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- Apr 25, 2017
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While I'm uncertain as what happened/is happening with this outside of the Romanian state getting a bit more involved yesterday with a supply station, I believed in part the merchant system was supposed to solve this.there seriously needs to be less restriction on accessing the more high-end (even pulse) guns, it really makes 0 sense to implement a 'i have more guns than you. im more cool and powerful.' type of economy control in a setting where conflict with either faction happens almost everyday and there's always bound to be casualties on either side
My perspective on the issue/balance between the factions is that by and large:
The combine side should have an easier time maintaining medium-end weapons (think Mp7) and an easy time acquiring them, it is effectively their baseline but it's hard to gain or maintain higher-end weapons excluding 'pulse' weaponry for the appropriate soldiers.
The rebel side should have a lower baseline, they might not be able to maintain a strong or consistent supply of medium/high-end weaponry but they do have an easier time getting access to them and their ammo (and thus an easier time maintaining high-end weapons). Of-course outside of pulse weaponry due to it's nature.
E: of-course, I'm not going to act like I have any clue how to achieve this outside of vendors (in a capable of storing large amounts of guns way) or various new systems/automation being put in place to make it less staff-reliant.
I'll definitely dive into this again. I usually take at least a moment out of every day to check. I'll put up some signs in some places that might've been abandoned/prop-heavy if I find them with some time to contact me if the place is still occupied/used and begin optimizing in some places prop wisealso someone PLEASE start regulating propbuilds s2k with 7 fps is not fun, the performance on this map so far is starting to get close to depot levels of bad w/e you look in the general direction of any place with props
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