sit down, asshole.
upcoming sit preview mechanic. no more frantically redoing /animsitchair
sit down, asshole.
upcoming sit preview mechanic. no more frantically redoing /animsitchair
Decided to take a break from the Rebel Tech junk. Finished the sit helper.
no, because effort + since you're not exactly standing in the exact location you'll be sitting from, it's weird enough to see someone teleport to a sitting position a distance away, would be weirder if they teleported and suddenly started transitioning to sit, especially in the case of you sitting on a ledge, as there'd be no ground for you to stand on.does it support entry/exit animations? always liked the main variant of animsitchair because of them
Decided to take a break from the Rebel Tech junk. Finished the sit helper.
No, you can only sit somewhere you have line-of-sight to, and when you exit the sitting animation you return to your original position.Isn't it able to be abused? Like - using it to teleport to areas or..?
aliasing reeeeMaking Prey UI for UE4. I have a version in GMod but it's bad.
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deal with it, i can't find the setting to apply filtering to UIaliasing reeee
did someone say "import source engine assets to UE4 so they look better"?
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had to manually recreate the materials based on the VMT parameters, so things like specular and roughness were a pain, but it looks much nicer using actual PBR.
importing the hd baton in a sec, then I'll make some art :stuck_out_tongue:
hyped for trying out ue4 when I get my new pc ngldid someone say "import source engine assets to UE4 so they look better"?
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had to manually recreate the materials based on the VMT parameters, so things like specular and roughness were a pain, but it looks much nicer using actual PBR.
importing the hd baton in a sec, then I'll make some art :stuck_out_tongue:
Half Life 2 RP stand alone. Coming out, Summer of 2020
did someone say "import source engine assets to UE4 so they look better"?
![]()
had to manually recreate the materials based on the VMT parameters, so things like specular and roughness were a pain, but it looks much nicer using actual PBR.
importing the hd baton in a sec, then I'll make some art :stuck_out_tongue: