Serious unofficial HL2RP² launch feedback thread

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OskarDemus

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counter-argument
you're in an armored vehicle impervious to most attacks and can simply drive away
Counter-counter-argument
why go to a location through an open field where there was reports of an apc rather than takin the underground tunnel where it cant reach you?
 
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Trains

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Counter-counter-argument
why go to a location through an open field where there was reports of an apc rather than takin the underground tunnel where it cant reach you?
do you actually know this map or
 

Deleted member 7576

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counter-argument
you're in an armored vehicle impervious to most attacks and can simply drive away
Doesn’t change the fact most encounters are pure chance since it’s a double-edged sword.

You can’t see the APC, the APC can’t see you.
Apparently rebels knew there was an APC out before they sent out a team, so it’s not really the carrier’s fault, but this might be Chinese whispers.
 

OskarDemus

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do you actually know this map or
yes I do, and I know where we ran into you, and correct me if I'm wrong you were responding to the observatory, which has an underground tunnel where an APC has no way of reaching
 

Trains

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yes I do, and I know where we ran into you, and correct me if I'm wrong you were responding to the observatory, which has an underground tunnel where an APC has no way of reaching
or maybe they were going somewhere else

or maybe they didn’t want to take the tram
 

Reggie

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You can’t see the APC, the APC can’t see you.
I wonder what will win, a group of rebels or an armored carrier with turrets and rockets?
having stuff like that out.on the field is how you force both sides to never interact and is less fun in the grand scheme of things
 

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I wonder what will win, a group of rebels or an armored carrier with turrets and rockets?
having stuff like that out.on the field is how you force both sides to never interact and is less fun in the grand scheme of things
Don’t the rebels have 5 RPGs? Those can one-shot an APC most of the time
 
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Deleted member 38

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to go through the tram tunnel u need to take the elevator up

why the fuck would we want to take the elevator up into the radar station if we know there's probably cops up there

also apc is just dumb like idk how you can even refute that point

im not using rpg on it for the 384374833rd time bruh i'd like to use the rpg for something cool for once

stop bein pussies and walk like a real man
 
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Ron

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to go through the tram tunnel u need to take the elevator up

why the fuck would we want to take the elevator up into the radar station if we know there's probably cops up there

also apc is just dumb like idk how you can even refute that point

im not using rpg on it for the 384374833rd time bruh i'd like to use the rpg for something cool for once

stop bein pussies and walk like a real man
What are you losing by simply choosing to not engage the cops at the radar station? We went there and rebel patrols kept coming to attack, not the other way around.
 
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constantdisplay

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maybe im just not trying hard enough to find shit to do but i haven't really seemed to enjoy this map very much

any time i get on it seems to be one of two things;

1) ppl standing around
2) ppl defending entrypoints cus combine near

and i have to admit im not a big fan of the fog

like yeah make the map dangerous as shit sure but the entire premise of 'u cant see 4 feet in front of you' gets boring very very quickly
i know some people have taken initiative to be stuff like janitors/qm/etc and there already scientist characters but i think it would of been nice if we could of been assigned specific roles//departments and objectives in person on arrival at the bunker to give us some more specific stuff to do, and feel more like we're more of an actual bunker force instead of a bunch of rebels occupying the bunker wasting resources. theres alot of mostly empty rooms which i feel could of been used more with something like that
 
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