Daniels
Proton
- Joined
- May 25, 2016
- Messages
- 162
- Nebulae
- 191
no thankSomething inside me clicked when I made this piece. Something about Israel and Palestine coming together really pulls at the heartstrings
no thankSomething inside me clicked when I made this piece. Something about Israel and Palestine coming together really pulls at the heartstrings
this reminds me of the game Penumbra![]()
Had to go a bit heavy on the filters on this one as the end result came out still quite grainy and i didnt fancy waiting for a re-render.
Getting some very max payne 3 intro vibes from this picture, which doesn't make it bad. The angle is great, shows enough on the table to show some kind of deteriorated existence of the guy on the couch who is out of his mind. The posing really conveys that too which is great! But honestly though, not something I thought I'd ever write - but the shadows are very sharp. At first glance when scrolling through all the posts I thought there was a murderer behind the couch. Idk if you're on SFM or Gmod, but in any case there are parameters you can set to blunt shadows. Besides that, great pose.
Awesome work yet again, keeping in that blur effect from before too which I really like. There are major improvements here though, such as the definition in the face and shading of the whole picture, and clearly thought through lighting effects behind and in front of the image. A 10/10 reference here for sure. Love it.
This is good. This is great as a matter of fact but the only thing letting the image down is the consistency of lighting - as in, it looks very flat. And the short alleyway or corner is really a big eye sore imo. The positioning and location of each model is perfect though, and the muzzle flashes are great (but maybe increasing the saturation of the orange/brighten them up a lil?). In summary, everything is great, besides the lighting,
This is exactly what the previous picture needed, just that extra bit of something. Love it. Whatever it is.
Heyyyy, this is a good effect! I get it's probably for a video game or something which is why it's transparent and in the corner. But if I could offer any experience, it's better to crop these things to the size they need to be because that way when you wanna use it, you wont have to re-model/re-open/re-crop the same thing or whatever hole you gotta jump thru. If I could offer any designish tips, might be to either:
Filtered so well, and crafted in such a way that I thought this was really just hand drawn/concept art. And out of everything in the picture what I like most is the lights. The glow sticks are great, the broken ceiling lights are awesome. But I especially like that i can tell he's holding a flash light by looking at the arm, and the spotlighted area. Great work. Lav it.
Was sitting on the beach watching a sunset when it started to go past, so I just started taking photos, I live at the city where the UK Navy is based, so its really common to see warships go past around the time of sunsetoh that is fucking gorgeous
solid work, just goes to show your models don't have to be over 15k verts to look fancy, keep it up man, i see you're using 2.8, i'm sticking to 2.79 for now, can't even imagine myself switching
first no tutorial project
I only used blender 2.6 and 2.8 after extremely long breaks so the transition was easy :Dsolid work, just goes to show your models don't have to be over 15k verts to look fancy, keep it up man, i see you're using 2.8, i'm sticking to 2.79 for now, can't even imagine myself switching
Obligatory photos are mildly hard to 'review' comment.
Obligatory photos are mildly hard to 'review' comment.
I wont lie my guy this pic be kinda dark though.
Decided to review this instead of the photography because this is easier.