more visible indicator.
This was broken around this time:
And was not fixed since it was seen as beneficial (which I disagree with and suggest it be changed).
The neglect to fix the bug has a side-effect that lingers to this day and I imagine everyone is familiar with; the indicators persist for seemingly no reason, as described here:
Steps to reproduce: Play on a day-to-day basis and you're bound to observe it. I can attempt to reproduce it more precisely if necessary.
Additional notes: N/A
Description: Once upon a time, back when it still worked properly, the rendering distance of the indicators above people's heads was dependant on the (somewhat) realistic visibility of the action performed. /mec and whispering would be visible only from a short distance, and walking off (or up to, vice-versa) would cause the indicator to gradually fade away, while yelling and /mel had a much more visible indicator.
This was broken around this time:
And was not fixed since it was seen as beneficial (which I disagree with and suggest it be changed).
The neglect to fix the bug has a side-effect that lingers to this day and I imagine everyone is familiar with; the indicators persist for seemingly no reason, as described here:
Steps to reproduce: Play on a day-to-day basis and you're bound to observe it. I can attempt to reproduce it more precisely if necessary.
Additional notes: N/A
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