karl-police
Nucleus
- Joined
- Jul 3, 2016
- Messages
- 1,611
- Nebulae
- 3,321
So, perhaps some of you had some issues with certain things. I will give you a small list of probably common addons that might solve your issue.
As example. The Gnome from HL2 has an error texture. This is caused by this addon https://steamcommunity.com/sharedfiles/filedetails/?id=328735857
Then, if the kick door animation is broken for CPs, it is caused by these addons https://steamcommunity.com/sharedfiles/filedetails/?id=1828874406
https://steamcommunity.com/sharedfiles/filedetails/?id=108727894
there might be more addons that cause that issue, not sure why, but they do include these metropolice animations and it somehow breaks
Then there are some other addons causing some stuff. As example, the OTA radio sound. There are two the one from Half-Life 2 and then the episodic ones. And it seems like one of the nebulous content is replacing that sound. I actually wonder if that is necessary or if it can be scripted to replace all of the sound by script, so that the sound from the NPCs are also replaced, but without "file replacing" it, if you know what I mean.
Then there's another mistery, the Vortigaunt Broom Sweep animations... yeah... I don't know maybe it is just being coded wrong, because on the preview of the animation in the icon editor for the spawn list, it just looks fine.
As example. The Gnome from HL2 has an error texture. This is caused by this addon https://steamcommunity.com/sharedfiles/filedetails/?id=328735857
Then, if the kick door animation is broken for CPs, it is caused by these addons https://steamcommunity.com/sharedfiles/filedetails/?id=1828874406
https://steamcommunity.com/sharedfiles/filedetails/?id=108727894
there might be more addons that cause that issue, not sure why, but they do include these metropolice animations and it somehow breaks
Then there are some other addons causing some stuff. As example, the OTA radio sound. There are two the one from Half-Life 2 and then the episodic ones. And it seems like one of the nebulous content is replacing that sound. I actually wonder if that is necessary or if it can be scripted to replace all of the sound by script, so that the sound from the NPCs are also replaced, but without "file replacing" it, if you know what I mean.
Then there's another mistery, the Vortigaunt Broom Sweep animations... yeah... I don't know maybe it is just being coded wrong, because on the preview of the animation in the icon editor for the spawn list, it just looks fine.