Sil
jus one more fing
- Joined
- Aug 28, 2016
- Messages
- 6,585
- Nebulae
- 8,294
Suggestion: title. though specifically:
the combine and the rest of the server, for this map at least, shouldn't be getting engaged in these huge multi-hour-long S2K battles. you cant just go to a city setting and strip away the biggest source of RP, being the city itself, and let it become a huge battlefield until either one side gets bored or the other gets told by admins to stop. the focus of the map and the city is for a cooler, quieter RP experience, a city experience. having all the combine live in the sewers and pop up every few days to absolutely siege the city, then just disappear and do it all over again a few days later, is a really unfun experience and can often get a lot of people caught up in NLR deaths when they were just trying to move across the city or happened to be in the wrong place at the wrong time when a squad of OTA happened to storm them.
a large portion of people i've met and RPed with just get pissed after dying in an S2K battle, especially S2K battles they did not ask to be in and accidentally stumbled into (which is a lot easier than it sounds when the combine don't just stay in the quarantine zone and venture further into the city). most people don't want to be caught up in this and then be effectively forced to wait for 15 mins til their NLR ends, just to jump back into battle (intentionally or accidentally) and die again quickly. this isn't ww3rp after all, people are looking forward to an RP focus for this map.
and speaking of that RP focus, i mentioned it in an earlier suggestion but the idea of having Civil Protection go plainsclothes and 'infiltrate', actually do some real espionage, is something that can not only give the combine faction some RP to do but also give them a better presence in the map that doesn't make people dislike them for disrupting their RP. it's been years since we tried leaving the mentality of Civil Protection existing to disrupt RP behind. bringing it back like this doesn't help at all.
Why it would be worth adding:
because the server is genuinely struggling when its a big popular night, people get on to roleplay, and then bam, its national guard vs combine again and the combine is storming through the city with pulse weaponry and plenty of armour, as well as a HUD/ESP that isn't accessible to the other side. naturally they are going to succeed in a lot of cases, but that just ruins the RP for a lot of people who just want to stick around in the city and enjoy the city rather than the fight fest.
if you want to run events like that, have them be small and contained. maybe an hour or so at most of fighting, and only in one general area; or, change the approach and make it more RP-based. maybe the National Guard have caught wind of some Combine data hub that's been kept in one of the houses in the QZ, and they need to try to find a way to disable it/destroy it, or possibly reverse it and have there be a spot that the National Guard are getting supply goods from (i know there's a road that leads to a blacked out tunnel somewhere), and the combine have to damage it and stop the supply, etc. etc.
Necessary content:
shift the focus from s2k battles into the city RP, and change the implementation of combine on this map to be less S2K focused and more RP-integrated. after all, they're taking the role of rebel here, and you'd rarely see a squadron of fully-armoured rebels coming into the city every few days just to occupy a building and then fuck off.
the combine and the rest of the server, for this map at least, shouldn't be getting engaged in these huge multi-hour-long S2K battles. you cant just go to a city setting and strip away the biggest source of RP, being the city itself, and let it become a huge battlefield until either one side gets bored or the other gets told by admins to stop. the focus of the map and the city is for a cooler, quieter RP experience, a city experience. having all the combine live in the sewers and pop up every few days to absolutely siege the city, then just disappear and do it all over again a few days later, is a really unfun experience and can often get a lot of people caught up in NLR deaths when they were just trying to move across the city or happened to be in the wrong place at the wrong time when a squad of OTA happened to storm them.
a large portion of people i've met and RPed with just get pissed after dying in an S2K battle, especially S2K battles they did not ask to be in and accidentally stumbled into (which is a lot easier than it sounds when the combine don't just stay in the quarantine zone and venture further into the city). most people don't want to be caught up in this and then be effectively forced to wait for 15 mins til their NLR ends, just to jump back into battle (intentionally or accidentally) and die again quickly. this isn't ww3rp after all, people are looking forward to an RP focus for this map.
and speaking of that RP focus, i mentioned it in an earlier suggestion but the idea of having Civil Protection go plainsclothes and 'infiltrate', actually do some real espionage, is something that can not only give the combine faction some RP to do but also give them a better presence in the map that doesn't make people dislike them for disrupting their RP. it's been years since we tried leaving the mentality of Civil Protection existing to disrupt RP behind. bringing it back like this doesn't help at all.
Why it would be worth adding:
because the server is genuinely struggling when its a big popular night, people get on to roleplay, and then bam, its national guard vs combine again and the combine is storming through the city with pulse weaponry and plenty of armour, as well as a HUD/ESP that isn't accessible to the other side. naturally they are going to succeed in a lot of cases, but that just ruins the RP for a lot of people who just want to stick around in the city and enjoy the city rather than the fight fest.
if you want to run events like that, have them be small and contained. maybe an hour or so at most of fighting, and only in one general area; or, change the approach and make it more RP-based. maybe the National Guard have caught wind of some Combine data hub that's been kept in one of the houses in the QZ, and they need to try to find a way to disable it/destroy it, or possibly reverse it and have there be a spot that the National Guard are getting supply goods from (i know there's a road that leads to a blacked out tunnel somewhere), and the combine have to damage it and stop the supply, etc. etc.
Necessary content:
shift the focus from s2k battles into the city RP, and change the implementation of combine on this map to be less S2K focused and more RP-integrated. after all, they're taking the role of rebel here, and you'd rarely see a squadron of fully-armoured rebels coming into the city every few days just to occupy a building and then fuck off.