Serious unofficial HL2RP² launch feedback thread

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Kafe

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Never seen such a thing
Some risky exploring and you'll find one, or from someone looking to pass on their spares.

But for an idea
on traditional helix HL2RP I only had a gun two times, both were pistols.
this time it's pretty simple getting a SMG, which is nice given how much more intense the world is.
 
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Tinbe

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Good stuff today. There were a couple of bright minds that tried to shoot at OTA at the harbor, but thankfully, it got de-escalated till they headed back. Was worried it was gonna become a silly chasm shootout between vortibeams and AR2, especially because that one genius with a rifle kept peeking them. I'm grateful it didn't escalate into yet another bridge invasion firefight from there. The restraint showcased here (sans couple of fools) makes me optimistic about the future.
 

Anti-tankspy

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this hasn't really been talked about much, forgive me if it's a bit of a controversial topic as this is the first iteration I mainly rebel on

why is there an ooc vendetta on rebels getting AR2s? I've even seen some Combine players risk their char's life for the sole purpose of destroying a dropped AR2 script.

I'm genuinely curious and in no way am I trying to be snarky. It almost feels like that even if someone outside of the Combine faction got their hands on an AR2, it'd still be deemed useless anyway due to how scarce it is. I legit wish to know, as a clueless first-time rebel player, why is the safekeeping on the AR2 so strict?
 
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Deleted member 906

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this hasn't really been talked about much, forgive me if it's a bit of a controversial topic as this is the first iteration I mainly rebel on

why is there an ooc vendetta on rebels getting AR2s? I've even seen some Combine players risk their char's life for the sole purpose of destroying a dropped AR2 script.

I'm genuinely curious and in no way am I trying to be snarky. It almost feels like that even if someone outside of the Combine faction got their hands on an AR2, it'd still be deemed useless anyway due to how scarce it is. I legit wish to know, as a clueless first-time rebel player, why is the safekeeping on the AR2 so strict?

I want to echo this. even if a Rebel got a hold of one they wouldn't have much ammo at all nor ever see another clip of it after they use up whatever is left in the rifle. So essentially it'd be a walking Trophy. Personally believe we should continue as we are attitude wise with AR2's but as a now cop main, I'm not going to be risking my life to retrieve an AR2 unless it's safe to do so.

I remember back in OTA in the day. One of the rules was, if one of us dies, the others have to shoot the script of course nowadays you can't destroy guns by shooting them. @Rabid can correct me if Im wrong.
 

Rabid

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this hasn't really been talked about much, forgive me if it's a bit of a controversial topic as this is the first iteration I mainly rebel on

why is there an ooc vendetta on rebels getting AR2s? I've even seen some Combine players risk their char's life for the sole purpose of destroying a dropped AR2 script.

I'm genuinely curious and in no way am I trying to be snarky. It almost feels like that even if someone outside of the Combine faction got their hands on an AR2, it'd still be deemed useless anyway due to how scarce it is. I legit wish to know, as a clueless first-time rebel player, why is the safekeeping on the AR2 so strict?

Years of habit tbh. There's no mandate on it at all on any level otherwise.
 
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Deleted member 4609

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this hasn't really been talked about much, forgive me if it's a bit of a controversial topic as this is the first iteration I mainly rebel on

why is there an ooc vendetta on rebels getting AR2s? I've even seen some Combine players risk their char's life for the sole purpose of destroying a dropped AR2 script.

I'm genuinely curious and in no way am I trying to be snarky. It almost feels like that even if someone outside of the Combine faction got their hands on an AR2, it'd still be deemed useless anyway due to how scarce it is. I legit wish to know, as a clueless first-time rebel player, why is the safekeeping on the AR2 so strict?
No matter the side, Combine or Rebel, if someone drops a powerful weapon like a mosin, svd, m1014, etc. someone will always try to, as best as they can, get some cover near the body and pick up the weapon to have it for themselves or to stop it getting into enemy hands. For the rebels they have both reasons, for Combine its more for the latter. On one occasion I watched two rebels and a cop die trying to grab the same shotgun. The principles are universal to both groups.

That and dropped scripts cannot be destroyed. The only AR2 I've seen so far that wasn't picked up by an OTA were destroyed in a rebel-made explosion on top of it so was removed by an overseeing admin.

One of the biggest values in an AR2 isn't its use as a weapon, but a bartering / trading tool since ammo for it would be near-impossible to recover. You could easily swap it in for plentiful high-level gear and weaponry with some Traders that you couldn't get elsewhere due to it being such a luxury item.
 

Aether

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rationalise it as if rebels get their hands on an AR2 and it makes its way to the right person, they could possibly reverse engineer the tech and reproduce their own version, or even figure out more secrets about combine tech i.e: how to effectively disable them, if EMP's would work, etc
 

Trains

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One of the biggest values in an AR2 isn't its use as a weapon, but a bartering / trading tool since ammo for it would be near-impossible to recover. You could easily swap it in for plentiful high-level gear and weaponry with some Traders that you couldn't get elsewhere due to it being such a luxury item.
Idk about you but if I got an ar2 it would sit neatly in my inventory until the server died

idk
from what i remember it’s not even the most powerful gun on the server and the secondary fire everyone is afraid is would be completely useless in the hands of a rebel
 
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Señor Jaggles

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rationalise it as if rebels get their hands on an AR2 and it makes its way to the right person, they could possibly reverse engineer the tech and reproduce their own version, or even figure out more secrets about combine tech i.e: how to effectively disable them, if EMP's would work, etc

it's a machine that slaps pellets of citadel poop in the ass my man it ain't the next generation flying tesla with RGB and surround music system
 

Numbers

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there is no stigma, its just a running gag in the transhuman whitelist on who drops the first ar2 to get in the hands of rebels

its a pretty powerful gun, in the hands of people with 150/150 and good tactics, it would bite u in the ass to make it so freely available to soldiers

not to mention, the increased availability of it in rebel hands would reduce its price and as a result actually yield you less gear to trade for it, so it would become less of a reward
 
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STUCK IN A CAKE

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The main Value of an AR2 to rebles is effectively a trophie or a ticket to high tier equipment from an event trader

Reducing the amount dropped keeps the value high

There's nothing OOC to you just refusing to risk your life to recover it (as a cop that is)
 

Señor Jaggles

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this hasn't really been talked about much, forgive me if it's a bit of a controversial topic as this is the first iteration I mainly rebel on

why is there an ooc vendetta on rebels getting AR2s? I've even seen some Combine players risk their char's life for the sole purpose of destroying a dropped AR2 script.

I'm genuinely curious and in no way am I trying to be snarky. It almost feels like that even if someone outside of the Combine faction got their hands on an AR2, it'd still be deemed useless anyway due to how scarce it is. I legit wish to know, as a clueless first-time rebel player, why is the safekeeping on the AR2 so strict?

It's a delusion everyone's been fed especially from the days when OTA was a hard ass competitive faction. In the end none of us will be demoted or banned if they die and their AR2 can't be recovered, but it's not in the Resistance's best interest to get them either as they risk being shot when getting a glorified battle prize that will probably net them a better gun if they know how to trade well, and will eventually, as more AR2s drop, become less and less profitable. It's technology isn't anything crazy either, the only high tech stuff in it would be its ammunition, which is nigh impossible to acquire at the moment, and the "biolocked" shit which is not a thing anymore (and it never should've been, if it ever was?). Other than that, you can see its inner machinery tap the bullet from behind and shoot the poop out, it isn't rocket science.
 
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TedHatty

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8WVDVpc.png
 

Erkor

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(and it never should've been, if it ever was?)
i think it was for a while but i dont remember

i dont think its a bad thing though if you incentivize a means to foil the system instead of using it as an excuse to lock things away from people

edit:

especially because the concept (and the means to foil it) appears in canon lore
 
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Kafe

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I'm just glad we were never one of those servers that made all combine gear biolocked with a lock breaking mechanic that gave you a chance to die/ break the gun.

went on one of them servers once, someone's group ambushed a combine squad, handful of pistols and SMGs, every single one of them broke trying to break the biolocks. waste of time
 
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Trains

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I'm just glad we were never one of those servers that made all combine gear biolocked with a lock breaking mechanic that gave you a chance to die/ break the gun.

went on one of them servers once, someone's group ambushed a combine squad, handful of pistols and SMGs, every single one of them broke trying to break the biolocks. waste of time
IT DOESNT MAKE SENSE THEY ALL WEAR GLOVES
 
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boots

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i think it was for a while but i dont remember

i dont think its a bad thing though if you incentivize a means to foil the system instead of using it as an excuse to lock things away from people

edit:

especially because the concept (and the means to foil it) appears in canon lore
how does gordon use AR2?
 
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