Asheville's not been too bad in all honestly, it's got a cool visual identity and concept to explore, although I feel the layout and split between the countryside and city is hurting us a lot.
The island and three bridges split gives us a very distinctive border between combine and rebel zones, which for me in this iteration feels like a net negative to our experience, the very obvious territory control takes away a lot of the grey areas that made exploring more subtly dangerous beyond the main camps, combine had outposts a stones throw away from rebel bases and you could be in danger fairly suddenly.
For myself I feel that dynamic is actually far more important than I would have originally expected. and it's given me some wierd feelings when playing asheville.
It suddenly feels like combine are being overtly aggressive when they've crossed the bridge and engaged people before, despite the fact that they've had full on fortified outposts closer to rebel bases before in the previous map, and the city space for rebels feels so obviously combine dominated, that while there is still the tension, it feels more like a combat space than a RP space more of the time for me compared to previous cases.
I feel either safe or in intense danger based on what side of the bridge I am on, that for me has taken so much of a hold that I actually got unusually salty when I was ambushed by combine on the rebel sides of the bridges, I was so complacent that I had tabbed out to browse youtube right as I walked into the line of sight of a combine ambush.
At the moment it seems like the combine are only currently able to fortify positions within the city, which has also made it feel quite empty for non-combine players, it really hits the fact harder that the city is largely just facade structures with the only viable buildings (warehouse, church and apartment block) are all combine controlled and barricaded now.
I would love to see the combine take down one of their outposts in the city like the warehouse or apartments, and move that build to somewhere outside the city, although the bridges breaking up things hurt this again if we're looking back to the outpost combine attempted to build at the railway bridge, which barely lasted a day due to how aggressive it's placement had to be, leading to it being right next to the ranch.
those paths to the city are fairly tight chokepoints, so it's hard for a outpost to be setup without it becoming a massive problem that needs to be tackled.
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In short, I think this iteration gets an absolute ton of value out of having a very blurry, loose or lack of a border between rebel and combine territory. something that I feel asheville is not setup to provide at the moment.