Ond
Rictal-Approved
- Joined
- Apr 27, 2016
- Messages
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I don’t trackthese images have convinced me for Waystation
I don’t trackthese images have convinced me for Waystation
I yearn for nightfall filled with naught but the sounds of swamp bugs, birds and the occasional whispers of a horror indescribable by human language that inhabits the Pinsk Marshes
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me when both encampments are some tents in a wood and a shack (based?)doesn't that map have 0 suitable locations for bases?
My brother in Christ you are playing an escaped convict with a travelling band of resistance fighters who have minimum supplies and are fleeing the remaining occupational power through a relentless swampdoesn't that map have 0 suitable locations for bases?
I mean I get what you mean just don't know how viable it is considering all the props that would be needed to be placed down, it's a pretty barren map otherwise.My brother in Christ you are playing an escaped convict with a travelling band of resistance fighters who have minimum supplies and are fleeing the remaining occupational power through a relentless swamp
do you have time to build complex bases and fortifications?
its a transitional mapI mean I get what you mean just don't know how viable it is considering all the props that would be needed to be placed down, it's a pretty barren map otherwise.
It would probably work for a slightly smaller playerbase though?
fair enoughits a transitional map
not meant to be stayed on for a long time
just so we can go to a different map
in this case i'd make it like 1-2 days at most lolfair enough
transitional maps are cool when they're limited to 1 or 2 weeks
not 3 weeks, almost 4, like the metro in last ww3rp
From the first day the server feels like playing the exact same version that was here before, with barely any improvements (if any) towards the rebelRP scene.
server performance is dog shit, people keep crying about fps and lag issues for literally 4th day straight
I don't know who said it's a good idea to only let rebel groups distribute guns amongst the Rebel scene while giving them 1 gun per member, soft locking out the new players and even the established ones with connections from ever getting a gun.
Dumb idea was also to give event snow-flake rebel characters entity weapons so that others can't get them when they die
Loot spots still give lead pipes, cans of ham and occasional dirty water as per usual
Admins tell us they don't want to spoonfed the community, yet the only thing that average player is really capable of doing is to passiveRP at the camp for 24/7 it seems.
I enjoyed the prison part of the event the most, but there was no help from admins to encourage the end riot (Like enabling NLR rules so people can propely portray what a prison riot would actually looked like) besides spawning people free shivs. The riot sort of just happened without any internal RP from actual rioters.
to add onto the previous statement i asked to play a stalker, got told you can only do it ICly, alright fine whatever ill do it that way. went to surrender and got gunned down by cops (well, a cop with terrible aim) despite being a pretty obviously unarmed bluesuit, which basically means any and all interactions with that side are pretty much impossible as of now
what if instead of the usual, armed conscript kinda things...There were instead more suicide battalions, like the Soviet (Union) did.I understand that the servers going in a different direction though, so I'm not here to complain about it or rally for their reintroduction, and Numbers has expressed that conscripts wont really be making a comeback, but having something small to fill that niche without really having to bother and wait ages would be nice
why do we need to have more filler factionswhat if instead of the usual, armed conscript kinda things...There were instead more suicide battalions, like the Soviet (Union) did.
Eg, you strap some IEDs to people and make them attack the enemy, if they survive they get to come back and not get blown up. If not, well, you maybe got the rebels injured.
Say, IEDs that are activated by a radio signal or something, so they can just spam radio signals once the fighting is over, blowing up any survivors that didn't take IEDs off in time
Not a faction or anythingwhy do we need to have more filler factions
why do we need conscripts
they were never good in any iteration or version that they were implemented in
waste of explosives, they'll intentionally kill themselves to avoid blowing up their friends or try and rush copsI'm literally saying, strap IED to random captured civilians and make them suicide-run their enemies
yes, warcrimeswaste of explosives, they'll intentionally kill themselves to avoid blowing up their friends or try and rush cops
set ambushes or trap (immobile) enemy wounded instead
hi i haven't played at all but also yes conscripts were always fodder in every capacity, my genuine reaction to seeing a bunch of easily fodderizable grease gun wielding plebeians entering my immediate vicinity:why do we need to have more filler factions
why do we need conscripts
they were never good in any iteration or version that they were implemented in