Serious HL2RP∞ Screenshot Thread

Mic15000

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quite fun how so many nebuloids jumped to ttrpg spaces, myself included haha
TTRPG's really just scratch that ich. You get all the build up and RP with PEAK kino segments all concentrated in 4-6 hours a week (or twice a week) instead of diluted over the better time of 3 months where it could all be taken away in a second. That said it still was a blast.
 
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'77 East

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instead of diluted over the better time of 3 months where it could all be taken away in a second
can you tell me why you guys got the event team rank gimped permanently over spawning a spas-12

you were staff for feck's sake, why did they even change the event rank
 
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Uranio

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Our beautiful Camp 'Sky'. @Mic15000
 
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Mic15000

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can you tell me why you guys got the event team rank gimped permanently over spawning a spas-12

you were staff for feck's sake, why did they even change the event rank
Honestly it was too far in I have no recollection of why that even happened, I think maybe it was a reward for an event or something regardless all I know is event staff was fun and wished it had more power and getting promoted to event management was soul sucking and sad cause we couldn't actually run shit most of the time

(Good training for irl management tho so I'll take it)
 
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Tinbe

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can you tell me why you guys got the event team rank gimped permanently over spawning a spas-12

you were staff for feck's sake, why did they even change the event rank
Haven't shotguns have always been kind of royalty among HL2RP weapons, SPAS-12 especially? I honestly don't remember post-Clockwork if shotguns were even allowed to enter item economy through any means other than OTA getting got.
 
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Antloin

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Haven't shotguns have always been kind of royalty among HL2RP weapons, SPAS-12 especially? I honestly don't remember post-Clockwork if shotguns were even allowed to enter item economy through any means other than OTA getting got.
helix was, in hindsight, a downgrade from Clockwork in terms of economy. Mostly due to the removal of BMD if I am correct. Getting an MP7 or a USP was a rarity and extremely grind-heavy, same thing with ammo.

Having @Numbers iteration be extremely free in its economy was a breath of fresh air. All HL2RP servers would have a strict economy of rebels getting essentially no guns outside of events, and even if they do, it would be some junk gun that was terrible.
 
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'77 East

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having the kar98, the only bolt action on the server at the time, be perpetually locked away because 'it will one shot a transhuman to the head' was retarded and I stand by that.
 

Komchan

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A major reason for people burning out and leaving the server was the "status quo".

The server really should've done stuff akin to how Willard has come to (and had been endlessly yelled in suggestions):

Give players a major impact on story events and otherwise. Like, to the point where player actions can cause map change events early, or mass death / interesting situations. An incompetent city administration that has 50 shotcops an hour would obviously be removed etc.

Like that's a major reason people were put off/lost motivation, I know of quite a few friends/etc I have that left neb specifically due to that. Once they get a look inside and realise none of their actions have any impact on server stuff outside of self-contained events even in the semi-short-term? They lose interest quick.
 
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deathwolf

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Oh yeah and i will never forget having to mess around in SubMaterials because some players really really just had to be unique in their playermodel... And to believe Blackquill didn't pay me a single dollar for my work.

6C5F3A94DEED98D86DC185988D2D0B541E3D09ED
whoever made you do that must have been a right cunt
 
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Trains

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having the kar98, the only bolt action on the server at the time, be perpetually locked away because 'it will one shot a transhuman to the head' was retarded and I stand by that.
almost everything that was locked away was retarded looking back lmao

why the fuck did so much fly back then lol
 
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john

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Haven't shotguns have always been kind of royalty among HL2RP weapons, SPAS-12 especially? I honestly don't remember post-Clockwork if shotguns were even allowed to enter item economy through any means other than OTA getting got.
the spas-12 was considerably worse in helix clockwork but was locked away because OTA had them or smth. comically large pac3 model anyway, didn't have the same demure swag and aura. shotguns in general were a lot worse. they were status symbols on clockwork because they were the Best Guns™ (and the most expensive)

helix was, in hindsight, a downgrade from Clockwork in terms of economy
true we had a functional renegade capitalism in cw and reverted back to a barebones barter economy. you used to be able to pay for off screen labour and then you couldn't anymore so the only value of my gun was another one. defo a downgrade, might've been okay if you could buy weapon parts still.

A major reason for people burning out and leaving the server was the "status quo".

The server really should've done stuff akin to how Willard has come to (and had been endlessly yelled in suggestions):

Give players a major impact on story events and otherwise. Like, to the point where player actions can cause map change events early, or mass death / interesting situations. An incompetent city administration that has 50 shotcops an hour would obviously be removed etc.

Like that's a major reason people were put off/lost motivation, I know of quite a few friends/etc I have that left neb specifically due to that. Once they get a look inside and realise none of their actions have any impact on server stuff outside of self-contained events even in the semi-short-term? They lose interest quick.
i think that neb's always been better suited to short bursts or more drawn out atmospheric stuff anyway. its appeal to me was the incredibly talented people with lightning in a bottle. big server events, or shorter, more densely packed and tighter narratives. also (even if cringe sometimes) how seriously people took it, and how much of their energy they invested into worldbuilding, even unknowingly. the stuff @Numbers and @Appetite Ruining Kebab did was amazing and one of a kind.

i have tried willards, i have found it to be, in a dev sense, extremely innovative. small stuff like a status over your head, or the popups for what you've wrote out, the customization in clothing, attire, character. the way you interact with menus, with the cwu recycler, the banking system for withdrawals. its brilliant. the crafting and leveling up however, promotes a sort of run-around and grind rp. no one slows down because when you do slow down, you've still got something to interact with, and more often than not that thing isn't more roleplay, but the systems in play, which are anti-roleplay in the sense you're more likely to ask someone if they've got 5 glue than how their day has been.

if you removed all of the bloat, levelups, crafting system, and the quirks there-in, I think it'd probably be my favorite place to play. if people were ALLOWED to slow down and soak it in. too many impressions, i am old. the random crit system and gun stats effecting dmg etc put me off quite a lot too, the fast and heavy gunplay of olden times was terrifying, and gave me an adrenaline kick over gambling 2 year characters I'm still chasing, and won't find

i wouldn't have been happy with a neb that looked like willards. but i also don't think it was ever fair to impose devwork no one was interested in doing. im glad it lasted this long on the backs of talented people running stories as stories, even with as much or as a little to work with as we ever had.
 
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NiGHT

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There was about five active players at its worst for the coast and we still had a blast. neb just has something no other server has.
 
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