holiday adi
黑色土人
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- Nebulae
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(This is something that I've been thinking about for a long, long time now.
If you can, please read through the whole thread and leave your opinion down below, i appreciate you all folks.)
If you can, please read through the whole thread and leave your opinion down below, i appreciate you all folks.)

What's good everyone, i'm sure most of y'all already know me, and for those that don't, I'm Adi (aka the modelling god)
Today i'm presenting to you a suggestion that I've been working on for the past couple of days, it's something that i put a lot of thought in, and i also think it has a great amount of potential.
I, hereby forward a suggestion towards the whole nebulous community and Head-Staff, to introduce a brand new RP server, on a completely new and unique setting that has never been done before (properly at least) in GMOD.
Now i can hear you saying; "Hold up for a second there cowboyah! Didn't we just have a WW3RP server that died just months after the opening?"
Yes, we did, and i'm about to present you my own thesis on why if this suggestion was to be accepted, why it would be much more successful than Stasiland.

So there is a lot of reasons why i think Stasiland and it's predecessors
were destined for a quick death, some of them big, some not, and I'm going to list them all below with a little bit of explanation to each and every single one of them.
- 1. There is no time to talk in War.
Now this is obviously targeted towards FrundTech and Stasiland.
Before i go on about why this is one of the main reasons why it flopped, let me first tell you why it doesn't correlate to HL2RP.
Now everyone of us has some expectations when they boot up a game, join a server, etc.
When booting up an FPS game, say CS:GO, your obvious expectations are that you'll be in for a dynamic and fast-paced match, where you'll be able to show off your skill both as a great team-member, and a sharpshooter.
Upon joining the nebulous HL2RP server, your expectations are obviously targeted towards a more slow-paced game-play, with plenty of opportunities to socialize, roleplay your role as a citizen, and maybe get into a scuffle or two when there's an occasion for it.
Now imagine joining a WW3RP server, from the very get-go you're expecting a quite fast-paced yet fulfilling journey, filled with action, losses, tears, blood and adrenaline.
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The server doesn't meet your expectations, you feel fine at first because you're used to the slow paced game-play of HL2RP, it doesn't throw you off right away,
However after a set amount of time, after doing the same, repetitive and boring activities as you usually do in Stasiland, you begin to question yourself "Is this really what i was in visioning WW3RP to be?"
And finally, after a set amount of time, you get bored just enough to not care, and you stopped playing all-together.
I'm not saying that a Serious-RP WW3RP server doesn't have it's fanatics, just like HL2RP has, the only reason why HL2RP is able to hold itself
Before i go on about why this is one of the main reasons why it flopped, let me first tell you why it doesn't correlate to HL2RP.
Now everyone of us has some expectations when they boot up a game, join a server, etc.
When booting up an FPS game, say CS:GO, your obvious expectations are that you'll be in for a dynamic and fast-paced match, where you'll be able to show off your skill both as a great team-member, and a sharpshooter.
Upon joining the nebulous HL2RP server, your expectations are obviously targeted towards a more slow-paced game-play, with plenty of opportunities to socialize, roleplay your role as a citizen, and maybe get into a scuffle or two when there's an occasion for it.
Now imagine joining a WW3RP server, from the very get-go you're expecting a quite fast-paced yet fulfilling journey, filled with action, losses, tears, blood and adrenaline.
|
The server doesn't meet your expectations, you feel fine at first because you're used to the slow paced game-play of HL2RP, it doesn't throw you off right away,
However after a set amount of time, after doing the same, repetitive and boring activities as you usually do in Stasiland, you begin to question yourself "Is this really what i was in visioning WW3RP to be?"
And finally, after a set amount of time, you get bored just enough to not care, and you stopped playing all-together.
I'm not saying that a Serious-RP WW3RP server doesn't have it's fanatics, just like HL2RP has, the only reason why HL2RP is able to hold itself
- 2. You can only go so far playing the same old gamemode.
By this i mean, do you know how many times you've played on a World-War/Military themed RP server?
For me, i stopped counting after 50.
Now there's a reason why Military-RP's and HL2RP's can still hold their own even though they've existed for a good 7-8 years now, one of the main reasons is that they're classics.
I mean, everyone's played on a HL2RP/MilitaryRP at least once, so everybody has that sense of "nostalgia", and you tend to feel a lot more comfortable in them since they're very familiar to you.
But, if you're playing the same old gamemode as you always did, no matter how polished and well-done it is, it can get boring too.
That's why i think that we need to bring something new to the table, something fresh, interesting, and most importantly of all, something that will not require a lot of learning to get into.
For me, i stopped counting after 50.
Now there's a reason why Military-RP's and HL2RP's can still hold their own even though they've existed for a good 7-8 years now, one of the main reasons is that they're classics.
I mean, everyone's played on a HL2RP/MilitaryRP at least once, so everybody has that sense of "nostalgia", and you tend to feel a lot more comfortable in them since they're very familiar to you.
But, if you're playing the same old gamemode as you always did, no matter how polished and well-done it is, it can get boring too.
That's why i think that we need to bring something new to the table, something fresh, interesting, and most importantly of all, something that will not require a lot of learning to get into.
- 3. If we don't try, most probably nobody else will do it.
This might be the most important reason to why i'm doing this, just by the simple fact that i'm almost 99% certain that if we, the community, media-devs, developers and head-staff don't give it a try, i doubt there will be another gmod-based community that will have members talented and dedicated enough to even attempt this.
And you know what they say, you can try and fail, but when you don't, that's when you truly lost.
Well, I'm sure that when it comes to this, everyone would have their own great idea, but i don't really have enough time to go through 7,500 people's opinions and ideas, so I'm going to list the most "ambitious" ones.
SHOGUN WARS
A SeriousRP gamemode set in the early 1600's, around 1653-1657 to be exact, at the time Japan was mainly ruled by the Tokugawa's.
My take is to take inspiration from way-back Japan, and "twist" the history(or lore if that's what you want to call it) of the server so that whilst the Tokugawa's have the majority of territory and power, there's still a danger of them being overthrown by lesser Shogun's.
The server would require a quite big, either heavily-edited or made from scratch map, that would be able to host around 50/60 players at once, with 2/3 main 'cities', that'll each be under the rule of a different Shogun, 4/5 villages that would be the main source of workforce and income, they'd be the main points of interest for the factions, since they would seek control over them in order to boost their overall power and wealth.
Couple that with a couple of monuments, a dojo, battlefield and port, we'd have a very nice setting for the server.
Now as you might've already noticed, this project would require A LOT of work and polish in order to be done properly, and whilst i'd be able to make every weapon/prop/house model we'd need, i'd also require help from my fellow media-dev folks, for things such as;
Other 3D stuff so i wouldn't have to work on everything myself, and i know that @spalius , @Jamie and @Manio would be of great help here.
Coding some gameplay elements, and overseeing the server/progress, and i'm sure that @Jaydawg , @alex and @Gary would be the best fit for this one.
Concept art, texture work or other server-related assets such as banners, clothing designs and enviroment concepts, this would be easily handled by; @PADEX , @Ricsow , @pandowaty and @Elan
And every other Media-Dev and developer that i didn't mention here, i'm sure every single one of you would be a great addition to this project.
Now you already know that there's no 'perfect' recipe for a RP server, everyone has their own pros and cons, and with a gamemode that's never been done before, we wouldn't really have anything to reference ourselves to, but with enough trial and error coupled with dedication and hard work, i'm certain we'd be able to accomplish our goals.And you know what they say, you can try and fail, but when you don't, that's when you truly lost.

Well, I'm sure that when it comes to this, everyone would have their own great idea, but i don't really have enough time to go through 7,500 people's opinions and ideas, so I'm going to list the most "ambitious" ones.

SHOGUN WARS
A SeriousRP gamemode set in the early 1600's, around 1653-1657 to be exact, at the time Japan was mainly ruled by the Tokugawa's.
My take is to take inspiration from way-back Japan, and "twist" the history(or lore if that's what you want to call it) of the server so that whilst the Tokugawa's have the majority of territory and power, there's still a danger of them being overthrown by lesser Shogun's.
The server would require a quite big, either heavily-edited or made from scratch map, that would be able to host around 50/60 players at once, with 2/3 main 'cities', that'll each be under the rule of a different Shogun, 4/5 villages that would be the main source of workforce and income, they'd be the main points of interest for the factions, since they would seek control over them in order to boost their overall power and wealth.
Couple that with a couple of monuments, a dojo, battlefield and port, we'd have a very nice setting for the server.
Now as you might've already noticed, this project would require A LOT of work and polish in order to be done properly, and whilst i'd be able to make every weapon/prop/house model we'd need, i'd also require help from my fellow media-dev folks, for things such as;
Other 3D stuff so i wouldn't have to work on everything myself, and i know that @spalius , @Jamie and @Manio would be of great help here.
Coding some gameplay elements, and overseeing the server/progress, and i'm sure that @Jaydawg , @alex and @Gary would be the best fit for this one.
Concept art, texture work or other server-related assets such as banners, clothing designs and enviroment concepts, this would be easily handled by; @PADEX , @Ricsow , @pandowaty and @Elan
And every other Media-Dev and developer that i didn't mention here, i'm sure every single one of you would be a great addition to this project.

Now you might also mention the whole "expectations" stuff i was talking about before, well we would obviously have to make some changes and additions to the typical SeriousRP ruleset, ideally let the combat be more of a rare occurrence, dynamic yet unforgiving.
Please, feel free to throw your own two cents on this one, surely each single one of you has their own individual opinion about this, and i'd love to hear you all out, and chip me a neb or two if you think this would be a great opportunity to expand the community to new branches, hopefully with some traction we could get the Head-Staff's attention and who know, we might just make something out of nothing.

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