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- Sep 9, 2022
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Suggestion: Rethink the weapons issued to every CivPro. Or, to the very least, make 25 Rank Point Units be issued MP5Ks or similar.
Why it would be worth adding:
It has been clear that ever since, let's say, rp_asheville, or even before that rebels have gotten to a base power much higher than handguns. While 50 rank points is not difficult to attain, still gives me the perspective that 25s are outright worthless, which shouldn't be at all.
Personally, I don't find it fun to fight very uneven battles, as some people, who I have to give a point to, feels hopeless to fight against AK rebels who out-damage and outrange you without any trade-offs. MP5Ks, in that, still give a lot of disadvantages, but you spray in automatic fire more as a trade-off as you can afford to carry much more ammo.
Handguns, while still a weapon that will save your life, will not win any war, never have made a significant role in one. This isn't CityRP anymore!
Thinking it from a more IC perspective, you say Cops are auxiliary, yet issuing a handgun to essentially what is, or is approaching a war scale conflict between each side, is just telling cops are disposable. It breaks my own suspension of disbelief, sometimes, as the morale seems unusually high (Which isn't very high in reality) for the situation we are in. With the fewer and fewer reasons to stay with the Combine as the story progresses, cops should be motivated more to stay, and giving them an impossible task isn't one way.
While I have no idea if the plan for restricting weaponry to what is issued is a one off (That is another can of worms) thing for this map, it emphasizes that the balance of asymmetrical power is off for this map. I dare say Cops feel weak, laughable even, from a rebel perspective. RLs are no joke, but, really, this is probably not the perspective Civil Protection should probably have.
Necessary content: Thoughts from Headcop and command. Probably some smaller value changing coding, depending on what they do.
Note: I am making more of a formal discussion than a concrete suggestion, but the point is that base cops are too weak already, so how about we improve that.
Why it would be worth adding:
It has been clear that ever since, let's say, rp_asheville, or even before that rebels have gotten to a base power much higher than handguns. While 50 rank points is not difficult to attain, still gives me the perspective that 25s are outright worthless, which shouldn't be at all.
Personally, I don't find it fun to fight very uneven battles, as some people, who I have to give a point to, feels hopeless to fight against AK rebels who out-damage and outrange you without any trade-offs. MP5Ks, in that, still give a lot of disadvantages, but you spray in automatic fire more as a trade-off as you can afford to carry much more ammo.
Handguns, while still a weapon that will save your life, will not win any war, never have made a significant role in one. This isn't CityRP anymore!
Thinking it from a more IC perspective, you say Cops are auxiliary, yet issuing a handgun to essentially what is, or is approaching a war scale conflict between each side, is just telling cops are disposable. It breaks my own suspension of disbelief, sometimes, as the morale seems unusually high (Which isn't very high in reality) for the situation we are in. With the fewer and fewer reasons to stay with the Combine as the story progresses, cops should be motivated more to stay, and giving them an impossible task isn't one way.
While I have no idea if the plan for restricting weaponry to what is issued is a one off (That is another can of worms) thing for this map, it emphasizes that the balance of asymmetrical power is off for this map. I dare say Cops feel weak, laughable even, from a rebel perspective. RLs are no joke, but, really, this is probably not the perspective Civil Protection should probably have.
Necessary content: Thoughts from Headcop and command. Probably some smaller value changing coding, depending on what they do.
Note: I am making more of a formal discussion than a concrete suggestion, but the point is that base cops are too weak already, so how about we improve that.
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