Chezburger
american idiot
- Joined
- Sep 5, 2017
- Messages
- 8,902
- Nebulae
- 20,783
idk if there would be a better place for this
figure i'd rather pool my idiocy into a single thread dedicated to containing it rather than letting it spill out into conversation and spamming my status and bothering people, just an outlet or something so that i can post whatevers on my mind and maybe anyone intrigued by the machinations of my brain can chip in if they wanna
no format, no routine, no overarching topic
been playing some fallout 4 as of late with a mod called PLUNDER and i got the difficulty set to survival, which means that i can't save anywhere but a bed and it has begun to highlight some of the silliness of fallout 4. i have no doubt it's just me alongside the difficulty of the mod PLUNDER which changes combat to essentially be 1 shot 1 kill. my experiences with it that i would describe as unsatisfactory would mostly just be bethesda's goofy placement of enemies and the strange AI that i have to work with. i watched key play hardcore22 for cyberpunk which led me to wanting to do something similar that can be ran on my 1926 toaster, and he found PLUNDER and we're both doing our own playthroughs now
ive also had the displeasure of engaging with fallout 4's legendary enemies which seems so cheap and silly and weird that i need to essentially battle a time lord, where if i don't hurt them enough they regenerate and get stronger and i shit myself and run away screaming, i watched key chuck a land mine at a stairwell to kill an enemy behind a wall and it detonates in his face which i admit is funny but also extremely infuriating when you've not been at a bed in like 30 minutes to an hour real time. where his excursions into the commonwealth end with him dying to something like that, or getting nailed by a lucky shot from an enemy, my runs have tended to end more often than not by some raider popping out of cover with a fat man and they fire it in my general direction and successfully turn me to paste
i mean i guess that's pretty realistic, if you had a launcher that chucked a miniature nuclear bomb and you don't wanna peek your head out for too long just for it to get shot. that's not to say it's all bad, it's just those tiny few things and probably some others im not currently thinking about because im wondering if writing a thread like this is stupid or something but the mod itself is really fun if you're into being tacticool and surviving and properly planning your next move in the wasteland. it gives a feeling of dread and insecurity about what it is you're doing and where you're going because one wrong move or getting way too comfortable means that you can end up stepping on a trap and exploding or turning a corner and getting sprayed down by an enemy. it keeps me on my toes in a way i haven't really experienced in other games simply because of the save system. it can be a little frustrating dying and needing to walk all the way back but fallout 4's map isn't like giant so needing to trek back isn't gut wrenching
i like it
figure i'd rather pool my idiocy into a single thread dedicated to containing it rather than letting it spill out into conversation and spamming my status and bothering people, just an outlet or something so that i can post whatevers on my mind and maybe anyone intrigued by the machinations of my brain can chip in if they wanna
no format, no routine, no overarching topic
been playing some fallout 4 as of late with a mod called PLUNDER and i got the difficulty set to survival, which means that i can't save anywhere but a bed and it has begun to highlight some of the silliness of fallout 4. i have no doubt it's just me alongside the difficulty of the mod PLUNDER which changes combat to essentially be 1 shot 1 kill. my experiences with it that i would describe as unsatisfactory would mostly just be bethesda's goofy placement of enemies and the strange AI that i have to work with. i watched key play hardcore22 for cyberpunk which led me to wanting to do something similar that can be ran on my 1926 toaster, and he found PLUNDER and we're both doing our own playthroughs now
ive also had the displeasure of engaging with fallout 4's legendary enemies which seems so cheap and silly and weird that i need to essentially battle a time lord, where if i don't hurt them enough they regenerate and get stronger and i shit myself and run away screaming, i watched key chuck a land mine at a stairwell to kill an enemy behind a wall and it detonates in his face which i admit is funny but also extremely infuriating when you've not been at a bed in like 30 minutes to an hour real time. where his excursions into the commonwealth end with him dying to something like that, or getting nailed by a lucky shot from an enemy, my runs have tended to end more often than not by some raider popping out of cover with a fat man and they fire it in my general direction and successfully turn me to paste
i mean i guess that's pretty realistic, if you had a launcher that chucked a miniature nuclear bomb and you don't wanna peek your head out for too long just for it to get shot. that's not to say it's all bad, it's just those tiny few things and probably some others im not currently thinking about because im wondering if writing a thread like this is stupid or something but the mod itself is really fun if you're into being tacticool and surviving and properly planning your next move in the wasteland. it gives a feeling of dread and insecurity about what it is you're doing and where you're going because one wrong move or getting way too comfortable means that you can end up stepping on a trap and exploding or turning a corner and getting sprayed down by an enemy. it keeps me on my toes in a way i haven't really experienced in other games simply because of the save system. it can be a little frustrating dying and needing to walk all the way back but fallout 4's map isn't like giant so needing to trek back isn't gut wrenching
i like it
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