Hudson
Electron
- Joined
- Apr 27, 2016
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- Nebulae
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Some communities were successful enough to run multiple gamemodes and see them become populated. Those extra servers started as experiments or revivals, but often they didn't last very long. When the playercount was consistently low, the servers ended, while those that actually worked (however briefly) had felt like part of an empire. A community with high standards could have one of the best servers of a gamemode, even if it was just their side server, because they'd apply those high standards to it.
Gmod biZ had started on Downtown, and through its journey trying HL2RP among smaller servers for Build, Flood, Stranded, Gmod Racer, and Theater, the community actually ended on BizRP long after its Downtown server had died. It had kept its Flood server far longer than it should have, as a legit player waiting for someone to connect would be joined by a player bent on abusing exploits, and with no Flood admins left to ensure fair play it would go straight back to 0 players when the legit player got sick of it and disconnected. Why would anyone apply to be an admin on a dead server?
While the Flood server should have ended earlier on Gmod biZ, the BizRP server was a success and had kept the community going for years longer than if they'd just stuck with Downtown. Killing off their original server was probably a wise move, and perhaps Pulsor Gaming could have done something similar when their playerbase was shrinking while stretched between HL2RP and IWRP.
The core of that IWRP scene was later reborn as WW3RP on LemonPunch, so it seems that there was still some life in it. LemonPunch too had a HL2RP server, and like Pulsor Gaming; had managed to run them both at the same time. Right up until earlier this year nebulous was carrying that WW3RP/HL2RP duo, and despite the decision to end it being the right one (in the state it was in) the benefits of having that second server are now gone.
Having both HL2RP and WW3RP running at the same time made sense. The forum was already there with experienced staff, complete with ban request/appeal and admin abuse sections. It would have been a lot more effort to run them on seperate communities. The WW3RP server had benefitted from running alongside the HL2RP server, as evidenced for example by me finding out about the WW3RP server through knowing the existence of the HL2RP server.
So without the HL2RP server, I wouldn't have engaged with the WW3RP server and made things like montage videos in it. When I started doing things like montage videos for the HL2RP server too, it was thanks to the existence of the WW3RP server, because without WW3RP I wouldn't have even started making the montages. Just from using myself as an example you can see that rather than drain resources from eachother, multiple servers can actually work as a potential boon for eachother.
If a community has a lone successful server with no others running, then they're ready to experiment again with another, perhaps one they've never tried before. Multiple servers are an investment into those potential benefits, they raise the profile of the community, and they expand the experience that members have within that community.
Gmod biZ had started on Downtown, and through its journey trying HL2RP among smaller servers for Build, Flood, Stranded, Gmod Racer, and Theater, the community actually ended on BizRP long after its Downtown server had died. It had kept its Flood server far longer than it should have, as a legit player waiting for someone to connect would be joined by a player bent on abusing exploits, and with no Flood admins left to ensure fair play it would go straight back to 0 players when the legit player got sick of it and disconnected. Why would anyone apply to be an admin on a dead server?
While the Flood server should have ended earlier on Gmod biZ, the BizRP server was a success and had kept the community going for years longer than if they'd just stuck with Downtown. Killing off their original server was probably a wise move, and perhaps Pulsor Gaming could have done something similar when their playerbase was shrinking while stretched between HL2RP and IWRP.
The core of that IWRP scene was later reborn as WW3RP on LemonPunch, so it seems that there was still some life in it. LemonPunch too had a HL2RP server, and like Pulsor Gaming; had managed to run them both at the same time. Right up until earlier this year nebulous was carrying that WW3RP/HL2RP duo, and despite the decision to end it being the right one (in the state it was in) the benefits of having that second server are now gone.
Having both HL2RP and WW3RP running at the same time made sense. The forum was already there with experienced staff, complete with ban request/appeal and admin abuse sections. It would have been a lot more effort to run them on seperate communities. The WW3RP server had benefitted from running alongside the HL2RP server, as evidenced for example by me finding out about the WW3RP server through knowing the existence of the HL2RP server.
So without the HL2RP server, I wouldn't have engaged with the WW3RP server and made things like montage videos in it. When I started doing things like montage videos for the HL2RP server too, it was thanks to the existence of the WW3RP server, because without WW3RP I wouldn't have even started making the montages. Just from using myself as an example you can see that rather than drain resources from eachother, multiple servers can actually work as a potential boon for eachother.
If a community has a lone successful server with no others running, then they're ready to experiment again with another, perhaps one they've never tried before. Multiple servers are an investment into those potential benefits, they raise the profile of the community, and they expand the experience that members have within that community.
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