shitpost thread - fuck blackquill

Cindy

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The idea that the theme of HL2 needs to be stripped away in order to fix an easily solvable predicament within the parameters outlined by the existing universe is outlandishly unfounded. People aren't joining for a custom setting, the majority is connecting for HL2. And in order to make HL2 a functioning roleplay medium we must fill in the blank spaces and occasionally take liberties in order to benefit the server as a whole. We don't need to blotch out the name in order to make things fun and we don't need to lunge away from the game too far to add intrigue.
 
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Señor Jaggles

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In Half-Life 2, it's explicitly outlined that the members of the Civil Protection force go home and lead normal lives after their shifts. Voice lines like "Your wife doesn't like me, does she?". We've stripped this away and made their lives in the force constant and unchanging with no real family contact.

Have them contact family then, maybe. It's fine to have some time of privacy or whatever, even be off-duty around as long as, well you know, they don't show they're CPs or whatever and if they do it's at their own risk (just like when rebels have 2 sides, the city clothing and the rebel clothing, and don't want to be caught switching so they can stay undercover).

But having CPs on-duty walking around unmasked in public looks completely off to what people who come to the server are expecting. If you're working Dispatch will force you to have your uniform, that's what I mean.

personally, i'd like to see adaptations of @bjfgpkqkdmtnspwndsjt 's take on the civil protection: more comparable to modern police forces with much more leeway for brutality, corruption, and other such things.

imo, anything short of explicitly going rogue, i.e running off to the slums or actively assisting rebels, shouldn't be hidden behind an application.

Completely agree.

I don't think Half-Life 2 will go away because we take away the tools that let CP's be really unpleasant to deal with IC and OOC.

But CPs, regardless of what you're offering, will be unpleasant to deal with IC. They're supposed to be, they have more power than the rest of citizens and can do shady shit too.

My point is, do not remove that IC feeling. If CPs stop being antagonists completely there will be no sense of conflict between Humanity and the Union to its lowest level: The city life.

Allow them to have a life outside of their CP duties, wearing normal clothes and such, even if the have a tracker band when they do so or whatever so they don't go off-grid, I don't know that's up to people to decide, but when on-duty Dispatch should be professional and make sure they all are uniformed. If then, in the shadows, they want to unmask themselves in front of their foes, then that's their issue.

Essentially this:

The idea that the theme of HL2 needs to be stripped away in order to fix an easily solvable predicament within the parameters outlined by the existing universe is outlandishly unfounded. People aren't joining for a custom setting, the majority is connecting for HL2. And in order to make HL2 a functioning roleplay medium we must fill in the blank spaces and occasionally take liberties in order to benefit the server as a whole. We don't need to blotch out the name in order to make things fun and we don't need to lunge away from the game too far to add intrigue.
 

john

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The idea that the theme of HL2 needs to be stripped away in order to fix an easily solvable predicament within the parameters outlined by the existing universe is outlandishly unfounded. People aren't joining for a custom setting, the majority is connecting for HL2. And in order to make HL2 a functioning roleplay medium we must fill in the blank spaces and occasionally take liberties in order to benefit the server as a whole. We don't need to blotch out the name in order to make things fun and we don't need to lunge away from the game too far to add intrigue.
Sometimes I don't know, people joined Frundtech roleplay not because it was a pre-existing video-game, but because it was its own unique idea. The Half-Life server on Nebulous could probably take a few hints away from that.

That being said I still think that making changes like these doesn't really take away from Half-Life anymore than a differing weapon-pack might. It's what you make of it in the end, the only thing the server can provide is the tools necessary, and if swapping things around is the more engaging and entertaining course of action then why not?
[doublepost=1545888291][/doublepost]
Completely agree.
Except this is what I've been saying, I based most of my ideas on this guys thread and you completely argued against it. Do you even know what you're arguing against if this is your response?
 

Erkor

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nobody's saying it has to be stripped away to fix issues related to roleplay or attendees to roleplay
personally, i said that removing hl2's brand would, in the end, free the server's lore-writers from a burden very noticeable when writing lore for most things: a lot of documents are scrutinized for their authenticity to HL2's universe, perhaps even more than their actual contents, which means that if your written lore isn't entirely following the "retail HL2" route, you're more closely bound to receive unfavorable criticism for it
 
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Señor Jaggles

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Except this is what I've been saying, I based most of my ideas on this guys thread and you completely argued against it. Do you even know what you're arguing against if this is the case?

They way you were putting it was more like let CPs just unmask themselves in front of Dispatch with no consequences.

Do you even know how to explain your points thoroughly?
 
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Señor Jaggles

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nobody's saying it has to be stripped away to fix issues related to roleplay or attendees to roleplay
personally, i said that removing hl2's brand would, in the end, free the server's lore-writers from a burden very noticeable when writing lore for most things: a lot of documents are scrutinized for their authenticity to HL2's universe, perhaps even more than their actual contents, which means that if your written lore isn't entirely following the "retail HL2" route, you're more closely bound to receive unfavorable criticism for it

The "product" nebulous offers is HL2RP. Of course more ideas for servers and universes can come up, but we keep HL2RP because people want to RP in a universe that resembles that of HL2, with key elements of it and such.

I'm all up for new ideas and such, but that isn't up to me. There's many more things to try out I'm sure of that, but well, we can't have everything and expect to make everyone happy.
 

john

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They way you were putting it was more like let CPs just unmask themselves in front of Dispatch with no consequences.
That's exactly how I interpret it though, they're utilizing more types of equipment than just a bunch of gasmasks, the gasmasks are a tool not a necessity, stop talking out your ass and actually have a look for yourself before making more responses.

7dca463b52562ad85f46226a694c9b6e.jpg


cutout for demonstration
 
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Erkor

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i dont care if thats the product nebulous offers

im saying that the lore could benefit from dropping hl2 as a solid bible base

i never suggested that this needs to happen, i suggested that it happening would be very favorable to people like me
 
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Señor Jaggles

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That's exactly how I interpret it though, they're utilizing more types of equipment than just a bunch of gasmasks, the gasmasks are a tool not a necessity, stop talking out your ass and actually have a look for yourself before making more responses.

"adaptations of his take" doesn't mean total implementation

A modern police force can be completely uniform too. The gasmasks are a tool, but it's part of the uniform. I'm sure you've applied for CP, and there's a question on why anonimity is important. If you reply to it, you'll see what I mean about Dispatch forcing CPs to wear them. Dispatch, IC, not OOC. Off-duty? Well I guess Disp wouldn't give a fuck, but all (basic, don't pull a "oh but detectives and inspectors") cops have the same uniform, because that's what identifies them.

im saying that the lore could benefit from dropping hl2 as a solid bible base

It's not a solid bible base though, we always touch this and that and see if it still keeps the atmosphere of it, so far, well, it's working. You don't see people complaining about the differences in our lore from that of HL2's when they come and play, so I guess it's good?

Of course very canon stuff isn't touched but well, if you change the brain of a person it stops being that person. You can change its body, if the brain is kept, that person won't change, just its looks.
 
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john

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I'm sure you've applied for CP, and there's a question on why anonimity is important. If you reply to it, you'll see what I mean about Dispatch forcing CPs to wear them.
It's a question of safety and personal integrity, not being able to be targeted for retrubition in response to your actions. Sure, but if that anonymity didn't exist, they'd actually have to stop for a moment to think about their actions, perhaps even get some in character morallity out of it rather than the common theme of being cool in the streets and crying in the barracks.

Well I guess Disp wouldn't give a fuck, but all (basic, don't pull a "oh but detectives and inspectors") cops have the same uniform, because that's what identifies them.
sure, but it's not all the same on a server about individualism and exploring a unqiue character. Helps set people aside in a world of a very limited amount of faces (male 1-9)

Of course very canon stuff isn't touched but well, if you change the brain of a person it stops being that person. You can change its body, if the brain is kept, that person won't change, just its looks.
this is a terrible analogy and is just a completely strawmanned ultimatum without any angles.
 
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Señor Jaggles

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this is a terrible analogy and is just a completely strawmanned ultimatum without any angles.

How is something so vague "strawmanned".

Stop calling everything a strawman. Not everything you dislike is a strawman just like everything a leftist doesn't like isn't a nazi no matter how many times they say it LOL.
 
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john

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How is something so vague "strawmanned".

Stop calling everything a strawman. Not everything you dislike is a strawman just like everything a leftist doesn't like isn't a nazi no matter how many times they say it LOL.
68cdef936279d08f8fcbc4a796d0e7ed.png


I'll keep calling it out as long as you keep doing it.
 

Señor Jaggles

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68cdef936279d08f8fcbc4a796d0e7ed.png


I'll keep calling it out as long as you keep doing it.

Thanks for searching it up for me. Was about to do it. I still wasn't doing it though.

We could go on with this over and over or you could just post a suggestion with the full developed and see how the idea can be shaped to fit something most of the people are comfortable with.

And if you think there's no point in posting it, try to think out of the box and see how to appeal to those who are not fully in favor of your idea, just like some people will try to see the good intentions and beneficial points of it even if they don't like it too much.
 
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john

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Thanks for searching it up for me. Was about to do it. I still wasn't doing it though.

We could go on with this over and over or you could just post a suggestion with the full developed and see how the idea can be shaped to fit something most of the people are comfortable with.

And if you think there's no point in posting it, try to think out of the box and see how to appeal to those who are not fully in favor of your idea, just like some people will try to see the good intentions and beneficial points of it even if they don't like it too much.
I still have a 2 month old opinion suggestion going where I spitballed an idea that whilst gaining traction went on to be completely ignored. Only way to get a change pushed on here is to directly contact people. And I currently don't have the energy to do that, maybe in a week or a few days. Good advice anyhow.