Serious unofficial HL2RP² launch feedback thread

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Reggie

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I'm not sure you're interested in 'roleplaying' at all considering your reply, but you do you
dude it's so much fun to get /me searched and /me takes away your weapons that's really what I look forward to in a 'roleplay' encounter
 

Ron

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dude it's so much fun to get /me searched and /me takes away your weapons that's really what I look forward to in a 'roleplay' encounter
yeah, that's what happened to the people we were interacting with before you came up. totally weren't speaking to them until you radio'd our location and we had to deal with that instead
 

Reggie

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my point is this:
OTA shouldn't have been at the villa in the first place, the only time the other side should be crossing that deep into what's considered rebel territory (especially given the precedent of raids) is raid. the other side fought for control of the map, won it, and then lost it. for them to just stroll up isn't really fair considering the precedent set by the raids system, where it's announced when there will be a raid/attack like there has at the villa on two separate occasions. that's really all I have to say on the matter.
 

Simman102

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especially given the precedent of raids
The only precedent there is is that OOCly protected zones need auths - which the villa is not and it was explained to us as well that the base will be not protected in any way from rebel counterattacks after we take it.
One (1) map out of the previous 6 had a system which had announcements done.
 

Reggie

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The only precedent there is is that OOCly protected zones need auths - which the villa is not and it was explained to us as well that the base will be not protected in any way from rebel counterattacks after we take.
One (1) map out of the previous 6 had a system which had announcements done.
the precedent was set when the past two times that area was fought over was with raid announcements and had been informed and discussed with by server staff and leadership on both sides. it doesn't matter what happened on previous maps, but a precedent was made with the raid announcement system, and the fact that the very location where this incident occurred has been fought and defended twice in large, advertised, raids.
 
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Reggie

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I think what you have just said exemplifies why this particular proposal for a rule change should be implemented.
I don't necessarily think this rule change would even apply to me, or that I necessarily agree with the rule change. I was in an area/part of the map that I, and most other people was under 'rebel control', and I assumed that I would be safe running through that area. Why would I, with what I have on my character, and my character's ideology and belief willfully surrender to patrol of transhumans. I wholeheartedly believe that my character, CJ, would rather die than risk capture. Now, that is how I would justify it ICly, but OOCly I know that I'd lose all of my very valuable and powerful scripts to OTA, which would then use my scripts on me the next encounter we have with them, and that I could simply avoid that by dying/running away.

I'd also like to iterate that this isn't about me dying, or how I died; rather that OTA shouldn't have been there in the first place.
 
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Reggie

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we established (I think) during the last staff meeting that fog should be permanently on
is this not happening? wasn’t on today
while on top of the villa, just scouting, a couple of us were watching OTA/combine movements when suddenly the fog was cranked up to 100%, and rain was turned on. a few moments later, we were swarmed by OTA and fucked.

(fog was already on before)
 

Ond

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while on top of the villa, just scouting, a couple of us were watching OTA/combine movements when suddenly the fog was cranked up to 100%, and rain was turned on. a few moments later, we were swarmed by OTA and fucked.

(fog was already on before)
Skill issue, clearly
 
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Pyromaniac

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while on top of the villa, just scouting, a couple of us were watching OTA/combine movements when suddenly the fog was cranked up to 100%, and rain was turned on. a few moments later, we were swarmed by OTA and fucked.

(fog was already on before)
We were on the move prior to the fog being turned up, I can assure you that we have had no involvement with the increasing of the fog and it does hurt us as well as it required us to move to the villa to stop your scouting instead of simply discouraging you from afar.
 
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Reggie

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We were on the move prior to the fog being turned up, I can assure you that we have had no involvement with the increasing of the fog and it does hurt us as well as it required us to move to the villa to stop your scouting instead of simply discouraging you from afar.
i can't prove anything, but the circumstances surrounding it don't seem excusable as some sort of coincidence, especially when one of the people at the villa was discussing our positioning and where we could and could not shoot shortly before the weather was cranked up to 11.
 

Pyromaniac

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It happened a lot in the Alps, fog turned on at extreme distances, a patrol or raid happens right after
It likely occurs for the inverse effect, Fog means rebels have less long-range options making patrols more appealing and hence patrols happen when fog gets turned up.

So it's not
patrol -> fog gets turned up

but
fog gets turned up -> patrol
 
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