- Joined
- Sep 9, 2022
- Messages
- 187
- Nebulae
- 625
Hello there, West here.
So, after seeing very few actually want to model stuff for Source, I decided to take onto the challenge of learning this agony. It is indeed pain, but it's probably worth it if you plan way more than the Source engine.
Anyway, did a few things for neb already plus works in progress.
Soon I show more of my WIPs, but for now here is what I got done so far in HL2RP numbers edition (original work do not steal lol jk do crazy things). May have shown more but those are kinda confidential model works in other servers, so not yet.
Anyway, some other way more ambitious thing is on the works and not alone... Soon I post about the concept concretely, but I hint some incredibly customizable citizen models with less storage drag than the bloat the current content has. Its concept will consume RAM yet not frames per second.
Anyway, if you have very cool ideas I may make them reality. That if they don't take that much effort (AKA, making new meshes, having faceposes, new anims, AAA level of work). Don't waste it.
So, after seeing very few actually want to model stuff for Source, I decided to take onto the challenge of learning this agony. It is indeed pain, but it's probably worth it if you plan way more than the Source engine.
Anyway, did a few things for neb already plus works in progress.
Soon I show more of my WIPs, but for now here is what I got done so far in HL2RP numbers edition (original work do not steal lol jk do crazy things). May have shown more but those are kinda confidential model works in other servers, so not yet.
This one was a challenge to learn, but I had done it.
It turns out stock soldier anims don't have head movement anims. After figuring out how anims work, and some big chunk of learning by doing... I got it working properly. I recompiled the anims model. For some reason, they could not allow me to do that, so I then did a workaround by implementing the anims to the models themselves.
This is the end result. Requested by Pyromaniac, who tried to figure out yet did not succeed. You can now feel more fluid interactions when Transuhmans move.
Susprising is that no one attempted this in any RP server I know.
It turns out stock soldier anims don't have head movement anims. After figuring out how anims work, and some big chunk of learning by doing... I got it working properly. I recompiled the anims model. For some reason, they could not allow me to do that, so I then did a workaround by implementing the anims to the models themselves.
This is the end result. Requested by Pyromaniac, who tried to figure out yet did not succeed. You can now feel more fluid interactions when Transuhmans move.


Susprising is that no one attempted this in any RP server I know.
Also requested by Pyromaniac, but worked with him for this.
The work is pretty straightforward, yet the model itself is a little quirky with how it manages to have good proportions. I learned more about anims and stuff thanks to this.
Pyro did the texturing, I did the recompiling with the Neb anims plus my head movement ones (See above), and added a few bodygroup options myself, like unlit eyes.
I really hope this thing is used for more than stroking numbers' ego.
also check out the short featuring that model it cool
The work is pretty straightforward, yet the model itself is a little quirky with how it manages to have good proportions. I learned more about anims and stuff thanks to this.
Pyro did the texturing, I did the recompiling with the Neb anims plus my head movement ones (See above), and added a few bodygroup options myself, like unlit eyes.




I really hope this thing is used for more than stroking numbers' ego.
also check out the short featuring that model it cool
Anyway, some other way more ambitious thing is on the works and not alone... Soon I post about the concept concretely, but I hint some incredibly customizable citizen models with less storage drag than the bloat the current content has. Its concept will consume RAM yet not frames per second.
Anyway, if you have very cool ideas I may make them reality. That if they don't take that much effort (AKA, making new meshes, having faceposes, new anims, AAA level of work). Don't waste it.
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