Bug Weapons constantly fire when drawn, randomly

Chezburger

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Sometimes, when drawing a pistol or taser, the weapon begins to fire constantly until a, admittedly, erratic combination of button presses stops it.

I have no reliable way of reproducing this except just drawing your weapon and holding RMB to aim.
 
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Mute

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I wonder if it has something to do with the M1 (or equivalent bind idk it off the top of my head) getting stuck

Sometimes when you enter a car your mouse movement controls the wheels and you can't look around, clicking m1 seems to undo it, and sometimes when I tab back in I notice my char flipping people off while in a car and again clicking the mouse button stops it (might be unrelated though dont know if its m1/m2 responsible for it)
 
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RedMan

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Refer to the following post for further details: https://nebulous.cloud/threads/buggy-controls-after-using-input-boxes.60433/
When you interact with the UI that involves an input box or a series of buttons. There is a chance that the game will generate Mouse1 input from you and that can cause your weapon to fire once you switch to a weapon. The easiest way to recreate this is to switch the channel frequency on a radio and then equip a weapon.

However, as @Mute stated there are apparently other things that trigger these inputs. Since I myself had a series of events where I started to flip off the locals after tabbing in and out of the game.
 

Northgate

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I observed this happening yesterday, when I wanted to do an emote while holding my firearm out my character magdumped into the floor and couldn't stop firing either, giving everyone a scare.
 

RedMan

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I observed this happening yesterday, when I wanted to do an emote while holding my firearm out my character magdumped into the floor and couldn't stop firing either, giving everyone a scare.
If you only magdumped in Grove Street and realised the consequences that follow shortly afterwards.
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boots

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Happened to me too. I pulled a gun out and suddenly started shooting the poor fucker.