Zombine's Coding Cabana

Rabid

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@Zombine Can they crouch and stuffs to fit through smaller gaps, etc? Or... lower themselves I guess?
 

Prof

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youre making my cock hard, show us the hunter choppers please
 

Zombine

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youre making my cock hard, show us the hunter choppers please

I still need to finish cleaning up some of the code to match our coding standard, and then I need to make the controls a bit easier, then it'll be done.

Then, I'll work on the Hunter.

This looks incredibly similar to the pill pack.

Well, I'm using the same crosshair texture because I don't have anything better, and I also re-used the animation code, but other than that, the code is quite different.
 
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Zombine

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Would prefer if you could keep the agility of the LP Hunters but still allow for the animation based attacks (Charge, Slash, etc.) Otherwise everything is looking good

I've already done that. They have a higher jump power than regular people, and can run fast.
Press left click to fire flechettes, right click to melee (usually a one hit kill)
Press reload to "bark", which plays an animation and makes you growl.
Press whatever your flashlight bind is to charge, press it again to stop your charge. Charging massively reduces mouse sensitivity, so turning is hard.

Will post a video if I can get it to stop breaking my dev server.
 
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Zombine

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@Squirrel here. forgot to preview the jumping, but charging works, flechettes, etc. Your eye height and collision box is also different, and you can't crouch.

 
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Zombine

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The wait is now over.



They use TankNut's helicopter entity, modified to have more drag, more responsive controls, fewer net messages, and a real spotlight. It also has a megabomb feature if you press reload.

The gun is controlled by the driver, but if a second player enters the helicopter, it will give them gun control. Once they leave, it is returned to you.
 
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Jimbo

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you're on a fucking roll
JHjqDYG.png
 
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Mirukihoshi

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The wait is now over.



They use TankNut's helicopter entity, modified to have more drag, more responsive controls, fewer net messages, and a real spotlight. It also has a megabomb feature if you press reload.

The gun is controlled by the driver, but if a second player enters the helicopter, it will give them gun control. Once they leave, it is returned to you.
@Squirrel here. forgot to preview the jumping, but charging works, flechettes, etc. Your eye height and collision box is also different, and you can't crouch.


This just makes me even more excited for when outlands/coast/canals comes out :(
 
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