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Been cooking up a concept for a weight based inventory system inspired by Project Zomboid. Curious on feedback, not sure if this will be going out or not, still in an exploratory phase.
The idea is to create a weight based system which works within the framework of Helix's current inventory system, meaning the grid will stay.
Players will have a main inventory & weight, which will be an accumulation of all items in the inventory. Bags have a seperate capacity, which also counts towards the player's total weight.
Bags can be equipped to apply a weight modifier, which will lower the impact it has on the player's total weight
Containers and vaults also have a maximum weight capacity
The player's main inventory capacity is able to exceed the limit, however this will result in overweight penalties.
Bags and containers are not able to exceed their limits.
Stackable items have a dynamic weight, which will change depending on the quantity of the stack
As I've said before, all of this is a proof of concept and nothing which is planned to go on server - weights are not balanced currently and are all over the place.
So yeah, feedback would be cool
The idea is to create a weight based system which works within the framework of Helix's current inventory system, meaning the grid will stay.
Players will have a main inventory & weight, which will be an accumulation of all items in the inventory. Bags have a seperate capacity, which also counts towards the player's total weight.

Bags can be equipped to apply a weight modifier, which will lower the impact it has on the player's total weight


Containers and vaults also have a maximum weight capacity


The player's main inventory capacity is able to exceed the limit, however this will result in overweight penalties.
Bags and containers are not able to exceed their limits.


Stackable items have a dynamic weight, which will change depending on the quantity of the stack


As I've said before, all of this is a proof of concept and nothing which is planned to go on server - weights are not balanced currently and are all over the place.
So yeah, feedback would be cool
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