Serious unofficial HL2RP² launch feedback thread

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boots

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had they been born two thousand years ago they would have been talked about today in the same breath as achilles and patroclus you would never understand
can you show me one of these arguments for reference
 
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Trains

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can you show me one of these arguments for reference
OIP.ijCPlqoVyLL7xTby67cdOAAAAA
 
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Ond

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can you show me one of these arguments for reference
almost all of them exist in the previous iteration archives

said archives are not visible to normal users, which is criminal in my opinion

so much soul and creativity arbitrarily locked away
 
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Ricsow

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almost all of them exist in the previous iteration archives

said archives are not visible to normal users, which is criminal in my opinion

so much soul and creativity arbitrarily locked away
Why was the original Resistance section on the RP Documents for Helix v1 completely erased anyway, I want it back
(Clockwork Archive too)
 

Andrew

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Why was the original Resistance section on the RP Documents for Helix v1 completely erased anyway, I want it back
(Clockwork Archive too)
Being able to dig up some of the things people did would likely lead to someone going through the actual effort and listing the mistakes people made in the past
on top of this, ammunition for arguments and attacking people's character as a person
 
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Ond

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Being able to dig up some of the things people did would likely lead to someone going through the actual effort and listing the mistakes people made in the past
on top of this, ammunition for arguments and attacking people's character as a person
surely nobody actually genuinely believes this drivel right

its nothing but positive being able to go back and look at both mistakes and successes had in the past - for inspiration or warning of what to do

he who hurries to forget the past, is destined to repeat it
Why was the original Resistance section on the RP Documents for Helix v1 completely erased anyway, I want it back
(Clockwork Archive too)
no idea, its so stupid
 
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Andrew

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surely nobody actually genuinely believes this drivel right

its nothing but positive being able to go back and look at both mistakes and successes had in the past - for inspiration or warning of what to do

he who hurries to forget the past, is destined to repeat it

no idea, its so stupid
i just want old character bios tbh but I know someone somewhere would do something, it's so minimal of a reason but it's still a possible occurrence
don't get me wrong, i agree it's cowardly to hide it away but i can at least understand it somewhat
old speeches would be rad
 

Ond

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i just want old character bios tbh but I know someone somewhere would do something, it's so minimal of a reason but it's still a possible occurrence
don't get me wrong, i agree it's cowardly to hide it away but i can at least understand it somewhat
old speeches would be rad
ok so just ban the retards then???

who cares if they """"do something""""


you're making it sound so ominous and TERRIBLE as if the people in question could do little more than make a post just as anyone else here who isn't a moderator
 

Ricsow

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ok so just ban the retards then???

who cares if they """"do something""""


you're making it sound so ominous and TERRIBLE as if the people in question could do little more than make a post just as anyone else here who isn't a moderator
Just lock the threads lmao, you can‘t post anything in the previous iteration‘s section either
 
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Ond

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Just lock the threads lmao, you can‘t post anything in the previous iteration‘s section either
yea lol

i just, for the life of me, can't understand why people were so eager to completely erase any indication that we once had a community around clockwork and not helix

its so dumb
 
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deathwolf

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yea lol

i just, for the life of me, can't understand why people were so eager to completely erase any indication that we once had a community around clockwork and not helix

its so dumb
Literally the Clockwork threads cross my mind once a day I would literally kill to even have it open for 1 day just to stroll through memory lane, read some old char bios etc

reading this back I sound like such a nebhead coomer
 

constantdisplay

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it would be less annoying if archive.org and forums werent basically incompatible most of the time
 

Kafe

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Asheville's not been too bad in all honestly, it's got a cool visual identity and concept to explore, although I feel the layout and split between the countryside and city is hurting us a lot.

The island and three bridges split gives us a very distinctive border between combine and rebel zones, which for me in this iteration feels like a net negative to our experience, the very obvious territory control takes away a lot of the grey areas that made exploring more subtly dangerous beyond the main camps, combine had outposts a stones throw away from rebel bases and you could be in danger fairly suddenly.

For myself I feel that dynamic is actually far more important than I would have originally expected. and it's given me some wierd feelings when playing asheville.

It suddenly feels like combine are being overtly aggressive when they've crossed the bridge and engaged people before, despite the fact that they've had full on fortified outposts closer to rebel bases before in the previous map, and the city space for rebels feels so obviously combine dominated, that while there is still the tension, it feels more like a combat space than a RP space more of the time for me compared to previous cases.

I feel either safe or in intense danger based on what side of the bridge I am on, that for me has taken so much of a hold that I actually got unusually salty when I was ambushed by combine on the rebel sides of the bridges, I was so complacent that I had tabbed out to browse youtube right as I walked into the line of sight of a combine ambush.

At the moment it seems like the combine are only currently able to fortify positions within the city, which has also made it feel quite empty for non-combine players, it really hits the fact harder that the city is largely just facade structures with the only viable buildings (warehouse, church and apartment block) are all combine controlled and barricaded now.

I would love to see the combine take down one of their outposts in the city like the warehouse or apartments, and move that build to somewhere outside the city, although the bridges breaking up things hurt this again if we're looking back to the outpost combine attempted to build at the railway bridge, which barely lasted a day due to how aggressive it's placement had to be, leading to it being right next to the ranch.
those paths to the city are fairly tight chokepoints, so it's hard for a outpost to be setup without it becoming a massive problem that needs to be tackled.

-

In short, I think this iteration gets an absolute ton of value out of having a very blurry, loose or lack of a border between rebel and combine territory. something that I feel asheville is not setup to provide at the moment.
 

'77 East

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In short, I think this iteration gets an absolute ton of value out of having a very blurry, loose or lack of a border between rebel and combine territory. something that I feel asheville is not setup to provide at the moment.
which is why I think boreas would be a great map to switch to, because besides the bunker (which could be a fortified rebel zone) everything else is indeterminate; cops could fortify the outer areas and turn the whole place into a no man's zone

waco v2
 
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Kafe

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which is why I think boreas would be a great map to switch to, because besides the bunker (which could be a fortified rebel zone) everything else is indeterminate; cops could fortify the outer areas and turn the whole place into a no man's zone

waco v2
Boreas is still one I would generally discourage, although that is largely driven by how performance intensive it is even in sandbox.
 
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bilack

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strictly combat speaking i always enjoyed the idea of a proper no man's land between the both sides where if you go in it you basically die 90% of the time. high risk factor and whatnot

kind of like ww1 but in 2023 hl2rp. rebels have their own area and combine have their own area and inbetween you have no man's land and both sides make incrementally slow territorial gains. also gives an opportunity for more long-range gameplay for snipers and if binoculars are added that would fit very well like "hey billy bob you're on sniper duty go watch no man's land make sure we dont get stormed"

this was somewhat replicated on rp_apoc where you had the valley inbetween the combine base and the school and generally both sides would stay on their own territories firing across at the enemy on the other side. but that was on a very small extent

i think the next map should at least offer the opportunity to replicate a no man's land. it feels so weird when territory just gets exchanged between the both sides in battle its very random and doesnt make a lot of sense. but when you have a no man's land? not only is that more realistic but also the risk factor goes up, you cant just cross without consequence

literally just make it like ww1 might as well find a map with trenches and GOOD render distance and NO or little fog and a massive fuckin field inbetween where you can shoot across from your trench to the enemy's trench. and leave a small strip of land for trading inbetween sides like the gas station on asheville where you had some form of roleplay between cops and civs where they didnt just constantly shoot each other

and then you have the perfect, balanced map. no more bridges passing hands between sides and spec ops OTA raids and whatnot on the other side. you wanna get to the enemy close up? go over the top and charge to the enemy across no man's land and idk pop smoke grenades and have machine guns and snipers suppressing the enemy. goes both ways. balanced and fun. make it an actual grueling and very risky task to try and take over your enemy.

also offers the perfect medium for finding a good spot between combat and roleplay. if you wanna do combat, go to the frontline section of your trench and exchange pot shots with the enemy across no man's land. if you wanna roleplay? just go to the back of the trenches and smoke a ciggie with your mates reminiscing about the good old times. wanna roleplay with your ENEMY? set up something similar like driver's gas station and take a moment of peace and tranquility without shooting your enemy

this would be much more fun than sitting on a bridge that's passed hands like 20 times just staring at fog waiting for something to happen
 
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Trains

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boreas has a reason for everyone to go there, that being the gravity ball that's in the middle of the bunker

something i did in an event last iteration is kinda try and hint at the gravity ball being the focus of lambda's research before they left the facility for whatever reason, and that being the beginnings of the gravity gun (although it didnt go anywhere for obvious reasons)

but its a huge huge huge map and i cant think of anywhere suitable for the combine to go other than that village in the valley. not only that but i lag like fuck whenever i play it for some reason



atmopshere is also very important and its something that's looked over at times i think
 
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